安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Sorry but no, I mainly mod for fun and SFO is my preferred overhaul. Anyone is welcome to make a submod or whatnot though!
Yup! Pretty much all unit mods are safe to be added mid-save, but if the AI or you have any of the units created then you won't be able to remove it from the save
Did a bit of late night balancing, really toned down the autoresolve bonuses they had. Seemed I had put them way above normal, also did a bit of tweaking to damage
Your more then welcome to mess around if you wanna! Thanks!
Fair! I'll see about toning them down a bit, still newish haha! Any suggestions?
I did see in my own playing that Cathay was getting stomped by my troops.
it should be fine to add to an already existing campaign as it's just new units. Though it won't be able to be removed once in unless no AI forces have them
Just saying in case it could use being specified in description (not that anybody reads those)