Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
1,230 Comments
RedDragon0908  [author] Oct 6 @ 12:16am 
Balance wise a hellblaster styled artillery wouldn't fit.
Doppelzoldner Oct 5 @ 11:53pm 
Hello, I have a question: at the screenshots Estalia has 3 options of artillery, but in game, with actual versions of mod i see only 2 of them, culevrins are on T5 and no hellblasters added. Why?
RedDragon0908  [author] Oct 4 @ 4:38am 
english please
Guardian Oct 4 @ 4:34am 
Amigo, este mod es espectacular, no lo abandones, sólo queda actualizarlo al juego que se ha quedado con la exclamación de que no lo está, es un mod de los gloriosos Tercios y el Imperio Español, es publicidad y además habilidad tuya excelente, no lo dejes.
RedDragon0908  [author] Oct 1 @ 5:27am 
Im not into audio modding.
Doppelzoldner Oct 1 @ 4:52am 
We started mp company yesterday, it's awesome! Do you have ideas to make Estalian voice-over?
RedDragon0908  [author] Sep 30 @ 9:01pm 
Also make sure that no mods are involved that boost or change the stats of the vanilla units. Obviously such mods will hsve no effect to additional activated mods.
RedDragon0908  [author] Sep 30 @ 8:59pm 
20k health for an t1 unit? I didn't played for a while but I highly doubt that. Maybe single entities or elite units but those are t3-t5.

Estalias units requires a different approach of battle strategy.
The units might be under powered on their own balance wise, but all of them are tested in countless mp battles against many different factions and units, and different kind of player types (tw veteran, newbie, casual player etc) then overhaul ratio here was 1:1.

I ask you to take your time and read everything for the units in a custom battle.
At beginning it might be very difficult, but the mechanic becomes quiet understandable.
Bex Sep 30 @ 12:10pm 
units are way to weak, estalia early unit health range between 5-7k whilst enemy early t1-3 unit health is somewhat between 20k-30k . u loose every battle
RedDragon0908  [author] Sep 30 @ 3:14am 
Thanks for reading.
Doppelzoldner Sep 30 @ 12:46am 
is this version is actual atm?
Mazort Sep 23 @ 4:07pm 
<3
RedDragon0908  [author] Sep 22 @ 10:45pm 
No, Eatalia overhaul only deals with Estalia.
But an Tilea overhaul is in the working and hopefully releasable in the next moths.
Mazort Sep 22 @ 10:55am 
Is this mod adding more units also for Tilea?
RedDragon0908  [author] Sep 10 @ 10:05pm 
I'm not responsible for the patch and don't encourage to use it but it seems to be no longer supported.
Василь Дудка Sep 10 @ 2:44pm 
I know that this is not the proper place to ask, but does TEB compatibility patch work as for today? Tried to put both of mods together with patch, seems the patch crashes the game
Inerael Sep 9 @ 1:07pm 
Would be great, and no problem take you time thx for all ! :)
RedDragon0908  [author] Sep 9 @ 12:56pm 
Both mods are compatible as both will run without breaking the game.
But what you might want us not doable within thus mod but potentially requires a submod.
I already planned one but delayed it due to irl.
Inerael Sep 9 @ 12:15pm 
amazing mod ! Pls add a compatibility with old world mod <3
RedDragon0908  [author] Sep 6 @ 1:36pm 
Ok, so the usual just ignore and play procedure xD
Dr.Kaiser Sep 6 @ 11:01am 
Did not come across anything yet just says its outdated in the launcher.
RedDragon0908  [author] Sep 6 @ 8:06am 
Does it need an update?
Anything game breaking?
Dr.Kaiser Sep 6 @ 6:36am 
This is also my most favo mod for Warhammer, I love the pike and shot style of the faction.
Can not wait to play it again once it was updated!
Yamil Sep 3 @ 4:01pm 
Your mod has given life to the Spanish Empire inside of warhammer fantasy, something not even the developers thought about, i can only say thankyou for the love youve poured in this project.
RedDragon0908  [author] Sep 3 @ 8:37am 
I really appreciate and thank you for the feedback!
Cortez' rapier is a model import and might me to heavy file wise to spread it among the units, the other sabers/ swords are created out of vanilla models.
In fact I know one or two things about the time periods aswell, but in the end it's a fantasy game so allow me that kind of authors freedom ;)
Yamil Sep 3 @ 6:47am 
if you need any assistance with the models of those swords i can send you some very good depictions, although i dont know how to create them for a mod on a game, but nevertheless this mod is a beautiful creation of yours, a work of art, beyond anything i expected from Warhammer
Yamil Sep 3 @ 6:46am 
Hey, thank you for making this mod. Its precisely what i needed, the Empire reminds me of the Golden Century of Spain but not quite, so your Estalia mod comes in to fill that sweet void.

