边缘世界 RimWorld

边缘世界 RimWorld

[Og]二次免疫应答
54 条留言
тетеря, блин 9 月 3 日 上午 9:58 
another mod, that could be great to have a compatibility with:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2174246491
creeperlization 9 月 3 日 上午 7:35 
感谢大佬
тетеря, блин 8 月 6 日 上午 10:09 
Biological Warfare compatibility would be super cool.
lol 2024 年 5 月 29 日 上午 4:46 
Haven't checked myself, but a compatibility idea would be: Biological Warfare https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3221550806
OganessonG  [作者] 2023 年 12 月 27 日 下午 9:58 
@ Lurmey Thanks! Had a wonderful Christmas too!
Lurmey 2023 年 12 月 27 日 上午 10:43 
Hi Oganesson, Thanks very much for your response. I had actually spoken with some guys on the Rimworld discord who said essentially the same thing. That it would need its own C# code to trigger the hediff at maximum severity without the yellow letter.

I meant to come here and retract my comment. Sorry about that! I hope my words didn't come across as too accusatory. Thanks very much for your mods and I hope you had a wonderful Christmas. :)
OganessonG  [作者] 2023 年 12 月 24 日 上午 1:12 
@ Lurmey I use the syndrome system to give pawn immunity, so the yellow letter can't be changed. sorry about that.
Lurmey 2023 年 12 月 22 日 下午 4:55 
I'm with moo below regarding yellow letters. Why was this chosen as the letter type in the first place?? Yellow is for non-emergency bad events, not the GOOD event that is gaining immunity to a disease. It can't be the only option when adding a hediff, as Common Ailments triggers plenty of hediffs on pawns at random times and all it triggers is a notification at the top-left.
moo 2023 年 7 月 10 日 下午 8:02 
This mod needs to NOT have a yellow letter for gaining an immunity for guests. It's a problem evident with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2992224079
Zhenginator 2023 年 4 月 29 日 上午 8:41 
adiciona mods de vacina, ai vai ficar incrível com a implementação desse mod
Agbahizzal 2023 年 4 月 25 日 下午 9:30 
vaccines dont need a perfect immunity. that can account for mutation and super bacteria.
OganessonG  [作者] 2023 年 4 月 2 日 下午 10:05 
@Morcalvin Sorry, but that will break the balance, because disease is a important part of the game.
Morcalvin 2023 年 4 月 2 日 上午 11:41 
Could you add a way to craft vaccines?
Tec 2023 年 3 月 9 日 上午 3:31 
i see, just has an issue with Diseases Overhauled atm as it also adds a hediff giver, so you get an error as there are now 2 hediffGivers in one <li>
OganessonG  [作者] 2023 年 3 月 8 日 下午 8:56 
@Tec It's possible, but also unstable. If that mod has been changed, it will cause a serious problem.
Tec 2023 年 3 月 8 日 下午 12:11 
and then add to the existing hediffgiver
Tec 2023 年 3 月 8 日 下午 12:10 
would it be possible to change the hediff patches, to check if there is already a hediffGiver from another mod?
Inquisition 2023 年 2 月 25 日 下午 1:35 
This is great, thanks so much!
ELLIOTTCABLE on Discord 2023 年 2 月 23 日 上午 9:46 
And yeah - it might be a lot of work to detour, I don't know, but the "emergency letter" for every single immunity has really, really gotta go. Just had ~60 animals get the plague, and the game has been pausing every couple seconds to yell at me about someone new getting immunity ... haha. )=
ELLIOTTCABLE on Discord 2023 年 2 月 23 日 上午 9:46 
I really like the 'harvest disease from sick person' idea from @SAUCE__GODD - great way to balance out the power of a craftable vaccine, and adds some fun micro. Would be especially fun with the Communicable Diseases mod.

Ditto re: configurability; I also don't want life-long, but I do want "long enough that it feels likely that the vaccine will actually block one occurence" - especially with lots of mods, there's enough 'other events' that 1. disease events specifically are more rare and 2. that particular sickness is even rarer .

