RimWorld
Biosculpter Pod and Neural Supercharger Variations
119 件のコメント
Coolchilion 10月2日 19時39分 
Well thanks for your effort, I atleast think the resize version doesn't cause the same error, but I haven't tested it thoroughly myself yet
Syrus  [作成者] 10月2日 14時17分 
After hours of trying different things, I give up. It's a rare error, I don't think it is caused by my mod, as my patches work fine without Performance Optimizer - it is almost like that mod disables my patches for a short moment, in which time a call to that method causes the exception.

I tried a different approach to how my addition is handled, but it failed just the same, I also tried adding some patches to debug what is happening, without much more insight into the issue. It executes properly - except for when the exception occurs.

I have posted a report about this on their bug reports section, maybe they have an idea what is going on...
Syrus  [作成者] 10月2日 12時45分 
Only thing I could narrow down so far is that it is somehow related to Performance Optimizer.
I have no idea why it happens though, it's like my patches are just ignored at that point, which causes the method to fail because it cannot handle my additional group id. It even ignores my attempt at catching the exception using a finalizer patch.

So, the Vanilla Expanded mod and its addon are not cause to the problem, I'm using only my mod and Performance Optimizer now.
Coolchilion 10月2日 8時50分 
I would usually stop relaunching if I get the error once, but I would say it commonly happens
Syrus  [作成者] 10月2日 8時40分 
Are you getting this error every time?
Because I finally got it as well, but it only occurs very sporadicly, without a very clear pattern as to what causes it - mainly because trying to debug it seems to have made it not appear anymore...
Coolchilion 10月2日 7時24分 
Launched into dev quicktest, the VNP: RP mod author confirmed on their end the error still occurs with these mods together. The resize mod causes no such errors.
Syrus  [作成者] 10月2日 5時10分 
What were you doing when you got that error?
Quite unsure what actually happens there and unable to reproduce it, so I need more details into how you produced that issue.
Coolchilion 10月1日 18時46分 
jjmalyen 9月28日 18時47分 
You are a star! Many thanks.
Syrus  [作成者] 9月17日 11時45分 
Version 1.6.2
Fixed Sleep Accelerator Settings not being saved

---

Finally noticed that mistake, it was always working for me because the method that checks for modification works for building cost etc, but when you only change the specific settings (rest & hunger) it didn't notice the changes and would not save.
jjmalyen 9月16日 15時37分 
Hi love the mod. But to advise that the Sleep Accelarater settings doe not save when you change the values. Biosculpter pod and Neural superchargers do still save though.
Syrus  [作成者] 8月18日 13時13分 
Version 1.6.1
Fixed error on saving NeuralSuperchargerSettings when changing PawnCapacityModifiers

---

@WhiteMantis
Fixed the error that would occur when changing a setting, but it was only related to the Neural Supercharger. Modifying the settings afterwards saved and loaded everything fine. If there's still issues on your end after the update, please post it here (include any errors that occur at the time).
WhiteMantis 8月18日 7時48分 
The global learning factor of the neural enhancer and hunger factor of the sleep accelerator are reset each time the game is restarted.
Neunmalklug 8月10日 11時22分 
hey, is it possible to make the smaller biosculpter pods compatible with the mod Bioform Matrix? and thanks for all the mod options, i love to make the neural supercharger 10x more espensive and energy hungry, but with no cooldown.
Syrus  [作成者] 7月31日 11時03分 
Not sure I understand what you did, but I'm happy to hear you solved your issue...I guess!
Fortenraven 7月30日 16時12分 
Ah nevermind, something happened when I tried to go through my mods to figure out what may have been conflicting. Something seems to simply just disable the options menu but loading the same mods up made it work again. For anyone who has the same issue: Save your current mods and revert to previous (less loaded) list and try loading into the last good version where you had a working menu, open menu, close, load back your current mods list.
Fortenraven 7月30日 16時03分 
Would you know what would render the menu a blank page in regards to potential conflicts? I definitely disabled "Faster Biosculpter Pod" and had originally been able to see the menu but now it comes up as a blank.

