Avorion
Fleet Ship Status UI
17 条留言
Joenyan 9 月 14 日 下午 10:48 
If some mod does not work at all: create fresh save with only this mod enabled. OR make shure that you hit 'override galaxy mods' when you load existing save
Venum 8 月 3 日 上午 8:37 
I am unable to get this to work. I don't see an FSS button in the upper right when hitting shift.
Count 7 月 5 日 上午 7:15 
Excellent mod!
Namod 2024 年 2 月 29 日 上午 10:40 
Many thanks!
kuzco's poison  [作者] 2024 年 2 月 28 日 下午 11:32 
Ah, I tried to remove the upper limit of version compatibility, but it looks like Avorion adds that back into the config before uploading the mod update.

My solution was to put a ridiculously high upper limit so it should be good for a while :P
Namod 2024 年 2 月 26 日 下午 5:41 
Thanks for the update @zaigan. Sadly, you were just in time to have Avorion update again to 2.4.2 breaking this on server side. Any chance of a quick bump to bring it up to 2.4.* ?
kuzco's poison  [作者] 2024 年 2 月 22 日 上午 12:09 
Thanks for the feedback, everyone! I've updated the mod and it should now work with the current and all future versions of the base game, assuming the mod API doesn't change significantly.
Namod 2024 年 2 月 18 日 上午 4:25 
@Zaigan Any chance of an update to this mod to allow functionality with the new updates?
Varian 2023 年 11 月 27 日 上午 8:12 
This mod stopped working with the recent 2.3.2 update :steamsad:
󠁳⁧⁧ Morex 2023 年 8 月 17 日 上午 3:49 
good job sir, i just wished it also showed us how mutch cargo each ship had in them, might be simple fix maybe :)
Amalek 2023 年 5 月 10 日 下午 4:30 
Anyone interested, I was able to edit the fleetstatus.lua to accommodate more ships in the UI.

Line 321 - local y_offset = 75
Line 332 - y_offset = y_offset + 75
Line 374 - ymark - 22,

All I changed was both 75 to 40 and the 22 to 12. This aligned everything so I can have 26 ships and/or stations displayed at once.

I have no idea if this was the correct way but after testing it seems to work.
Amalek 2023 年 4 月 15 日 下午 7:52 
Awesome mod, thank you for your work here. Only thing i would like to know is if it is possible to adjust the window size to be able to display more ships at once?
DaSnowFangs 2023 年 3 月 22 日 下午 3:34 
Will this work in MP?
Miss Incarnadine 2023 年 2 月 25 日 上午 8:23 
Just started using your mod and it's very handy! Hopefully you'll be ok with some suggestions...

Would it be possible to have the display tied to a hotkey so we can toggle it a bit easier?
Cargo percentage full is good - maybe an option in the FSS UI to show absolute cargo space remaining instead of % full would also be useful. We might not remember how much capacity each ship has but knowing there's 4,000 units left to fill gives players a better idea.
Cargo space and hull related - maybe displaying in orange/red at 75% and 90% capacity for cargo, and 25%/10% left for hull?

And one last thing I can think of that would be really handy to see: If a ship has taken damage in combat, your mod shows that the hull is damaged. Do you think showing if a ship has missing blocks and needs direct intervention would be useful? Ships can repair on their own but missing blocks need to be dealt with in the build menu.
Miss Incarnadine 2023 年 2 月 25 日 上午 5:59 
You're welcome and thanks for implementing it! This should be really helpful to better utilize merchant ships and salvagers.
kuzco's poison  [作者] 2023 年 2 月 25 日 上午 2:34 
Thanks for the suggestion! I just added an option to toggle the cargo capacity % of your ships. Enabling it will show how full your ships' cargo hulls are next to their names, if they have at least 1 cargo bay installed.
Miss Incarnadine 2023 年 2 月 22 日 上午 5:02 
Is there any possibility that you could add cargo capacity to this somehow?