Project Zomboid

Project Zomboid

Speed Framework
28 kommentarer
Eidzoku Makura 1. aug. kl. 2:06 
@Tchernobill how can I contact you? I want to use this framework in my mod
RedChili 28. mar. kl. 5:46 
Hell yeah dude, thank you so much!
Tchernobill  [ophavsmand] 28. mar. kl. 5:23 
@RedChili this is part of TchernoLib B42
RedChili 28. mar. kl. 5:19 
Hey, I would love to use this framework in a mod for b42, and all it takes for your mod to work is to put it in the b42 folder. If you could make this small change it would save me so much headache and I would be extremely grateful! Or if you allow me to copy the MovePlayer.lua and SpeedFramework.lua directly to my mod with credit given to you in several places.
Lucasif 15. feb. kl. 19:39 
Any chance this is scheduled to be updated to B42?
Josko 23. aug. 2024 kl. 13:27 
Hello! I have been using this framework to create a trait that increased player speed by 2.0 if running or sprinting and then set it to 1.0, the only problem I have is that when I set it to 1.0 it will force everything to use that speed right? Even Shoes speed mod? If that is the case, is there another way to do it?
Tchernobill  [ophavsmand] 8. aug. 2024 kl. 15:00 
@Monkey hello fellow modder. shoes speed do not work without mod in b42. see Shoes speed mod
Monkey 3. aug. 2024 kl. 8:43 
Question. Does this override speed modifiers such as when wearing different shoes? Thanks!
Exavi 28. juni 2024 kl. 8:31 
I can change speed only in tree? Or its change all speed settings to static one number?
Agitatio 22. nov. 2023 kl. 10:52 
Offset issue with True Actions is still present unfortunately, even after 1.2 update.
Alex 15. nov. 2023 kl. 4:44 
Hello! Can i make 0 speed for player?
Bambino 6. sep. 2023 kl. 11:56 
Thanks for the response - After trying it out, it does exactly what I need. If I decide to push something like this to the main server, I'll definitely take you advice and loot into making a mod that uses blockMovement.
Tchernobill  [ophavsmand] 6. sep. 2023 kl. 10:07 
@Bambino I guess by setting this to 0, yes. But there is a blockMovement method on IsoPlayer java class that would be better for this purpose.
Bambino 5. sep. 2023 kl. 20:24 
Is it possible to prevent players from any movement using this mod? I wanted to use as a way to freeze them in place.
centaurus2411 10. juni 2023 kl. 8:11 
Thanks! :)
kimmin26 10. juni 2023 kl. 6:46 
ty
Tchernobill  [ophavsmand] 10. juni 2023 kl. 6:12 
version 1.3 aka "Minho Kim" is out
corrects errors during some level transitions.
Tchernobill  [ophavsmand] 10. juni 2023 kl. 6:08 
@김민호 an error log with reproduction procedure, you're a dream come true !
kimmin26 9. juni 2023 kl. 21:21 
https://map.projectzomboid.com/#8218x11595x15701
go to the second floor of this building error code occur
kimmin26 9. juni 2023 kl. 20:41 
LOG : General , 1686367588441> -----------------------------------------
STACK TRACE
-----------------------------------------
function: isBlockedTo -- file: MovePlayer.lua line # 5 | MOD: SpeedFramework
function: canTraverseToRecurse -- file: MovePlayer.lua line # 27 | MOD: SpeedFramework
function: OnPlayerUpdate -- file: SpeedFramework.lua line # 44 | MOD: SpeedFramework

ERROR: General , 1686367588443> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isBlockedTo of non-table: null at KahluaThread.tableget line:1689.
Tchernobill  [ophavsmand] 6. juni 2023 kl. 22:47 
@김민호 please share your error.
kimmin26 6. juni 2023 kl. 20:26 
error code appear
nigel 31. maj 2023 kl. 20:38 
Thank you!
I really think this is a good mechanic to help balance gear and stuff.

AWESEOME
Tchernobill  [ophavsmand] 3. maj 2023 kl. 23:19 
Add compatibility with True Actions
Glytch3r 12. mar. 2023 kl. 18:48 
Yoooo you actually did it! Nice
Tchernobill  [ophavsmand] 11. mar. 2023 kl. 11:27 
@exclude2000 true, I got to remove my debug logs.
exclude2000 11. mar. 2023 kl. 10:24 
pretty cool ! but...
this mod generates so many log spams for me...
girthquake 9. mar. 2023 kl. 13:19 
why is not popular