Also wanted to add: Excellent mod, love it for space consolidation on pod farms and customization per pod size as well and it did (before my current issue above) work quite well with flushing training if the larger pods are set to really fast cycle times (for the sake of personal balance). Same with the neural superchargers in being able to adjust for faster charging (with higher power consumption...)
Rovstam 7月24日 14時19分 
Your mod essentially allows for doing what i wanted.
Syrus  [作成者] 7月24日 13時13分 
@Mose
No plans for that currently

Main thing with resizing structures is having to change the graphics, which is a lots of work for me, since I lack experience in doing so. If it's just something like 3x3 to 2x2, that may be easy. Anything else can be much harder

I'd probably be annoyed by the size of those structures - which was why I made this mod, but I haven't played since Biotech released, so I never saw the size of them
Mose 7月24日 12時55分 
@Rovstam, Yes, change the Supercharger recharge time to 0 in the mod options.

@Syrus Works great thanks! Any chance of a Biotech machines(mechtech specifically) variations mod? Hard to fit everything on my ship with how big they are.
Rovstam 7月22日 19時54分 
Can you make a single neural supercharger without cooldown
Syrus  [作成者] 7月21日 11時20分 
@King Bradley of Lucerna
That setting just affects how many years the age reversal cycle reverses, it does not affect how often a pawn requiring age reversal wants it. But once they hit a certain age, they should stop demanding age reversal either way
Syrus  [作成者] 7月21日 11時10分 
Working fine for me, at least with my local version.
Any specific setting you are modifying?
Anything in the error log?
Xeohul 7月21日 8時35分 
for some reason mod settings wont save for me.
King Bradley of Lucerna 7月20日 18時41分 
I have the age adjustment set to 10 years but they want it in 60 days
哈尔菲斯 7月11日 18時45分 
thank you for updating 1.6
Syrus  [作成者] 7月11日 11時42分 
Version 1.6.0
Update for 1.6
Crimson 7月2日 4時25分 
I have used both for my entire 1.5 play time and i never had any issues with the two mods running together
Syrus  [作成者] 4月30日 11時49分 
I would assume it to not be compatible - but have not tested it
Could be, could not be. If you test it, feedback is appreciated
Tardo The Ass-Monkey 4月29日 20時05分 
Is this compatible with Overloaded Bioscultper ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2637020437 )? Assuming I don't touch any of the speed settings on this end, and only use it for the different sizes?
Lathrael 2月26日 2時55分 
Or maybe even wall mounted superchargers? Those would be amazing especially for spacecraft colonies.
Lathrael 2月26日 2時43分 
Hey, how about a wall mounted sleep accelerator?
surefirecure 2024年11月22日 18時01分 
This is a gorgeous mod. Is there any way to make biosculptors useable by guests?
Syrus  [作成者] 2024年7月22日 11時32分 
Sadly, there was no value that allows changing that and I didn't see any way to easily mod that in while having a quick look over it just now.
AJarOfDirt 2024年7月21日 13時18分 
Any way to make neural Superchargers not draw power when they are fully charged?
Syrus  [作成者] 2024年6月19日 2時49分 
You say you "reworked the sizes": in this mod all differently sized variations of the pod and the charger are available for building at the same time via the build menu, just like you would choose different materials for walls, for example.

(Settings can be set per variation, this is because some people may wish to balance smaller pods by making them slower or such.)
Jake, From Allstate, at 3am 2024年6月18日 22時31分 
Hi, I'm having some issues with this mod. The "Incompatible" Mods listed above were working for me, but when I disabled them and enabled this one. nothing is "sticking." I've reworked the sizes of the biosculpting pods, etc, but when I save, restart the game, and load, it stays the same as vanilla. Any advice?
Thanks in Advance
https://gist.github.com/HugsLibRecordKeeper/0e0e206fece5aab8a72ff000f6a4be0e
Nachonacho 2024年5月26日 10時15分 
Best settings menu I have seen in a while, compact, intuitive and detailed, great job there!
Brooks 2024年5月6日 11時04分 
Thank you, Syrus!
Syrus  [作成者] 2024年5月6日 9時57分 
Is a compatibility issue with Selective Regeneration, should have been fixed, but it seems somethign was - probably accidentally - reverted. Dropped a comment on their mod
Brooks 2024年5月5日 15時07分 
Hi! I'm getting this error thrown into the log: https://gist.github.com/HugsLibRecordKeeper/381854f50f49bf34234c44443e6e2966