Perhaps another tweak that might slightly break immersion or whatever - could you perhaps 'up' the chance of disease-events specifically when a player has had the opportunity to obtain the immunity? Maybe that's out-of-scope idk.
OganessonG  [作者] 2023 年 2 月 18 日 下午 9:36 
@Timou I use Vanilla HediffGiver to make it work and Tynan didn't make it quite configurable, which means the immunity will treated as complication. I can do nothing about it.
Timou 2023 年 2 月 18 日 下午 6:11 
Please change the sound when Colonists and animals will gain immunity to a disease for a certain amount of time once they are infected and the disease has progressed to a certain point.
hottt3 2023 年 2 月 9 日 下午 8:42 
The duration is still too short IMHO. Could you please add an option for the player to change the duration as they like. Thanks)
OganessonG  [作者] 2023 年 2 月 9 日 下午 6:54 
@hottt3: Because of balance. I don't want to colonists have a life-long immunity because disease is a part of the game.
hottt3 2023 年 2 月 9 日 上午 7:12 
Great mod and great idea! But is there a reason why the duration of immunity is so short? A vaccine is something that usually gives immunity for the whole life, or at least for very many years, not to mention a real disease.
Nycthos 2023 年 2 月 8 日 下午 11:45 
The amount of antivax in the comments is impressive. Go lick some door handles please and fuck off.
SAUCE__GODD 2023 年 1 月 30 日 下午 8:05 
Fair enough, what if vaccines required lots of time, resources, and specialized research and equipment like in real life? Maybe in addition to that, you needed samples of the disease in order to make a vaccine and maybe that could require a sick person in order to harvest
OganessonG  [作者] 2023 年 1 月 30 日 下午 7:32 
@SAUCE__GODD
A. Blood rot only appears as part of quests in Royalty, so you don't need a vaccine to avoid it.
B. Maybe? But it will be really difficult to keep the balance.
SAUCE__GODD 2023 年 1 月 30 日 上午 11:11 
Can we get
A. Blood rot vaccine
B. Craftable vaccines so that we can vaccinate our beggars and refugees
KemonoAmigo 2023 年 1 月 29 日 下午 7:29 
I'm glad we don't have to 3, 4, 5 extra shots in order for the vaccine to maybe work. Imagine how incredibly annoying that would be in game and in real life.
BreadandYeast 2023 年 1 月 27 日 下午 3:32 
giving vaccine on foreign pawns should recruit them instantly (mind control nanomachines from pfzier)
engineer gaming 2023 年 1 月 25 日 下午 4:23 
I feel like vaccines should be craftable.
OganessonG  [作者] 2023 年 1 月 25 日 上午 4:17 
@Morcalvin no, only several ten days.
Morcalvin 2023 年 1 月 25 日 上午 3:04 
Do the vaccines give permanent immunity?
OganessonG  [作者] 2023 年 1 月 24 日 下午 8:07 
@ThothHermes No
@Zeyther You mean Tynan's 1%? It's 100%.
ScarletRegent 2023 年 1 月 24 日 下午 2:14 
Perhaps trauma savant on 1% would be funny
Tydarius 2023 年 1 月 24 日 上午 7:47 
is there a chance for pawns to die suddenly after taking these injections?
OganessonG  [作者] 2023 年 1 月 24 日 上午 2:38 
@profuse duck no
INDIANA JONES 2023 年 1 月 24 日 上午 1:13 
Is myocarditis one of the side effects?
Sea's 2023 年 1 月 23 日 上午 5:29 
Really cool!
OganessonG  [作者] 2023 年 1 月 23 日 上午 2:26 
@Lord-Bird: I tried all the vaccines a moment ago and everything is OK. Do you have any mod that add "autism"?
Mactaverum 2023 年 1 月 23 日 上午 1:14 
This is a great idea, thank you!
hottt3 2023 年 1 月 22 日 下午 12:39 
This is the mod I was thinking about. Thank you!
Rio 2023 年 1 月 22 日 上午 4:36 
这就叫专业!:bbtagruby:
nothing to see here 2023 年 1 月 21 日 下午 8:02 
just tynan things. dang, oh well.
OganessonG  [作者] 2023 年 1 月 21 日 下午 7:13 
@Large Moron I use Vanilla HediffGiver to make it work and Tynan didn't make it quite configurable, which means the immunity will treated as complication. I can do nothing about it.

@Varthian Actually, vaccines DO have side effects.
"Like any medicine, vaccines can cause mild side effects, such as a low-grade fever, or pain or redness at the injection site. Mild reactions go away within a few days on their own." It's from WHO.

@bilibili落形 如果两边都装应该是兼容的。
bilbil落形 2023 年 1 月 21 日 下午 4:32 
联机mod会不会兼容?
Varthian 2023 年 1 月 21 日 上午 10:24 
Vaccine side effects? You Conspiracy theorist!
nothing to see here 2023 年 1 月 21 日 上午 10:02 
When pawns gain an immunity there's a yellow letter with the nasty warning sound. Maybe a blue letter with the nice ding, or no letter at all, would be more appropriate?
Ariadne 2023 年 1 月 20 日 上午 4:57 
Good to know, I'll try it in my modpack and let you know if there's an issue. Thank you so much for the help.