全面战争:战锤3

全面战争:战锤3

Expendable Underlings
41 条留言
Killerkitty641 8 月 16 日 上午 4:37 
Heya, I've seen this mod hasn't been updated for a while. Is it still viable?

Also, do you reckon it'd work with SFO?
Grim Haydie K. Gangster Gunshot  [作者] 6 月 1 日 下午 4:38 
hey @Sleepy Joe (Real),

thanks for spreading the good word! So this change to the Vampire Coast factions is intentional but requires further tweaking when I have the time.

1) In terms of mechanics, basically if I scale up the number of soldiers in a gunnary mob the lethality of their firearm stays the same and they become OP. The goal of the mod is to make the expendable units less effective and larger in number. So I made their accuracy terrible, but actually increased their lethality.

2) Lorefully zombies with black-powder weapons are not accurate and their water-logged pistols are prone to misfire. The play-style should reflect this -- try toggling "fire at will mode" off and then letting your gunnary mobs fire ONLY when the enemy is very close. Like I said this still needs balancing, but if you time it right they'll be slightly more effective but still complete ass (as intended)
Sleepy Joe (Real) 4 月 20 日 下午 1:57 
Hey, i got my friend into this mod. We both fell in love. The only problem is the whole vampire coast faction has become unplayable as they miss 80-90% of their shots. Making the whole backbone of the faction unusable. Maybe revert the ranged units to vanilla or make them more accurate if possible please. Because in their current state they miss FAR too often to be able to use them.
Clanrat 3 月 27 日 下午 7:25 
good old mod this one
onyo knight 2024 年 12 月 28 日 上午 11:38 
This mod is great, would it be possible to add the new shielded goblins to the list?
NukerBob 2024 年 12 月 25 日 下午 8:12 
make the skaven more expendable
Grim Haydie K. Gangster Gunshot  [作者] 2024 年 12 月 3 日 上午 11:05 
@nikklenikkle I believe so, I will check this week when I have some free time!
nikklenikkle 2024 年 10 月 31 日 下午 6:45 
Still compatible ?
Killerkitty641 2024 年 2 月 10 日 下午 2:17 
Would love to see an update, and SFO compatibility maybe?
FrenzyBee 2024 年 1 月 24 日 上午 11:20 
Does this mod need to be updated? Also, can I ask for the Chaos Marauders to be larger in number like 175 or 200 with slight stat nerfs? I really want to face off against hordes of Chaos as the Empire :)
Altey 2023 年 11 月 10 日 下午 3:00 
shouldnt slaves have larger unit size than zombies?
Xalderin 2023 年 8 月 1 日 下午 3:42 
Good to know, Thanks!
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 8 月 1 日 下午 2:32 
@Xalderin I found 275 better for balancing, the description is in need of an update! (I have also made some pretty severe changes to Vampire Coast gunnery units that are not reflected in the current description).

Just been a bit busy, rest assured the mod is working as intended for ya!
Xalderin 2023 年 7 月 26 日 上午 9:06 
Question... It looks like the skeleton infantry are at 275 men, when the description says 300. Was this changed, perhaps? Wanting to make sure it isn't due to some other mod I have (which I don't remember having one that increases units), or if it's something that's not stated in the change logs.
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 5 月 31 日 上午 8:55 
@Killerkitty641 Thank you I'm so glad to hear it! Yes my 2070 is working overtime too...setting shadows to "off" will be your friend.
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 5 月 31 日 上午 8:54 
@Urux I'll do a quick campaign with Vampire Coast and see if I get any inspiration for a loreful tweak. I don't know how big their pirate ships are in Warhammer lore which is why I did not give them the same edits as normal zombies (like it would seem silly to waste limited deck/ cargo space on 500+ expendable zombies).

I'll do some reading, gaming, etc. and see if I get any ideas!
Killerkitty641 2023 年 5 月 31 日 上午 8:22 
I can confirm, the mod works very well now. I made the mistake of launching a Bretonnian vs Vamp Counts battle with my previous settings. Which was 90% zombies.
Oof. My computer did not like that. But I had a hell of a lot of fun chewing through 15,000 undead menaces. Thank you very much!
Urux 2023 年 5 月 30 日 下午 5:08 
@Grim Haydie K. Gangster Gunshot They are called Zombie pirates, they work as zombies from vampires too.
Thanks again
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 5 月 30 日 下午 4:43 
@Urux Yay! That is a big relief to hear, I hope you enjoy it.

