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this is really cool
Now it works on tML 1.4.4 version!
@Auldwight, the Eternal
Thanks for your report! It turns out that it was some sand generation during other draw call which caused "double spritebatch.begin" error. Now it should be fixed in the latest version.
\/
Yeah it is probably the case, since file I/O is used for chunk loading. Perhaps some encoding and eol issues.
We're not sure what about running on Linux causes it to do this, but that's almost definitely where the issue is as it seems to work fine for everyone on Windows.
I could but you'll need vacuum cleaners to clean up the sand.
I can make it an option to enable extra content.
其实视频发的时候已经把基础系统做完好几天了(刚做完时发了专栏)就是看到开源代码没人关注所以才来做点游玩内容给大家体验(
Could you please provide more details? Such as your os information and what other mods you're using. Besides, does other items such anti-sand bombs work?
@Meep
The tomes are for some special sand-related magical weapons. They are not implemented in the current version. I'm currently working on their development.
@Spaple_Apples
The sand generated from destroyed tiles are colored.
Well if you're talking about the blue colored sand in the screenshot, then I have to say that the sand is generated using debug mode, which you can turn on in the mod config.