RimWorld

RimWorld

[LFS] Night Shade Mercenaries
30 kommentarer
MerlinCross 24. juli 2024 kl. 19:13 
Possible bug?

Playing this with Vanilla Expanded Settlers, and setting your colony as 'New Hideout' makes the faction Permanently hostile to you. I thought it had something to do with releations set before the game starts but that doesn't seem to be happening.

I wonder if there's something going on between the factions and mods where you'd play as the 'bad guy' or so. Cause it's the only faction I've seen with 'Ongoing Event; Permanently Hostile"
Lightning Larry the Lockie  [ophavsmand] 1. maj 2024 kl. 18:26 
@fallenscion Piercing only, WHen setting on fire they were way to Op and killed everything.
fallenscion 1. maj 2024 kl. 8:24 
Do these weapons deal fire/heat damage, or is it piercing?
Glacies 27. juni 2023 kl. 11:40 
This and Hell Bionics
Lightning Larry the Lockie  [ophavsmand] 27. apr. 2023 kl. 4:34 
@dietrich, For CE very unbalanced, I don't really play with it, but there is a patch, for vanilla, most of the guns are just slightly more powerful than VWE charge weapons equivalents. the only maybe OP thing would be the rocket launcher, although close to the VWE grenade launcher.
Dietrich 26. apr. 2023 kl. 21:02 
How are the weapons in performance in comparison to vanilla and VWE stuff? From looking at the infographics here it seems to me they're inaccurate but powerful, but I want to know the comparison.
Lightning Larry the Lockie  [ophavsmand] 26. mar. 2023 kl. 7:53 
@bambaryla, Will look into this most likely CE has done an update that changes something again. WIll look into it.
Bambaryła 26. mar. 2023 kl. 4:35 
I get "no available ammo types" for this mod in CE. Might be cause I use generic ammo?
Lightning Larry the Lockie  [ophavsmand] 5. mar. 2023 kl. 18:46 
@emberbuck Thanks for that error report, Was not aware of this issue, will hopefully get a fix for it soon
Emberbuck 5. mar. 2023 kl. 13:18 
Faction Alla's vampires of def NightShadeMercenaries has no usable PawnGroupMakers for parms groupKind=Trader, tile=224765, inhabitants=False, points=898, faction=Alla's vampires, ideo=, traderKind=Caravan_NightShade_Standard, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=

Seems to be an error trying to generate traders on a other map?
I am running Caravan adventures which allows traders to spawn on combat maps.
Lightning Larry the Lockie  [ophavsmand] 24. jan. 2023 kl. 19:59 
I messed around with the clocking idea quite a bit, but it required VE to work and was a bit problematic. I will keep it on the back burner, tho, although I would like to say this mod is "Done" in regards to content, as the focus is other mods. But this mod will receive some updates later on.
GlakzorTheIndomitable 24. jan. 2023 kl. 18:23 
hello again

i think it would fit the theme of the zearot to blend in with the shadows, becoming one with the shadows only in the darkest of nights

by which i mean an ability to biologically cloak themselves at nighttime

it makes sense, they are assassins after all. weak, gaunt demons that skulk around at night killing people and then running off into the dark, whatever wounds they suffered being healed under the glow of the moon

the cloak effect only lasts for 15 seconds and other pawns cant see them during this time, and if you attacked a pawn while being cloaked, the pawn would be insta-killed and your cloak would be removed.

the drawbacks? you can only cloak at night and the cooldown takes ages

now ill stop annoying you, i bet im asking too much
Ros[É] 24. jan. 2023 kl. 18:22 
That sounds like a much better idea
Lightning Larry the Lockie  [ophavsmand] 24. jan. 2023 kl. 18:10 
I won't be making a weapon out of the turret; the turret weapon is already a beast in itself, with it being somewhat of a solo warrior. Giving that to a pawn would ruin the balance in all senses.

