Stellaris
More Ship Sections
66 件のコメント
SpooNNNeedle 10月25日 16時38分 
did you ever look at the bioships stuff? and does it hamper AI?
Zack 7月3日 1時25分 
It seems if you play as a wilderness/bioships empire you literally cant build construction or science ships nor do you start off with them. Not too sure what causes this but hopefully you'll be able to fix it, would love to see the sections that would be on bioships :D
DracoMcGee 5月8日 16時39分 
Just tested in a mod lost and alone, not working unfortunately.
Tested by using reserch techs cheat
Anarchy  [作成者] 5月8日 15時55分 
It should work well in 4.0 as-is, but yes I plan to update this with more sections
DracoMcGee 5月8日 14時02分 
Any plans to update this? Seems to be one of the better ship section mods on the workshop and there isnt many options haha
SteelBlood 2月18日 16時44分 
Well the year is 2640, I got all rare tech, but finally the battleship sections showed up..
SteelBlood 2月14日 1時40分 
Thanks for the quick response! Good chance I just got unlucky but it's been awhile so thought I'd check if i was missing a tech somewhere. I do have battleships though, and have seen the other sections this mod adds.
Anarchy  [作成者] 2月13日 15時33分 
@SteelBlood it should only require battleships for the tech to pop up, I will look into it to see if theres a problem though
SteelBlood 2月13日 11時07分 
I've really been wanting to make torpedo battleships, but I haven't seen the battleship sections tech for at least 100 years, is there a prerequisite for it? Some of this mods sections seem to be there already, like the budget sections, or torpedo stern (no other torpedo sections for battleships though yet without research).
Anarchy  [作成者] 2月7日 5時28分 
@hydra sections for each ship class appear as a tech you can research. After researching the tech you will receive all of the extra sections for that ship class
Red Skull 2月6日 14時24分 
how to get them?
Roland 2月5日 15時13分 
Thanks I like your MOD. I use your sections often. Very useful.:steamthumbsup:
Coonie_Dew 1月5日 20時38分 
question on the science ship i see it has 3 A size utility slots but i cant put after burners on it this intentional or just random just thinking out would be very silly with the speed you could get with it
Anarchy  [作成者] 2024年12月12日 6時34分 
Beastports should now be working, if there's any other problems please let me know!
Phoenixblood 2024年12月10日 14時51分 
Can confirm, the science ship and construction ships need to be added to Beastports (Space fauna civic replacement shipyard) as they are currently not constructable
samsockeater 2024年11月3日 14時08分 
this and beastports seem to not like each other with regards to science ships and construction ships
Anarchy  [作成者] 2024年10月28日 10時50分 
It should, yes
iErr0r32 2024年10月28日 8時47分 
does this work for AI?
TY 2024年5月10日 4時25分 
This looks wonderful! Can I enlist your help with my mod, please? I'm trying to add new ship sections and keep on failing.
Dr Chaz 2024年4月26日 5時54分 
I only play with two mods. Gigastructures and this mod and I always keep getting the auto-populating. Secondly, when using the astral expansion, the astral ability to construct hyperlane gates for free do not work. I assume it's because it's looking for a specific construction ship that doesn't exist with this mod.
Wintermist 2024年2月19日 8時02分 
While I really like getting more ways to design the ships there were two things with this that actually bugged me a bit.

First is the biggest, there are so many of them you have to research individually, it felt like it was all I was doing. Perhaps one can bundle them up into packages instead?

Second was the names, it really took me out of the game to see *shipname* (suggested by player) kind of thing. While I appreciate giving credit, I would rather see the credits here on this steam page than in-game while playing it.

