RimWorld

RimWorld

Vanilla Nutrient Paste Expanded
980 kommentarer
Flabby AP For 21 timer siden 
PSA: if you use any mods that add food that reduces consciousness, and you use drippers in your hospital, make sure to exclude those foods from your nutrient paste network.
HazeyInDaHead 27. sep. kl. 14:45 
Has anyone had issues with prisoners not using any of the nutrient paste dispensers?
Balthazad 26. sep. kl. 2:10 
@crockett: mod conflict.

@FurtherReading: save your game, go dev god mode, test it, load your saved game - faster than waiting for an answer here.

@logangrendler: mod conflict.
Vril 17. sep. kl. 12:20 
nutrient paste vat power can't be flicked/turned off?
Dr. Wicked 17. sep. kl. 7:29 
Bro, ThatOneBloke, how about reading the description before asking? The exact thing you're asking about is right there in the FAQs. How embarrassing.
ThatOneBloke 17. sep. kl. 1:22 
well, I finally unpaused, and the meals didn't go bad in the time in between the power going off and coming back on, so I can only assume surrounding temperature does play a role, but it would still be nice to have a concrete answer.
ThatOneBloke 14. sep. kl. 6:15 
guessing that, in the event of a solar flare, any meals still in the storage vats won't rot if the surrounding temperature is below freezing? just wanted to double check before unpausing
crockett 13. sep. kl. 17:13 
Umm trying to use this mod but it wont stop producing meals. I have the grinder, 1 vat and a dispenser tray. I don't have a dripper anywhere this is just to be used as back up so I just want it to make a few meals in the little tray.

I haven't changed any settings, but soon as I put food in the bins it keeps dumping meals all over the floor until it runs out of paste. What the heck is going on?
cluster.headache 9. sep. kl. 12:18 
@Xenox Rightclick the regular nutrient paste pipe in the architect menu. Unlike power conduits, visible and hidden nutrient paste pipes aren't listed separately.
FurtherReading 31. aug. kl. 17:28 
Do nutrient paste drippers work on animal beds?
cucumpear 30. aug. kl. 5:12 
@Xenox It's grouped together in a dropdown with the normal pipe, that's also how you find the higher tier dispensers and tanks.
Xenox 25. aug. kl. 8:21 
I have a problem - I can't build hidden nutrient paste pipe. When i start with it researched it doesn't show up and if i research it in game it still doesn't show up. Anyone have idea whats wrong?
logangrendler 24. aug. kl. 14:04 
copy and past but dame thing here. when i connect the nutrient paste vat to anything it stops working
Dr. Wicked 19. aug. kl. 22:37 
Is it possible to make the dispensers not count as a work facility for altars and/or thrones? I like to build my altar as a mess hall, but if I put a paste dispenser there the pawns will get the altar disrespected mood hit, which really doesn't make much sense as they are not really making anything there, they are just picking stuff up.
Wazouf 18. aug. kl. 12:31 
Any update for this invisible vat bug? didn't see any in description
Oskar Potocki  [ophavsmand] 17. aug. kl. 14:53 
Issues should not be reported in the comments section. We have a bug report form for bug reports, please check the mod description. Ensure to attach logs as any reports without logs are automatically deleted.

The only way for us to help you is if you report it properly.
Swiss Army Knife 17. aug. kl. 12:06 
Issue persisted with the bugged error throwing vats for me even after ensuring a fresh install. Only happens when they're placed by themselves, if placed on an existing pipe network they work as intended.
sergal saturn (they/them) 17. aug. kl. 10:42 
Issue was resolved after using debug to deconstruct and rebuild the pipe network and any vats that were bugged. Thanks!
Narroenee 17. aug. kl. 8:27 
From what I can see by checking errors, it seems that the Nutrient paste pipe network isn't connecting properly, specifically with tanks for some reason.
when i contect the nutrient paste vat to anything it stops working
i still have issues with it, some pipes simply dont appear or dissapear
Cyboran 16. aug. kl. 23:10 
Much appreciated, Oskar! Love all the work you and your team do!
Oskar Potocki  [ophavsmand] 16. aug. kl. 22:02 
Issue should be fixed now. A small error slipped by, but it should be working just fine now.
Wellow 16. aug. kl. 20:14 
The two steps may help before the bug is fixed.
Step 1: Deconstruct everything in your nutrition paste network, including all pipelines and relevant buildings.
Step 2: Rebuild your network. However, this time, DO NOT build your pipeline under the walls.
Geisthander 16. aug. kl. 19:32 
I've made a bug report, hopefully it gets resolved soon.I really appreciate all the work you guys do, you're the best!
Cyboran 16. aug. kl. 19:13 
Oh thank you, Geisthander! I appreciate it, it has been sent that-a-way
Geisthander 16. aug. kl. 19:05 
Vanilla expanded bug reports are only followed up on if you report it using the google doc.
https://docs.google.com/forms/d/e/1FAIpQLSdYKP5mL0Kysg1J7GTxrgvtdA7wTdcqEqfZLARQ9XY5szf8Cw/viewform
Cyboran 16. aug. kl. 19:00 
Here's a log file with issues with the nutrient paste (this also includes reimagined progression but is otherwise a clean slate)