Do you have any specific recommendations for Vampire Coast? I've never played them and am not familiar with their expendable units.
Urux 2023 年 5 月 30 日 下午 4:38 
Hello Sir! It works like a charm now! And it also works with Radious Mod so thats good to know too!. can you add some for the Vampire coasts too? many thanks!!!
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 5 月 30 日 下午 4:13 
@Urux Hello! My apologies, the recent update has caused a lot of mods to become problematic.

I just updated this mod with the new game files this morning, and it seems to be working as-intended for me. Are you still having the crashes at startup currently?

Let me know, and if so I'll do some more trouble-shooting.
Urux 2023 年 5 月 30 日 下午 1:25 
Hello! I was excited to test this out but unfortunately crashes my game at startup. I have other mods installed but this is the one causing it.
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 5 月 30 日 上午 10:58 
@Merchantilist I've edited Peasant Mobs to be 400 men per unit, per your request. Stats tweaked accordingly. If any other units come to mind feel free to let me know.

Thinking of tweaking the Peasant Spearmen from Cathay. Big squishy blob of long-spears, good holding power, but vulnerable to missile/ spell/ etc.
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 5 月 30 日 上午 10:54 
@Killerkitty641 thank you for the notice! Was able to replicate the crashing issue you mentioned.I just updated the mod and it seems to be working fine for me now! Can you confirm if it is working on your end?

I also lowered the number of zombies from 1,000 to 500 per unit and tweaked their stats accordingly. I figured some folks rigs could use a little grace! Hopefully that's still plenty of mobs for you to cut down!
Merchantilist 2023 年 5 月 29 日 下午 1:42 
Are you thinking of doing something similar for Brettonian Peasant Mobs?
Killerkitty641 2023 年 5 月 29 日 上午 9:20 
Hey, just to say it's causing startup crashes when I launch the game, even with no other mods enabled. Just as a heads up, I'm sure you're working on it
Killerkitty641 2023 年 5 月 28 日 上午 3:40 
Zombies being increased to 1,000 per unit is insane and exactly what I was looking for, thank you.
Xalderin 2023 年 5 月 3 日 上午 11:34 
Thanks!
If I end up finding anything incompatible mods, I'll post them.
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 5 月 2 日 下午 5:52 
@Xalderin, this mod is undergoing some updates, my PACK Files got all messed up with the Chaos Dwarf update. Just figured out how to get things working again, so hopefully by tomorrow (May 3rd) I'll have it uploaded and ready to go with some new features included.
Xalderin 2023 年 5 月 1 日 上午 5:17 
Are there any incompatibilities that would make this not work, by chance? I have the Mod enabled, and it's not changing the unit sizes, oddly enough.
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 4 月 20 日 上午 9:00 
@Lokki Thank you for testing and giving feedback!
Lokki 2023 年 4 月 20 日 上午 2:04 
Update: nurglings can now be looked at without the game grinding to a halt. also they are much more viable in the late game now.
Lokki 2023 年 4 月 18 日 上午 10:04 
Ill test out the new unit sizes on my next nurgle playthrough. will be letting you know how the new size works.
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 4 月 18 日 上午 9:55 
@Lokki, I've updated the Nurgling sizes to be 350 men per unit. Let me know how that suits ya!
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 4 月 10 日 上午 8:34 
This is useful to know! Yeah maybe I'll drop them to a number like 375 even then.
Lokki 2023 年 4 月 9 日 上午 5:45 
I played a skaven campaign before and it still was 40-50 fps but a single nurgling model is composed of multiple nurglings making it seem like there are more than 60. now pump that 60 to 1000 and it causes massive performance issues with the insane amount of things on screen.
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 4 月 8 日 下午 3:25 
Lokki, I'll probably drop the unit size to 500 to help you out. But naturally, this mod is very demanding in terms of straining your computers resources!
Lokki 2023 年 4 月 2 日 上午 10:30 
this makes nurglings impossible to look at battles as fps grind to a halt from the ridiculous amount of units.
Altey 2023 年 3 月 25 日 上午 5:24 
Does this work with overhauls?
Grim Haydie K. Gangster Gunshot  [作者] 2023 年 3 月 20 日 下午 8:13 
Leon'Ardog, I am not sure how to work with MCT, this is my first mod. I will look into it in the future, because I think your suggestion is a great one.
Leon'Ardog 2023 年 3 月 20 日 上午 6:26 
Can't wait to try this. Is the MCT support or do you plan it? Would be neat if we can set ourselves the number