Just my thoughts, I don't mean any offense, and I'm thankful for putting the mod together :D
Anarchy  [作成者] 2024年1月21日 4時20分 
@PHILIPPE I totally agree! Which is why I added some cruiser sections to the latest update.
PHILIPPE 2023年7月29日 23時08分 
i feel like cruisers are left out because there are only budget sections
Leumas 2023年7月16日 18時31分 
Other mods can also cause that. I had a handful of outdated mods that I removed, and after cleaning my load order I stopped getting auto generated science and construction ships.
Anarchy  [作成者] 2023年6月28日 5時41分 
Good to know! Thanks for letting me know its not a problem on my end
Malikto 2023年6月27日 12時18分 
The auto-ship designs repopulating every month are not from this mod. I removed this mod and it still happens every month. I use NSC2 so that may be the culprit or it's just a system thing that can't be changed.
Karma 2023年6月22日 15時03分 
@Anarchy If you wouldn't mind, call it Karmic or Verdant instead? Thank you so much though oh my gosh
Anarchy  [作成者] 2023年6月22日 13時18分 
@ϻ Always appreciate suggestions! My naming scheme for ship sections is usually based on the purpose of the section, or the name of the person suggesting it (if its a section I was suggested). Will add your suggestion to the list and if I make a section based on it I'll be sure to name it after you!
Karma 2023年6月22日 11時12分 
@Anarchy Oh, of course! No worries if it's a difficult to fix. Thanks for considering it. :100percent::steamthumbsup:
Karma 2023年6月22日 11時10分 
Lastly, if you're accepting custom ship sections (I noticed the Star Crusader designs) then I'd like a frigate section with one Torpedo slot and one Hanger slot - probably 2 small armor/shield sections, maybe even 1, to be fair, and 1 Aux slot. That's the only ship design I wish was in here.
Anarchy  [作成者] 2023年6月22日 11時09分 
@ϻ Will have to look at the ship designer thing, though I'm not sure if I can fix that particular issue. As for the other thing, I will definitely look into a couple different things to make sections not roll quite as often. Will take a look at your suggestion as I love the idea, but if it isn't possible then I may need to just adjust the weight of the techs to make them a little less common
Karma 2023年6月22日 11時07分 
Mostly I love this mod for the extra Hanger slots it gives to my ships - it feels like my whole navy has strikecraft, and that, in my mind, fits how Hives play - so that's my bias, but I hope that helps.
Karma 2023年6月22日 11時05分 
Hi, I played with it for a bit. So, the error isn't gone - ship designer furiously insists on making new, autogenerated science/construction vessels even if i've made one - but one thing I did notice is that the ship section takes came up a lot in my tech rolls. This isn't bad by itself, but when I'm trying to get to "higher" techs (battleships, titans, starbase techs) or non-ship things (materials, industry...) it feels a bit Clogged with ship designs. I realize this may be asking for something complex, so no worries if it's very difficult, but have you considered some sort of variable checker for the ship section techs so that if you have one design of a specific vessel (e.g. Active Defense for Construction Ships) then the rest (weapon slots, etc.) of the sections for that ship are less likely to show?

If not or that's way too tricky, then that's totally fine and the mod plays just fine. There's pros and cons to both ways, so whichever fits your vision is probably best.
Anarchy  [作成者] 2023年6月22日 6時44分 
@ϻ Thanks so much for your feedback! Happy to hear you're enjoying the new changes
Karma 2023年6月21日 12時16分 
Existing subscriber here. I think it's interesting and may help resolve an error I'm noticing, where the ship designer keeps auto-generating ship designs for the constructor and science vessels ever after my design is "set". I'll let you know. Otherwise, I like the change as it makes the ship sections feel more special and gives more player-impacted decision on what's important when trying to design ships. Don't want x section? Don't research it. Easy, right? So, thanks.
Anarchy  [作成者] 2023年6月21日 11時06分 
If you're an existing subscriber, let me know how you feel about the tech update (check patch notes) in the discussion page! Would be happy to make a version of the mod that preserves the old style of having no tech unlocks if enough people want to see it.
Anarchy  [作成者] 2023年6月14日 10時13分 
@Malikto Not sure as I haven't tested it! Feel free to test it yourself though and let me know so that I can add it to the mod's description
Malikto 2023年6月14日 7時54分 
NSC compatibility?
Anarchy  [作成者] 2023年6月12日 12時29分 
@Hirohito lol I'll see what I can do!
Hirohito 2023年6月12日 11時47分 
@Anarchy Even if it is too much. I need a Defense Platform that can hold up to 40 P-Class weapon slots. There shall be no annoying flies or missiles in my space!
Anarchy  [作成者] 2023年6月12日 11時43分 
@Hirohito It doesn't affect Defense Platforms currently, though it'll definitely go on the list for the future!
Hirohito 2023年6月12日 11時40分 
Not seeing it in the list. But does this affect Defense Platforms at all? If not I feel this would destroy any Turtle playstyle.
Anarchy  [作成者] 2023年6月4日 14時15分 
@Azzarrel Could be a mod conflict with Sins of Prophets. I haven't run into any issues like this when running the mod with nothing else enabled so maybe try disabling Sins of Prophets and seeing if that fixes your issue.
Azzarrel 2023年6月3日 17時19分 
I get hard fps drops (single digits) when selecting fleets. I tried out a few things, but it gets better when disabling your mod and using vanilla sections only. Part of it might be due to me also using the Sins of the Prophets mod and their ships. Is this mod supposed to be only working with vanilla ships?
vladimir01235 2023年4月20日 21時14分 
Everything is working :steamthumbsup:
Anarchy  [作成者] 2023年4月20日 6時42分 
Should be fixed now, sorry about that!
vladimir01235 2023年4月20日 4時46分 
There is no builder's ship in the ship designer. I removed all mods, leaving only this one and the mustache is still not there.
Anarchy  [作成者] 2023年3月27日 5時27分 
Shouldn't need a special load position
Oldhip 2023年3月27日 1時20分 
any special load position ? not showing up for me
Anarchy  [作成者] 2023年3月24日 3時51分 
Updated the mod for 3.7. Cloaking should be fixed now. Next update I'm hoping to balance things a bit more, but I don't really have an ETA on that yet