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Rapporter et oversættelsesproblem
I love your mod so much, it really adds character to the world but while I leave it on 50-100 turns I’d rather make it 100-200 to really differentiate ages and regions over a long campaign, and so areas actually stay ruined for a campaign. 100 is unfortunately the max in the MCM, would it be possible to increase the limit?
Thanks so much for this mod it’s awesome and adds a lot!!
I want the mod to only put the cooldown duration in effect for settlements that I raze. I only want the cooldown applying to ALL AI factions when they try to immediately move into settlements I raze. Which boxes to check in the MCT?
My main problem is AI riding my coat tails when I raze settlements and they swoop in right after I move on. I want this crap to stop. I don't want to effect Beastmen and other Horde armies from being able to do their thing as usual far away from where I'm operating.
Thx
Maybe I should try a lower number...
mod works, using MCT set the minimum and max turns to colonize to the same value. I set mine to 25 min and 25 max and its working... I found settlements the AI razed that had been cooling down for 15 out of 25 turns. Great mod. so f***ing annoying to raze a city, leave, come back, and find it level 3 four turns later, lol
Only ruing this mod and the required mod config.
I set the resettlement to 40 but the AI seems to be able to resettle anytime it wants which is usually right after I raze it, which makes playing the beastmen very tedious.
There's some information here, including some symptoms
https://tw-modding.com/index.php/Troubleshooting#APPENDIX:_Scripts
From what I understand a fatal error in one mod script will stop any further processing of mod scripts, breaking all those other mods.