Dwarf Fortress

Dwarf Fortress

Immersive Civilizations: Alternate Humans (CGE-compatible version)
7 kommentarer
callmeYoloSwaggins 4. feb. kl. 22:30 
unusable, it conflicts with its self in the mod order. using vanilla assets with CGE in position and just this mod causes it to conflict with its own file IC_Alternate_humans.
@sunnyhongyu我是盗号王 3. apr. 2023 kl. 9:34 
Dark ages compatibility ?
Forekast 28. jan. 2023 kl. 18:53 
Thanks
Pengawain  [ophavsmand] 28. jan. 2023 kl. 5:53 
If you open the files for Glass Fortress, it has an entity file that starts with [SELECT_ENTITY:MOUNTAIN], this adds the lines below it to the vanilla dwarven civ.
Do the same thing to this mod's civs to add those recipes to it, their ids are ALTERNATE_HUMAN_DESERT and ALTERNATE_HUMAN_ICE, put those in the place of MOUNTAIN, either editing the existing entry or copy-pasting to make a new one. This will likely require a new world to work.
Forekast 27. jan. 2023 kl. 20:35 
No problem. Only thing so far I've seen that has broken saves is removing reactions via an update.

Any chance you'd know what kind of tweaks I'd need to make to make this compatible stuff like Glass Fortress and the like?
Pengawain  [ophavsmand] 27. jan. 2023 kl. 16:34 
No, this was an oversight, thanks for pointing it out. I've updated the mod to make minecarts (and stepladders) craftable by both civilizations. I believe it should work if updating mid-save, and I apologize sincerely if not.
Forekast 27. jan. 2023 kl. 14:41 
Is there a reason that minecarts are disabled for these civs?