If you could take a look whenever you've got the spare time, it'd be greatly appreciated. Thank you very much for the mod!
Syrus  [作成者] 2024年4月20日 4時23分 
@Samuel_Bucher
Thank you

@GoSu
I appreciate the thought, but I don't take donations, thanks though
GoSu 2024年4月19日 11時45分 
@Syrus Thank you very much! If you have a kofi link let me know please.
Samuel_Bucher 2024年4月19日 1時44分 
I did not think that me saying what I said would offend you as much as it did, and I'm genuenly sorry for that. You can make whatever mods you want, man, popularity is a complete non-issue. I myself only have made 1 mod with more than 300 subscribers. What I was trying to say was that I personally didn't see much of a need for me to potentially break compatibility with Faster Biosculpter Pods to accomodate Biosculpter Pod and Neural Supercharger Variations. But your pull request showed me that I didn't need to break compatibility at all. I had no idea about interfaces. Your pull request has been graciously accepted and Selective Bioregeneration is now compatible with Biosculpter Pod and Neural Supercharger Variations. Thank you. And again, I'm sorry.
Syrus  [作成者] 2024年4月18日 15時52分 
I don't care if there's a large "market" or not, there are more than two thousand subscribers and at least one who wishes to use both this mod and your newly created one together, so I'm looking for a solution to make that happen.
Variations includes its own settings apart from Faster BP, because it allows modifying each version of the buildings, this was impossible to make compatible with Faster BP. It was requested and I considered it a useful idea - it is optional as settings can be copied to all at once as well, if desired.

Finally, your tone comes off as insulting the work I put into this, you may not see the use in this mod, that does not mean others don't either. Faster BP and Resize got their purpose and work together, when using Variations though, both of them are incompatible and redundant.

I have created a pull request with the changes I desired for your mod, with those it is compatible with Variations.
Do what you wish with it.
Samuel_Bucher 2024年4月18日 13時56分 
I don't think that there is a large market for people who want more than one biosculpter pod type, which differ only visually and size wise. Personally, I use one of the 2x2 ones via the resize mod, and I wouldn't want to have the option to build the others. Besides, Faster Biosculpter Pod has a LOT (~20 times) more subscribers. I'd rather go with the option which accommodates the most people. Also, I stand for atomization of solutions. If this mod didn't do settings and just added all of those building variants, then I would have tried to make compatibility changes. But as things stand, it just tries to do too much and either does things as well or worse than the mods it's trying to replace.
Syrus  [作成者] 2024年4月18日 11時13分 
@Samuel_Bucher
I would rather say that Faster Biosculpter Pod and BPaNS Resize are made redundant by this mod, which was made after the latter, to allow people to use all variations, instead of being limited to only replacing the original pod with one option.
Samuel_Bucher 2024年4月18日 0時54分 
@Syrus Hello. It took me a while to realize that this mod and Biosculpter Pod and Neural Supercharger Resize are 2 different mods and that I wasn't getting any issues with this mod because I wasn't even using it. Since this mod is made redundant by Faster Biosculpter Pod and BPaNS Resize, I will not be making any compatibility changes. Instead, I will mark it as "incompatible" with my mod.

@GoSu First and foremost, thank you for using my mod. I suggest you replace Biosculpter Pod and Neural Supercharger Variations with Biosculpter Pod and Neural Supercharger Resize and then install Faster Biosculpter Pod for cycle tweaking. I have worked with the latter mod's developer to make it compatible with Selective Bioregeneration.
Syrus  [作成者] 2024年4月17日 13時50分 
Hm...yes. I see what the issue is. Not sure how to fix it at the moment, wish the author had implemented it a bit differently.
GoSu 2024年4月17日 12時56分 
Hey yea thank you for taking a look at it so fast. I appreciate it. It was indeed the Selective Bio Regeneration. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3217675412 . I can access the setting without that mod now.