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报告翻译问题






And about allied flipping their vehicles over, well, that's just going to happen sometimes. The AI isn't perfect and probably shouldn't be. And at least they can flip their vehicles back over.
Plus, you can run over the Hunters.
I love what you did with the Brutes in particular. Over the years, I found myself agreeing with the overall sentiment that Brutes in 3 could be better. I liked that Bungie tried to make them more like "inverse Elites" in a sense, but they may have over corrected in some areas.You managed to find a nice middle ground between in taking what was good about 2's Brutes without making them feel broken/frustrating to fight like in that game.
There are a few little things I'd like to improve (i.e. The Spec-Op Elites in Floodgate die a little too quickly when they first appear. Maybe give them invincibility frames upon exiting their drop pods or something to that effect?)
Other than that, this was a very well-done mod. Keep up the good work!
On the Carbine: yeah, it's *kind of* intended to be overall better than the BR and Pistol. Especially since it does neutral damage into shields. But again, I'm looking into shield damage buffs for the BR and Pistol. My most recent testing suggests that it probably wouldn't break anything by buffing BR damage into shields even further than my current indev 67.5% (Pistol sits at 70%). I don't want them to 75% to put a dent into potential headshot weapon overdominance (I don't feel the Carbine is that way), but we shall see.
Again, thanks for the feedback. :)
Right now I just feel like the Carbine > BR in ever situation outside a few edge cases where you have more BR ammo available, which isn't often.
thanks again for taking the time to address my feedback. I do like this mod and am just brainstorming on possible adjustments to make it even better.
(and just between you and me... something tells me the marines are plotting those rockets in my back. I've only slaughtered a few. I swear! no reason for that... >.>)
Thank you playing and enjoying the mod and thank you very much for the feedback. :)
*Homing rockets aren't going to be a thing. It would take away from the Missile Pod. Also, since it shares some continuity with YAH3R, it would take away from my Halo 2 mod as well (since that keeps the homing rockets). Halo 3's Rocket Launcher already does more outright damage than Halo 2's, so there's that. I've also buffed the initial rocket velocity and maximum effective radius slightly as well. *Maybe* the velocity could be further buffed, but since I do not want to detract from AH2R's Rocket Launcher, the YAH3R one will not have homing rockets.
*If someone could find me a Focus Rifle model that looks like Reach's but fits Halo 3's artstyle, maybe I change the model. For now, I know of none that exist, so it keeps the Beam Rifle's model.
the other is me being spoiled after recently playing H2 and HR with homing rockets. I really only wished for this during the "rocket mongoose squad" section of The Storm taking out all the faster ghosts and choppers, along with the marines constantly missing the joints on the scarab.
I know the Focus Rifle and Rocket Launcher changes would involve a lot of work so I completely understand not doing those.
thanks again for this mod! it's great overall without bloating the sandbox and the improved AI are a godsend. I'm also loving the additional Elites appearing in the campaign adding depth to the Elite/Human alliance. it's clear a lot of time, effort, and passion went into this and its greatly appreciated!
Personally, I would make the following adjustments to the BR (this is just my opinion):
1) return the fire rate to vanilla
2) have it's shield damage be the same as the other bullet weapons at 75%
3) reduce its bullet magnetism as a balance. this allows for more skill expression when using the weapon. it's harder to get the headshot but more rewarding when you do (got this idea from Ruby of Blue's H3 Rebalance)
only other changes I can think of are just wishlist items. one being using the Focus File model/animations from Reach (my halo vet brain sees “beam rifle” and has trouble adjusting lol)
loving the mod so far. the improved AI and challenge are apparent and refreshing, and I've enjoyed most of the sandbox rebalancing. I do have some criticisms though.
the biggest being the weapons with additional nerfs against shields. I understand bullets doing less damage to shields, which I agree with, but I think it should be consistent for all the weapons. the current value of 75% feels appropriate to me and feels fine in gameplay.
the most noticeable additional nerf is on the BR. I feel it's less fun to use due to the additional damage reduction against shields (document says 63.5%). I'm also not a fan of its reduced fire rate as that makes it less effective at crowd control on un-shielded enemies like groups of grunts and jackals.
I would like it more if it didn't just all of a sudden disappear into thin air upon shield depletion (which never made any sense tbh)
Just feels weird when nearly every Brute rank winds up being a silly looking Donkey Kong ape. They always look way cooler in their armor.
Maybe if there was a way to tie the helmet disappearing to Brute beserking only.
But other than that wouldn't it be better to have such badass beautiful looking armor to stay in tact the way it always had with Elites?
Always seemed like a way to make the game more kid friendly to have a bunch of gorillas running around.