tModLoader

tModLoader

Revive Reaver Shark
22 条留言
handon 2024 年 7 月 21 日 上午 9:45 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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CrazyContraption  [作者] 2023 年 9 月 30 日 上午 7:50 
We thought about doing this, unfortunately there's no easy way to allow users to input conditions into a config. Sure we could use internal names, but that gets messy very fast. Also for things like invasions, it becomes impossible. In the future we might consider adding mod support for implementing power creep of modded bosses. In the meantime, we'll just add manual adjustments for mods with post-game content like Calamity.
BooBooFastCat 2023 年 9 月 30 日 上午 6:18 
could you make an update to allow for user customisation of how it acts after defeating a boss and allow for modded bosses to trigger improve the reaver shark
N3V3R3ND3R 2023 年 6 月 24 日 下午 5:13 
YOOO REAVER SHARK GOT A ZENKAI
CrazyContraption  [作者] 2023 年 4 月 21 日 上午 6:12 
Noted, I'll play around with it and see if I can't figure out the cause. Thank you for reporting!
CommanderSpatter 2023 年 4 月 20 日 下午 6:39 
but it happens every time with the mod enabled, no exeptions
CommanderSpatter 2023 年 4 月 20 日 下午 6:39 
its either-or, but ends up freezing the game for a bit more then it does crashing it, something like DoG ends up crashing the game more then the Desert Scourge, though
CrazyContraption  [作者] 2023 年 4 月 20 日 下午 6:35 
Does it freeze, or does it crash?
Might be related to the fact that the worms are multiple NPCs. If you can confirm the severity of the issue, I can attempt a fix.
CommanderSpatter 2023 年 4 月 20 日 下午 6:33 
why does this mod freeze my game whenever i kill a calamity worm boss
CrazyContraption  [作者] 2023 年 3 月 30 日 上午 11:31 
Released an update that should make very early hardmode easier. 150% pick power is now locked behind the pirate invasion - not queen slime (who has been buffed to 165%)/
Fair 2023 年 3 月 3 日 下午 1:32 
Simply: Poggers
CrazyContraption  [作者] 2023 年 3 月 3 日 上午 8:32 
Update is out - as usual, let me know of any issues.
CrazyContraption  [作者] 2023 年 3 月 2 日 下午 7:21 
Ask and ye shall receive. Expect an update with a toggle tomorrow along with some balance adjustments to early and late game levels.
Fair 2023 年 3 月 2 日 下午 6:02 
Would totally love specifically just the un-nerf toggle, would be awesome to be able to kind of pick and choose how I want to use it! Love sharks a ton so it's my favorite pick ingame
Busybody64 2023 年 3 月 1 日 上午 11:28 
Isn't this how it used to work in calamity?
CrazyContraption  [作者] 2023 年 3 月 1 日 上午 6:57 
bruh
professional clown 2023 年 3 月 1 日 上午 6:15 
bruh
CrazyContraption  [作者] 2023 年 2 月 28 日 下午 5:26 
We might also add a toggle to just make the mod un-nerf itself and nothing more. ;P
CrazyContraption  [作者] 2023 年 2 月 28 日 下午 5:26 
This mod was made as a thank-you to a friend for assisting me. I'd be interested in adapting it or expanding it into other mods in the future.
(Seeking)Eye 2023 年 2 月 28 日 下午 1:29 
...this is so silly, but i enjoy the idea of a scaling item of any kind, let alone one gained via fishing. you could probably do an even more notable version for a tool only user and scale up it's damage or something as well. this editing of code is very interesting to me.

funny thing, doing a Battlerods playthrough right now, so It would be in theme to give this a try.
Tunic Plush  [作者] 2023 年 2 月 25 日 下午 9:22 
I love this mod
Thanks again for making it
Stormwrath 2023 年 2 月 25 日 下午 8:48 
I think this mod is genius. You should show it to all Terraria players who miss the power of the Reaver Shark. Make fishing good again!