Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






Didn’t know and don’t blame you for keeping the ghoul instead.
But yeah it’s popular theory about the beast and ghul
When I made this, all I knew about the enemy is that it was a monster that looked kind of like a rat.
There was actually a custom model made for this mod to resemble the beast but it took a long time to model and there wasn't enough time to integrate it.
Hopefully that works.
Generally speaking all of the code is inside of one map so there's no reason it should crash before you load the map.
Thought I'd drop it here in case y'all wanted to see! I played through your submission, had a blast and once I figured out the gun (I had some issues lol oop) I popped him one >:] - after my first escape anyway heheh
Thank y'all so much for a really cool entry and good luck!!