Its wonderful, but i just cant unsee something, the Conquistador units, and the melee cavalry are all carrying a European XVIII century long cavalry saber, but if Estalia is really a spiritual succesor to Spain, these units should have rapier swords, specifically the Cup-hilt rapier, the Full-hilt rapier or the Bilbo-Hilt rapier would have been the swords on use during those days, whether it was the Tercio armies in Europe or the Conquistadors in America, those would be the swords in use.

In fact, i did see that you provided the Hero unit of Cortez a Full-hilt rapier with the metal laze and everything, but the other soldiers of Estalia should have some variation of rappiers aswell
RedDragon0908  [author] Aug 14 @ 10:09pm 
Wow, didn't thought you would reply...

Maybe let the author if this mod also know that there is some potential compatibility issue.
RedDragon0908  [author] Aug 13 @ 3:23am 
Thank you. Currently im quite occupied with RL stuff but Scarlet Carson is working on models for some special units.
While the roster is aside from rors and flavour units nearly finished, the campaign integration is also quite far.
Only things missing are some generic agents and the skill trees.
Thirox_ITH Aug 13 @ 2:43am 
I hope the development of the Tilea mod is going well. I'm looking forward to uninstall teb and the compatibility patch so I can start a campaign with your Tilea and Estalia mods. I really like the tone of the factions you're creating.
RedDragon0908  [author] Aug 11 @ 8:28am 
It depends on who you asking and what you want.

I suggest yo just try both for yourself and see what fits your expectations.
AlexFire0001 Aug 11 @ 8:10am 
Is this a better mod to play Estalia than (Catapths Southern Realms)?
RedDragon0908  [author] Aug 2 @ 9:48pm 
@Knowyourhistories just try for yourself but I would assume not, since TOW is an overhaul mod with new custom factions etc.

@jstt do you have a mod link.
jstt Jul 31 @ 5:08pm 
OK, for some reason it started working when I disabled Fudging Vassals mod. Apparently not compatible
jstt Jul 31 @ 5:03pm 
I can't for some reason get Isabella to spawn. Alejandra is there, the units are there, but Isabella is not, and instead Lupio is my faction leader. Already tried re-subscribing :(
Knowyourhistories Jul 31 @ 10:55am 
Is the mod compatible with the old world map?
RedDragon0908  [author] Jul 20 @ 9:30am 
Glad it works now.
Moto Jul 20 @ 9:06am 
Thank you so much!!
RedDragon0908  [author] Jul 19 @ 4:39am 
Nevermind found the culprit.
Issue was´, that I forgot to replace the vanilla mount limk in the skills - so everytime the required rank was reached the game tried to unlock the vanilla barded warhorse, which was not linked with the new custom agent...

Anyways, issue should be fixed + implemented a small missing feature for the commandante ;)
RedDragon0908  [author] Jul 19 @ 4:02am 
Are other characters affected too? All are setup the same way, so its strange that only one has the issue...
Moto Jul 19 @ 12:09am 
Yes, generic commanders. I've reached the rank, but they're still on foot. I can't assign them mounts in the character screen.
RedDragon0908  [author] Jul 18 @ 10:48pm 
To be sure, you are speaking of the new custom generic comnander, right?
So the required rank is reached and skill unlocked automatically and the mount item was added/ appears to the character planning window, correct?
Moto Jul 18 @ 5:13am 
I don't know if it's just me, but I can't assign the horse to the generic lords despite unlocking it, they always go on foot.
Metta Worldpeace Jun 21 @ 9:29am 
Is there a double unit size for this one?
RedDragon0908  [author] Jun 4 @ 9:34pm 
No. Isabella and Cortez are set.
Espantapájaros Jun 4 @ 2:06pm 
Awesome mod, but I'm not really into starting with Isabella. Are you planning to add more lords to start campaigns with later on?
RedDragon0908  [author] Jun 3 @ 4:05am 
English please.