Stellaris
[3.8] Sleeper Worms
88 comentarii
tzverg 19 mai la 5:06 
update?
NiroEnvy 26 apr. la 0:42 
not working guys
wancar 13 dec. 2024 la 12:27 
@Frai7ty Hi!! Just wondering if there were plans to fix the problems mentioned below?
Many thanks in advance!
Kobayashimaru 19 sept. 2023 la 7:47 
Yep, this is bugged. Crisis is not progressing, worms keep destroying worlds. Ruined my playtrough.
Miesha 15 iul. 2023 la 7:29 
Question! Is it intentional that the worms attack primitive worlds that cannot defend themselves, annihilating all primitives and stopping any chance of researching their techs?
Cap 13 iul. 2023 la 15:22 
20 years with not a single event to suggest any progress in the crisis, regret using this mod it ruined my run
Cap 13 iul. 2023 la 15:08 
How the hell does this crisis work? Its been years and years with me at spare no cost to find the Molonoids with no progress being made, and I've lost numerous planets feeling like I can do nothing to stop them
Frai7ty  [autor] 29 iun. 2023 la 17:31 
Thank you!
Aphyxia 26 iun. 2023 la 3:39 
This is a solid midgame crisis. I love it.
AC241155 30 mai 2023 la 8:21 
hi is there a way i can turn off this mod mid game via console?
Frai7ty  [autor] 4 mai 2023 la 13:57 
Thanks for the heads up! I'll fix it when I get home :)
wurzlsepp 4 mai 2023 la 13:35 
Texts are not shown when playing in German.
I think the reason is that the resource file named sw22_l_german.yml starts with sw22_l_german on the first line.
If you change that to l_german texts are shown. Other languages probably have the same problem.
Sel Und Irae 26 mart. 2023 la 15:35 
This mod doesn't crash you're using something else Fuz
FuZ_Lord 23 mart. 2023 la 19:04 
i seem to crash when i have this mod enabled idk why
Frai7ty  [autor] 23 mart. 2023 la 18:00 
Did something break with the update? Its currently updated to 3.7.
FuZ_Lord 23 mart. 2023 la 17:49 
update pls?
Gateman  [autor] 1 mart. 2023 la 13:38 
I don't even know if that would be possible with the code. It's the same as the rebellion calculations.
borsk 1 mart. 2023 la 8:35 
Yeah. You can't help your own subjects, either. It would be great if we could assist other empires with our armies
Gantor 28 febr. 2023 la 21:25 
I just tried to help my allies against the worms, but my army wasn't counted towards their situations? I dumped 3k army power on their homeworld, but when I switched to their empire after their stability malus got worse, it was just their armies counting against the worms.
Frai7ty  [autor] 26 febr. 2023 la 14:13 
Good luck!
Baka Racker 25 febr. 2023 la 17:39 
Yeah, true enough. That was the only planet I lost, now it's time to deal with zombie 'yanki's!
Frai7ty  [autor] 25 febr. 2023 la 17:33 
The events are also random, as such it could also just be bad RNG.
Baka Racker 25 febr. 2023 la 16:52 
Okay, figured it out, thought I had a lot of troops but after adding something like 3x more I'm finally seeing positive results. My fault for thinking I had enough dakka.
Baka Racker 25 febr. 2023 la 16:18 
I like the mod but is it intended for you to lose 90% of the battles in a situation? Just lost my alloys ecu and now they are on both my mining planet and my capitol. :/ I've got Early Bird, and am funding the overall situation to the max, as well as stationing troops on the affected worlds and clearing the blockers. What am I missing here?
Poweryak 15 febr. 2023 la 11:48 
do you know if there is any command we can use to force it to end? we had the same issue with the bio hazard crisis as well
Frai7ty  [autor] 14 febr. 2023 la 22:22 
It's plausible. Due to the deadline of the Modjam it was difficult for us to test multiplayer games. Sorry you're having this issue. Once I get some more time (in College, close to my finals) I will to a pass and see if I can solve this up. Thanks for the heads up.
Poweryak 14 febr. 2023 la 19:09 
no, neither me or my buddy got a relic and we are still getting attacked by the worm (which isn't too bad) any chance me and my buddy broke something?
Frai7ty  [autor] 14 febr. 2023 la 19:02 
Discovering the homeworld should end the crisis and reward a relic. Did it not do that?
Poweryak 14 febr. 2023 la 18:33 
Hello, I was wondering does anything happen after you discover the homeworld? is there some tech that I would have to research because me and a buddy have discovered the molonoid home world, colonized it, cleared all the blockers from it and haven't gotten anything since and we are lost. our next option is to blow up the planet cause why not but figured I'd ask before going down that path
borsk 11 febr. 2023 la 6:34 
I would like to report what could be a small oversight: the approaches in the bioworm attack situation give penalties to biological pop happiness, but not lithoid pop happiness
Frai7ty  [autor] 9 febr. 2023 la 17:19 
Thank you!
borsk 8 febr. 2023 la 17:04 
I really enjoyed this mod. Thank you for making it!
sirblackaxe 31 ian. 2023 la 16:51 
@Frai7ty :)
Frai7ty  [autor] 24 ian. 2023 la 13:41 
Update pushed that should FINALLY fix deposits. Thanks, @sirblackaxe for your code block :).
Gateman  [autor] 21 ian. 2023 la 12:35 
@sirblackaxe - ha I'll check in with @Frai7ty and get a fix out if you are indeed correct.
sirblackaxe 21 ian. 2023 la 12:02 
@Gatekeeper: Yeah, the bug is in the update I downloaded an hour ago.
Gateman  [autor] 21 ian. 2023 la 11:52 
@sirblackaxe - updated was posted before you sent that message.
sirblackaxe 21 ian. 2023 la 11:36 
BUG: It's not possible to draw the sw22_tech_repair_damage tech, because the base weight of 0 remains 0 when multiplied by a factor of 10 for owning a planet that doesn't have a worm blocker (the trigger for that modifier also seems to be a bug).
fatbuds001 21 ian. 2023 la 10:55 
oh ive killed the crisis found the planet and all but still no tech, but i do have like a 100 planets and the economic output to print a fleet a month, so i guess ill take the handicap (now facing the contingency at 37.5 x)
Frai7ty  [autor] 21 ian. 2023 la 10:41 
@fatbuds001 Just pushed a fix that should allow the tech to pop up more often. Also, you will get the tech for sure if you beat the Crisis. Good luck!
fatbuds001 21 ian. 2023 la 2:14 
Hi loved the crisis luckily i had all my worlds fortfied (unbidden had spawned at 25x), i was just wondering how do you get the tech to clear the blockers from the bio worms attacks, since i've got severla world i need as ecumonopoli but cant cause of the blockers
sirblackaxe 20 ian. 2023 la 20:31 
@Frai7ty the rules update announcement says "bug fixes and balance changes" are allowed, so it might be worth asking MrFreake about. Adjusting the situation in a way to allow AI to respond to it seems like it qualifies as a balance change to me.
Frai7ty  [autor] 20 ian. 2023 la 20:09 
The first part could be an elegant way to do that. Unfortunately I think that scopes a bit larger then the "bug fix", as currently we are only allowed to fix bugs until the MODJAM is over.
Gateman  [autor] 20 ian. 2023 la 18:06 
@sirblackaxe - strongly disagree with the second point, but the we'll think about the first ideas.
sirblackaxe 20 ian. 2023 la 17:58 
@Gatekeeper Another approach would be to have the situation add army-producing jobs to the planet, or to make the AI build strongholds and declare martial law. Or if you can figure out a way to make the AI land armies on a planet and keep them there, that would be ideal.

You might also want to consider a minimum colony age and/or number of pops for a planet to get a worm.
Gateman  [autor] 20 ian. 2023 la 16:17 
@sirblackaxe - thanks for the feed back, don't really want to trivialize the experience for the player but I'll think about lowering the garrison min. The danger of war + worm seems appropriate though, disagree that's an issue. I'll look into the bug for on_Action3.
sirblackaxe 20 ian. 2023 la 16:12 
The update to make a minimum garrison strength of 500 required to prevent a bioworm attack from progressing makes it impossible for AI to deal with the situation, because they don't reach that garrison strength with Enforcers / Hunter-Seeker Drones and don't know to land assault armies.This is also extremely dangerous when a planet is occupied and limited to the garrison strength of occupation armies.

Bug: sw22_on_action_events.3 leaves ghost pops because it doesn't kill all pops on the colony before destroying it.
alex 19 ian. 2023 la 18:18 
Never found the tech to remove bioworm damage :steamsad:
Gateman  [autor] 18 ian. 2023 la 10:51 
@Dlor - when did you try the mod? Our updatee on Monday addressed both things you mentioned. Your army garrison effect the worm event now and the tech should come much sooner, but I'll add the tech to the end of event chain as well, that's a pretty decent idea.
Dlor 18 ian. 2023 la 10:25 
Mod was decently fun, felt kinda RNG with fighting the worms, wish there was more I could do to influence those battles. Worst part is the technology needed to clear the blockers after beating the crisis. Instead of making it a random tech, give a small bit of starting tech to each empire after crises is defeated, that way anyone can research it when they want to. Or make a project to research the tech, etc. Would rate it higher but your blockers are still affecting my game 30+ years on and still haven't gotten the tech.