https://gist.github.com/HugsLibRecordKeeper/5b44702f5e18dc346cb20e25ab2d3606
伊莎玛拉v我50 16. aug. kl. 18:52 
My game keep throwing red errors, and after destroying some pipes connected to the nutrient paste vat and hidden under the wall the red error stops, maybe this will help
Peap 16. aug. kl. 18:47 
i deleted all the buildings and uninstalled the mod, my save file luckily survived and also my colonists, they almost starved to death before i could get more food
FatJesusSavesYou 16. aug. kl. 18:07 
Ya the paste is half working while its conflicting with the chemfuel mod from VEF. Have a whole system on my gravship atm, with 45000 stored yesterday, was working but the whole pipe system is now reading 0 and not refilling grav tanks or shuttles as of today.
Nathan Nate Fox 16. aug. kl. 16:49 
Was there some update? the mod throws errors and does not work.
Lord Gaelish 16. aug. kl. 16:47 
Can confirm the mod is currently broken and leaving the game unplayable
Axareans 16. aug. kl. 16:39 
My run is ruined after this update.
ALPF 16. aug. kl. 15:57 
This module is no longer functioning properly. The saved files have been corrupted. Be careful.
Retro 16. aug. kl. 15:18 
it worked fine in my colony for ~60 days. after loading the save, every pipe connection was broken and i couldn't deconstruct the nutrient paste tab. it gave me no resources back and left some bugged, unwalkable tiles. use with caution...
15. aug. kl. 6:09 
Hey guys, I got tired of how finicky colonist/prisoner interaction with the paste tap is, and made a patch that turns the feeder into a freezer, making it easier for colonists to use it instead of preferring other food sources. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3549240243
Cannis 15. aug. kl. 2:22 
Need the mod and I fear others having some trouble
Enregór 14. aug. kl. 18:22 
The mod generated errors when a dripper is uninstalled (“minified”)
Rendan 8. aug. kl. 0:40 
@Anker So just tested this out. I turned meals off for prisoners and then installed a drip feeder next to them. I'm fairly certain that they get auto fed when they get close to starving but I might have to do more testing to be 100% sure.
Anker 7. aug. kl. 12:44 
And yes, I did check that there was meals in the pipes connected to it. And it was powered. And hooked to the pipes.
Anker 5. aug. kl. 4:27 
Hmm, when does the paste dripper work? On certain intervals? I was watching it for a while, but I don't think I ever saw it go off when I was testing it. Pawns woke up and left their bed without their hunger meters being refilled.
juako 4. aug. kl. 22:03 
@Nequ the feeder is also good for animals as they cant use the tap
PA1NWOLF 3. aug. kl. 14:46 
Mod was working, then randomly stopped. Seems that even with the vat full the dripper, feeder, and grinders all list 0 meals in network. plz fix
only using ve mods btw:steamsad:
Nequ 2. aug. kl. 12:53 
@coldcell: Nutrient paste tap is a 1x3 version of the vanilla paste building. The Feeder is a 1x1 tile that holds meals for pick up. The paste tap lets the villagers grab a meal from the tap, but the feeder holds meals in a stack for people to select from.

If you have a lot of pawns it might be worth having the feeder have a stack of meals so people don't have to wait for the tap to pour a meal. I find that the feeder lets meals rot unless you also put it in a fridge or freezer area.
coldcell 31. juli kl. 13:01 
What's the difference between a Nutrient Paste Tap and Nutrient Paste Feeder, other than their size?

Let's say I want to feed my prisoners nutrient paste. I'm not sure which of the two I should be using.
Katudor 30. juli kl. 17:22 
Small bug: nutrient paste pipes/chemfuel pipes/ all other Expanded pipes do not get constructed in smoothed vacstone corners, and power lines still do. Tested a few times, including last night. It is a very small thing, but I just wanted to point it out, especially because these mods are part of my standard playstyle now
Phanlix 29. juli kl. 19:09 
@Ronin YES! The Refrigerated ground dispenser allows you to build a pipe to your nutrient paste storage then constantly generates a stack of nutrient paste on the ground animals can eat, and with the refrigeration never spoils. So clutch for feeding animals.
Ronin 28. juli kl. 18:52 
Would this allow me to set up a system where the same Dispenser that gets filled for feeding colonists will reroute Nutrient Paste to a feeding tray and the pipe will automatically 'spew' meals out onto the tray, perfect for automatically feeding livestock? If so that's an amazing game changer!!
WyldHardt 26. juli kl. 10:28 
Konop4t - the same can be said about the average player for Rimworld. We each have too many mods to go through and appease each developers differing modes of reporting bugs. In this developers very language: either fix the mode or we don't use it.

Likewise, any player that comes across this issue and comes here now can see my comment and self fix.