Total War: ATTILA

Total War: ATTILA

1212 Campaign Upgrade
35 kommentarer
Zeizei Pumpum 4. aug. kl. 0:57 
men... update(? plsss
Akainu 10. juni kl. 9:06 
@DreamNegater My game crashes with this mod now why
Holo 9. maj kl. 20:58 
Hey to those of you interested in getting extra armies, I made a slight modification - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3478888297

Its basically the same exact thing as this but with edited imperium level thresholds so its kinda balanced.
SackAbreisser69 11. jan. kl. 14:37 
would it be possible to deactivate the army limits for the player faction? Playing as England and just having 3 armies makes the crusades kinda impossible and all the trading money worthless
AutarchSpar09 7. dec. 2024 kl. 21:23 
@DreamNegater Does mod also affect the Mongol and Timurid invasions?
Mixolyd 16. feb. 2024 kl. 17:09 
I modded it myself. If someone wants to do the same you must go to your attila workshop folder and find the mod, the mods folder name is 2913155481 (or you can hower over each folder to see the real name), then open the txt file and change lucky nation to false and save.
Mixolyd 20. jan. 2024 kl. 13:42 
Can you make aversion without lucky nations? I like the other changes
PaulPacea 2. dec. 2023 kl. 14:01 
Exactly what I was looking on the store, thank you dude
悬月教教徒~大佬の似雪 10. maj 2023 kl. 4:57 
Hello, can you tell me which one is Less square dependency for population growth?
population Which file is inside?
TR3 25. mar. 2023 kl. 16:10 
Alright, thx! 👌
DreamNegater  [ophavsmand] 24. mar. 2023 kl. 23:43 
Well you can just conquer the other factions and conquer Constantinople and then you will have done that yourself. But I cannot do that, it is only possible for the 1212 developers to change the startpos (who was which cities etc) of the 1212 mod.
TR3 23. mar. 2023 kl. 11:09 
I know, it will not be historical for that period, but is it possible to create a unified byzantine faction mode? So, one faction Byzantine Empire? Thank you very much! 🙂👍
DreamNegater  [ophavsmand] 4. mar. 2023 kl. 0:15 
Bran? In general the mod is compatible with anything that doesnt do similar changes. If it's the bran battle mod then yes they are compatible. If it's a campaign mod then there may be conflicts where the one placed above in the load order works. My guess is that it will work fine.
3. mar. 2023 kl. 13:22 
compatible with bran mod?
DreamNegater  [ophavsmand] 17. jan. 2023 kl. 7:10 
"mk_fact_austria",
"mk_fact_castile",
"mk_fact_france",
"mk_fact_goldenhorde",
"mk_fact_ayyubids",
"mk_fact_ottoman",
"mk_fact_timurids",
"mk_fact_venice",
"mk_fact_nicaea"
[Army of Two] AXIS 15. jan. 2023 kl. 15:21 
Who are the lucky nations?
☥-ZΞƧus-☥ Imperaтor 14. jan. 2023 kl. 2:37 
As Emir says, though I understand you with if too many lucky nations the concept is nullified. But that said, the Mongols should be emphasized above other nations. I've yet to even encounter the mongols in my campaigns due to them really never having a chance.
Emir Ismael 10. jan. 2023 kl. 14:36 
@DreamNegater if i may suggest boosting the mongols to create their historical empires is the most important historical event that should be presented in your kind mod with their taste of vassalizing the defeated factions
DreamNegater  [ophavsmand] 10. jan. 2023 kl. 11:20 
Before everything
a.k.a DMDonahue 10. jan. 2023 kl. 10:53 
Do you load this before the scripts file as well or after the music one?
DreamNegater  [ophavsmand] 10. jan. 2023 kl. 6:45 
Hm true, I may update at some point. It's just because if you boost too many factions then none of them will become very big.
Emir Ismael 9. jan. 2023 kl. 14:43 
thanks for the answer anyway but why the mongols are not boosted while it is their era!!
DreamNegater  [ophavsmand] 8. jan. 2023 kl. 23:14 
But it will only be the lucky nations part, you still have to load this one below it for the other changes (or find the individual mods I made this compilation from)
DreamNegater  [ophavsmand] 8. jan. 2023 kl. 23:13 
Emir Ismael: No
Sycyl: Hm ok I will make a separate mod
Emir Ismael 8. jan. 2023 kl. 20:29 
are they beasts?
Emir Ismael 8. jan. 2023 kl. 20:29 
what about the mongols in this mod??
Sycyl 8. jan. 2023 kl. 13:31 
Personally, I would boost Ayyubids, Abbasids, Almohads, France, Nicea, and Poland, because these nations disappear from the map most often, and are (at least for me) important because of immersion
Sycyl 8. jan. 2023 kl. 13:17 
Hey, looks like this mod will be perfect for me, so thanks a lot. I only have a small suggestion to strengthen France instead of England. I've already played a dozen campaigns on the 1212 mod and England is doing great anyway, but the French disappear from the map often before mid game.
DreamNegater  [ophavsmand] 8. jan. 2023 kl. 12:36 
Ok I think I made an error so that it would turn itself off after the first sessions (so if you the campaign as a save it will not work anymore). Should be fixed now, I have updated it.
DreamNegater  [ophavsmand] 8. jan. 2023 kl. 7:23 
As you can hear Ayyubids, Nicaea, and England are three of the Lucky Nations.
DreamNegater  [ophavsmand] 8. jan. 2023 kl. 7:23 
I just tested it. I did two campaigns, one with my mod and another with the normal Lucky Nations from 1212 enabled. I played as Genoa and did absolutely nothing except skip to next turn. I played for 30 turns in each campaign. In the normal 1212 Lucky Nations Campaign, Ayyubids had 10 regions, Nicaea had 4 regions, and England had 8 regions (after 30 turns). In the campaign with my mod enabled, Ayyubids had 15 regions, Nicaea had 8 regions, and England had 9 regions (after 30 turns). So it seems to work for me. Remember to load the mod above the normal 1212 mods.
DreamNegater  [ophavsmand] 8. jan. 2023 kl. 6:22 
OK I will test the mod now to make sure it works.

Weights? What are you talking aobut.
Háry 8. jan. 2023 kl. 3:02 
no, because I also set 2 weights, but I still don't see a big change
DreamNegater  [ophavsmand] 7. jan. 2023 kl. 11:23 
You sure you don't want it to be a surprise?
Háry 7. jan. 2023 kl. 10:18 
which major factions grew ?