That being said, i might make a patch for VE:Pirates to allow you to use it for a warcasket
Ros[É] 24. jan. 2023 kl. 18:07 
Can we get a plasma cannon that pawns can use? I think seeing transhumanist pawns fully borg'd out carry guns as big as them as very intimidating
Lightning Larry the Lockie  [ophavsmand] 22. jan. 2023 kl. 4:13 
Will do, the melee are getting a balance for CE, and normal. The next update will be the last additional update. the rest will be fixes or balances.
AKEKHQ 22. jan. 2023 kl. 4:09 
I feel like the melee weapons are too weak in Combat Extended since their penetration is very low, to the point that plate armour can block all damage from them, witch is really underwhelming for spacer tech weapons, For reference i suggest looking at ce melle powered weapons, i would love to have an alternative to them.
FungalFish 16. jan. 2023 kl. 1:44 
IcingWithCheeseCake did a great job with the new textures, I love the blocky style.
Lightning Larry the Lockie  [ophavsmand] 15. jan. 2023 kl. 1:31 
Thats all good noticed a flaw in my patching as well. should be all fixed now
Conniday 15. jan. 2023 kl. 1:11 
My bad X_X
Conniday 15. jan. 2023 kl. 1:11 
Oh nevermind it was my mod.
Lightning Larry the Lockie  [ophavsmand] 15. jan. 2023 kl. 1:05 
Hmmm thats odd didnt get any errors on mine. Will look into it
Conniday 15. jan. 2023 kl. 1:00 
Makes red errors without muzzle flash mod. I also have this error when I tried making the patch for my own mod. Very strange :(
Lightning Larry the Lockie  [ophavsmand] 14. jan. 2023 kl. 10:13 
@Dawn should now be CE compatible, any issues let me know :)
Dawn Entity 12. jan. 2023 kl. 4:08 
All good then :D
Lightning Larry the Lockie  [ophavsmand] 12. jan. 2023 kl. 4:06 
@Dawn Entity I do like some of the suggestions,

To me the circle design makes sense with the idea of plasma slicing through having more surface area as they wouldn't be stabbing more Slashing with it.

The rocket launcher should be seen more as grenade launcher rather than a rocket it self. Might rename it to fit the idea of what it does better.

The hammer is getting a balance in the next update, it was originally an hammer, but have changed it to an axe. so the AP will be a lot higher.

I'm not sure on the theme one tho, As the idea behind them using charge infused plasma is that they fear the sun enough to turn it into a deadly weapon that sets things on fire.

Combat extended patch is on its way will be with the next update, I hope.

Thanks for the suggestions tho appreciate it :),
Dawn Entity 12. jan. 2023 kl. 3:37 
Very Liked :
I love the helmet, kinda look like a mecanoid living trooper


Advice :
-tbh i tough the KFP long sword was a plasma saw by looking first at the end.. better to have a pointy edge to my opnion if that's a sword

-The rocket launcher look like a 1 shot HE launcher. similar to the m-79

-you could reduce the neon orange size on the hammer and apply it only on the edge of the blade and not all over it.. since u gave it only 25% ap and it would look better
Also, axe are physicly supposed to have more AP than a sword !!

Maybe iterate the weapon ig.


Suggestion :
-The weapons don't fit with the xenotype's characteristic, i advise iterate all weapon.. why would they use such design if they are bloody night killers.
They look more like sun tech warrior and not night tech warrior



But its interesting, ima get it when its compatible with combat extended (also u forgot "d" in Combat Exten*d*ed)
Gl
Lightning Larry the Lockie  [ophavsmand] 11. jan. 2023 kl. 17:32 
Those will be included in this mod, Got a few more creatures and a new plant coming soon.
Dawn Entity 11. jan. 2023 kl. 7:32 
u could make a mod with special envrionment animals
♂Master♂ 4. jan. 2023 kl. 12:06 
Choccy milk :steamthumbsup: