Stellaris

Stellaris

[JP_EN]Kurogane Turret Weapons
149 opmerkingen
Stoßtruppen 4 uur geleden 
@6thStrikeUnit I really appreciate your work in Stellaris modding community, i wish you everything that is good in life. Thank you once again
6thStrikeUnit  [auteur] 4 uur geleden 
@Stoßtruppen
This was just updated, so please resubscribe to the mod if you want the changes to take effect immediately.
Stoßtruppen 4 uur geleden 
@6thStrikeUnit perhaps there's an incompatibility with NSC3? because in my game, AI empire who's not designated to use Kurogane shipset still have their dreadnought ship design automatically created with Godzilla sections.
6thStrikeUnit  [auteur] 4 uur geleden 
@Stoßtruppen
The Godzilla and Takamagahara sections were missing prerequisites, so we've added them.
This should prevent the sections from being used by nations other than those configured to use Kurogane.
Stoßtruppen 4 uur geleden 
@6thStrikeUnit is there a way to prevent the godzilla section from being used as the auto ship design for dreadnought? that way AI wont have their auto ship design dreadnought with Godilla section in it
Amberoth 16 sep om 12:43 
Are you supposed to use this with with some kind of scaling mod? the ships seem so gigantic in comparison
6thStrikeUnit  [auteur] 8 aug om 3:16 
@Stoßtruppen
You cannot separate the availability of a section.
Stoßtruppen 7 aug om 17:08 
can you make it so that AI doesnt use kurogane ships if they research tech_KTW_colossus?
OBSERVER0013 1 dec 2024 om 2:00 
I try it with NCS3 and ! 伞の宏伟战场-2倍星系缩放 !https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2502673650

when in the system's built-in segments it can be shrunk, while in the mod added sections like KTW_BATTLESHIP_MID_01 cannot be shrunk, it inclludes cruisers, Battlecruiser, Battleship, Aircraft carriers, Dreadnought, titan, Flagship.

However, Escort and Destroyer Ships’ section like KTW_DESTROYER_BOW_01 can be shrunk normally.
OBSERVER0013 1 dec 2024 om 1:29 
@6thStrikeUnit Thank you for your reply, the shrink mod could control the ships like star systems, the Individual ship types "Godzilla" and "Takamagahara" can be shrunk, while alternative ship sections, Whether it is or not NCS3,the added KUROGANE 2.X ships and stations and "Godzilla" in dreadnought and "Takamagahara" in flagship they all can not be shrunk. However, AI's ships in these designs seem can be shrunk, how strange. I found that in the “KUROGANE 2.X ships and stations” webpage It seems that there are annotations for shrinking patches “KUROGANE - Downscaled Ships patch”. Is it compatible with this mod, or do you have plans to integrate it?
6thStrikeUnit  [auteur] 29 nov 2024 om 19:51 
@OBSERVER0013
Are the added ships "Godzilla" and "Takamagahara"?
The composition of the shrink mod controls the scale of star systems, not ships, so it doesn't seem to be related.
OBSERVER0013 29 nov 2024 om 2:10 
Kurogane 2.0 can be scaled down, while the newly added ships in Kurogane Turret Weapons cannot be scaled in mods like
! 伞の宏伟战场-2倍星系缩放 {LINK VERWIJDERD}
Shrink down, may I ask if there are any special requirements for mod sorting or something else went wrong?

ありがとうございます。
llll 3 okt 2024 om 0:45 
Is it normal for Titan's model to be several times larger than juggernaut's?
Schishne 30 sep 2024 om 13:31 
Goddamm this shipset is overpowered
6thStrikeUnit  [auteur] 30 sep 2024 om 3:51 
@Schishne
The original Kurogane ship set graphics do not have turret position settings, so it is assumed that they will be used in the sections added by the mod.
The sections can be enabled by using the Kurogane ship set or via edict.
Schishne 29 sep 2024 om 10:50 
Correction: Only the vanilla ship types and the station platforms have my previous mentioned issue
Schishne 29 sep 2024 om 8:20 
Doesnt seem to work. No turrets are added for the Kurogane shipsets and only seem to come from the central part of the ship like any other turretless shipset mod. What did I miss?
星辰耀龙 21 jul 2024 om 3:52 
mre too AI use Kurogane ships if they research tech_KTW_colossus
Holiday 13 jul 2024 om 17:36 
AI use Kurogane ships if they research tech_KTW_colossus
6thStrikeUnit  [auteur] 9 jul 2024 om 6:55 
@Afterschool_of_5th_Year
Feel free to create translation patches or performance tweak patches.
We'll fix any missing localizations soon.
Afterschool_of_5th_Year 9 jul 2024 om 3:34 
Hi
May I ask for permission to make a new CN translation mod? I have already asked the author of Kurogane 2.0 for permission, and the old CN translation's author haven't update or reply for a long time.

Also I found a tiny error when I was looking into the English Localization : It seems the loclization of KTW_COMMON_REACTOR is missing
Doughey 6 jul 2024 om 18:45 
ah, cheers
6thStrikeUnit  [auteur] 5 jul 2024 om 20:11 
@Doughey
It is possible, but generally adding a mod mid-way is not recommended.
Doughey 5 jul 2024 om 19:23 
can this be added mid-save?
Zombie 24 jun 2024 om 12:40 
okay. thank you for answering my question.
6thStrikeUnit  [auteur] 24 jun 2024 om 3:16 
@Zombie
No, I have no plans to be involved in the production of Vengeance Shipset.
Zombie 23 jun 2024 om 11:51 
Are there any plans to make turret mod for the Vengeance Shipset?
Emlyn25 29 mei 2024 om 5:52 
okay no problem
6thStrikeUnit  [auteur] 29 mei 2024 om 4:00 
@Emlyn25
Regarding the police and other texture variations, I do not own those textures.
Also, I have not collaborated with the original mod in the creation of this mod.
Emlyn25 28 mei 2024 om 12:29 
@6thStrikeUnit

I believe it was a bug on my end now after some testing it shows up when doing "research_all_technologies" when NSC3 is installed.

I think this mod is the best kurogane mod as it adds way more ship sections than the base mod. and is the only mod that still uses some of the nicer hull sections. The best improvement would be to add those police themed sections as well, i think they look cool and you then get to build a police force as well!! (if not, no trouble)

-kind regards.
6thStrikeUnit  [auteur] 28 mei 2024 om 4:51 
@Emlyn25
Updated the mod description.
Also, what model does "assault troop transport" refer to?
Emlyn25 28 mei 2024 om 1:55 
also i noticed some wired scale issues with turrets on the "assault troop transport"
Emlyn25 28 mei 2024 om 1:55 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3253845266 police hull variants?

I like this mod but i think you should update the page so people know it is now compatible with NSC3 and the new Kurogane mod
OBSERVER0013 15 mei 2024 om 5:12 
@6thStrikeUnit Thank you for your reply
It seems that Kurogane Expanded (New) is still needed, but the author of this module will no longer update, and the subsequent updates of KUROGANE2.0 have been taken over. If possible, updating on module KUROGANE2.0 would be a better choice for the future work.
6thStrikeUnit  [auteur] 15 mei 2024 om 4:44 
@OBSERVER0013
It seems that the textures are no longer reflected because some models were deleted from the original mod.
I have added the necessary mods back. very sorry.
OBSERVER0013 15 mei 2024 om 3:47 
KUROGANE2.0
[JP_EN]Kurogane Turret Weapons
When selecting [JP_EN]Kurogane Turret Weapons models in the game
Causing the loss of the primary color map, the model exists but is pure black, and at the same time, the primary color parts of other colors are black
manakalily 12 mei 2024 om 10:46 
“KUROGANE2.0也更新了,大佬打算做兼容吗?
John McCreedy 20 apr 2024 om 12:29 
@6thStrikeUnit I have the following mods in the following order:

NSC
Kurogane-NSC2 Patch
Kurogane Expanded (New)
Kurosections Expanded
[JP_EN]Kurogane Turret Weapons

and I get floating turrets.
6thStrikeUnit  [auteur] 19 apr 2024 om 19:36 
@John McCreedy
In the original kurogane section, all locators are located in the center of the hull, so the turret graphics will not be displayed.
Please use the sections added by the mod.
John McCreedy 19 apr 2024 om 18:28 
I added this mod, and placed it in the required order, but all ships have floating turrets unattached to the ship.
Elden Ring 2 when? 23 feb 2024 om 0:49 
somewhat compatible with evles of stellaris but causes these ships to float around the habitat complex lol
6thStrikeUnit  [auteur] 13 jan 2024 om 23:13 
@Ros[É]
Due to issues such as ensuring long-term compatibility, there are no plans to create a patch.
If you remove the description of ship type restrictions, you will be able to use it, so if you want to use weapons, please take measures such as creating your own local mod.
Ros[É] 13 jan 2024 om 21:25 
I see, then can you make it so the Takamagahara can use the DTF weapons? Mainly the dissemination variant from your special weapons mod? I just love the effect you gave that one
6thStrikeUnit  [auteur] 13 jan 2024 om 19:59 
@Ros[É]
Some T-slot weapons added by mods have ship type restrictions, for example, SBY's wave motion gun type weapons can only be used on vanilla, NSC, and GEM ship types.
Also, the vanilla perdition beam can only be used on Titans and ion cannons.
Inferno Canone can be used as there are no ship type restrictions, but due to the effect structure, it should not be used outside of the dedicated section.
Ros[É] 13 jan 2024 om 19:48 
@6thStrikeUnit Ah, unfortunate. Another question: why does the Takamagahara not show all T slot weapons? Like the vanilla Perdition Beam or some modded ones from Dimensional Time Fault? Such as showing the Annihilation Missile but not any of the others? This also affects other mods like your sby special weapons not showing up except for the Infernocanone Zwei
Terenor 13 jan 2024 om 0:59 
almost all weapon not match with the model.
6thStrikeUnit  [auteur] 12 jan 2024 om 15:58 
@Ros[É]
The sort order within a fleet cannot be changed.
Ros[É] 12 jan 2024 om 12:34 
When the Takamagahara and Godzilla are in a fleet with other ships they're in the back, is there any way to move them to the front?
Erica 29 nov 2023 om 22:29 
Does the cosmetic trait of this mod only bind to the weapons of this mod?
rone8k 28 nov 2023 om 15:57 
セクションのコストが設定されていないように見えます