Barotrauma

Barotrauma

Exosuit Upgrade
21 kommentarer
Havel L. Krik 1. aug. kl. 7:54 
This is the perfect Exo-suit.
FatherSarge 30. apr. 2024 kl. 9:31 
Still works great imo, any chance you'd be interested in adding an integrated scooter to it? The modular backpack mod already did the heavy lifting, all that'd be required is splicing their bit of code into yours
Naro Napiski 6. juli 2023 kl. 12:25 
The idea is really great, but it just seems too overpowered imo.
Being able to carry some extra heavy items and be a bit faster would be just perfect
I'll try messing with the files and see how I can customize it.

Great mod!
Catanchovy 6. apr. 2023 kl. 16:22 
what is path to xml file ?
Pepsu 28. mar. 2023 kl. 18:30 
I found a bug, when you have oxygen tank outside O2 slot but inside Exosut inventory, it gives you infinite air even tho the tank air is not decreasing.
Resyled 26. mar. 2023 kl. 0:15 
Hey! I actually figured out pretty much everything I was having a problem with, the only thing I'm hung up on is how to re-order the icons in the inventory, but that's not really a big deal. Thanks for all the work you did, it made adjusting it to my liking pretty easy!
Resyled 25. mar. 2023 kl. 16:41 
Also, should any adjustments to a mod be made directly in the mod folder? it tells you not to do this in a Readme, so I'm not sure.
Resyled 25. mar. 2023 kl. 16:40 
To make it so it only carries ONE extra weapon, does deleting these lines do it?

<SubContainer capacity="1" maxstacksize="1">
<Containable items="mountableweapon,smallitem"></Containable>
</SubContainer>
Resyled 25. mar. 2023 kl. 16:34 
Thanks for the fast reply man, I'll mess around with it.
Nefil͡imP͠L̀  [ophavsmand] 25. mar. 2023 kl. 16:23 
@Resyled
As for crafting You can set this:

<RequiredItem identifier="titaniumaluminiumalloy" amount="15" />

this will change number of items for craft from 4 to 15
Nefil͡imP͠L̀  [ophavsmand] 25. mar. 2023 kl. 16:18 
@Resyled
this is example what You need to replace with

<StatusEffect type="OnWearing" target="Contained,Character" Condition="-0.01" targetslot="1" comparison="Or">
<Conditional IsDead="false" />
<RequiredItem items="reactorfuel" type="Contained" />
</StatusEffect>


and this


<SubContainer capacity="1" maxstacksize="1">
<Containable items="reactorfuel">
<StatusEffect type="OnContaining" target="This" Voltage="1.0" setvalue="true" />
</Containable>
</SubContainer>
Nefil͡imP͠L̀  [ophavsmand] 25. mar. 2023 kl. 16:11 
@Resyled
Can You tell what part of code did You change?
Resyled 25. mar. 2023 kl. 15:36 
I've been messing with that, but I get a Hash error when I try to use the mod.
Nefil͡imP͠L̀  [ophavsmand] 25. mar. 2023 kl. 15:34 
@Resyled
You can edit this in xml file
Resyled 25. mar. 2023 kl. 14:10 
Hey, any way to basically cut the abilities for this in HALF? carrying so many things, having hull oxygen, running on batteries instead of rods, it's REALLY really strong. They're also really easy to craft once someone has the recipe.
Nefil͡imP͠L̀  [ophavsmand] 15. mar. 2023 kl. 11:11 
@Robert20697 This mod is work with 1.0 same of my other mod with add 2 more suits based on new klown 3000 suit
Robert20697 15. mar. 2023 kl. 10:18 
Will this be updated to 1.0? A new clown exosuit got added, called the "funbringer 3000".
Hausgen 20. feb. 2023 kl. 21:18 
It worked, thanks for the help, later I noticed that it is written in the description, I apologize for the inattention :D
Nefil͡imP͠L̀  [ophavsmand] 20. feb. 2023 kl. 14:05 
@Hausgen
No, You just place it like any other item (hold RMB to aim where and then "E" to place)
Hausgen 20. feb. 2023 kl. 9:17 
It is not possible to install its platform, are there any conditions for this? Or how to fix it?
Robert20697 17. feb. 2023 kl. 15:46 
I'd love to go on a multiplayer server with this enabled and just cosplay as a war machine.