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Also, do you reckon it'd work with SFO?
thanks for spreading the good word! So this change to the Vampire Coast factions is intentional but requires further tweaking when I have the time.
1) In terms of mechanics, basically if I scale up the number of soldiers in a gunnary mob the lethality of their firearm stays the same and they become OP. The goal of the mod is to make the expendable units less effective and larger in number. So I made their accuracy terrible, but actually increased their lethality.
2) Lorefully zombies with black-powder weapons are not accurate and their water-logged pistols are prone to misfire. The play-style should reflect this -- try toggling "fire at will mode" off and then letting your gunnary mobs fire ONLY when the enemy is very close. Like I said this still needs balancing, but if you time it right they'll be slightly more effective but still complete ass (as intended)
Just been a bit busy, rest assured the mod is working as intended for ya!
I'll do some reading, gaming, etc. and see if I get any ideas!
Oof. My computer did not like that. But I had a hell of a lot of fun chewing through 15,000 undead menaces. Thank you very much!
Thanks again
Do you have any specific recommendations for Vampire Coast? I've never played them and am not familiar with their expendable units.
I just updated this mod with the new game files this morning, and it seems to be working as-intended for me. Are you still having the crashes at startup currently?
Let me know, and if so I'll do some more trouble-shooting.
Thinking of tweaking the Peasant Spearmen from Cathay. Big squishy blob of long-spears, good holding power, but vulnerable to missile/ spell/ etc.
I also lowered the number of zombies from 1,000 to 500 per unit and tweaked their stats accordingly. I figured some folks rigs could use a little grace! Hopefully that's still plenty of mobs for you to cut down!
If I end up finding anything incompatible mods, I'll post them.