Stellaris

Stellaris

Resettlement Tool Redux
Počet komentářů: 19
Draconas  [autor] 10. čvn. v 0.12 
Not at the moment, the pip group stuff broke it. I will get around to updating when 4.0 stabilises
ZreyRash 9. čvn. v 20.27 
work in 4.0+??
Draconas  [autor] 30. pro. 2024 v 11.19 
Glad you enjoy it, thank smithy for the original, I just modernised it.

May I also interest you in "bulldose planets and create thrall world" for all your post-conquest remodelling needs.
Cytrix Drakani 30. pro. 2024 v 10.44 
btw love this tool, thanks for keeping it working!
been using it since uh... i 3.8
Cytrix Drakani 30. pro. 2024 v 10.43 
oh, i thought the resettlement tool just had a flat 'costs 200 or 100 for recently taken', not a 'takes the current cost and halves it'
Draconas  [autor] 26. pro. 2024 v 12.41 
It already has its own mechanic for that. Colonies with the recently conquered modifier have a influence discount.
Cytrix Drakani 26. pro. 2024 v 12.18 
it just changes the abandon cost from 200 to 50, so a patch would just have to set the cost to 50 instead of 200
Cytrix Drakani 26. pro. 2024 v 12.18 
is it possible to make a patch for Cheaper Colony Abandonment by ladria?
Draconas  [autor] 16. dub. 2024 v 8.33 
Not sure, probably if you do resettle all, since that gets all pops. Probably not the specific categories as they filter by something.
sir Evans 2. bře. 2024 v 11.10 
Can this decision resettle pre-sapients?
Draconas  [autor] 14. lis. 2023 v 10.25 
For the next century their diplomatic response is DO NOT DISTURB. PURGING!
A LVL 99 DWARF!!! 13. lis. 2023 v 13.07 
For whatever reason it went to all playsets but the one I was using. Either way, some space lizards are now the proud owners of 24,000 pops I couldnt settle.
Draconas  [autor] 13. lis. 2023 v 11.16 
Very odd, could be a borked download, try unsubbing and resubbing.
Nothing that should cause a problem, I've used it at 3.9 fine, and it has no conflicts/overrides with vanilla, or any other mod.
A LVL 99 DWARF!!! 12. lis. 2023 v 20.14 
Odd thing, it doesn't seem to want to run on the current game version or did I do something wrong?
Draconas  [autor] 6. lis. 2023 v 11.19 
Compared to actual resettlement, that is not many clicks, so I'm afraid that is a lot of effort to make something that is only a bit useful.
Do remember that auto pop resettlement will work over time, especially if you only have 1 or 2 unemployed, so once you have moved the bulk you should not need to go back, the auto system will take care of the growing pops.
Homeland_R (Platzhirsch/00R) 5. lis. 2023 v 1.45 
hey there, really nice mod!

the thing is, i find myself playing some form of empire which ends up resettling all the unemployed pops from all the planets to ring worlds after the mid-game; for this case the there are two additional steps through the menu ("current target ringworld", "resettle unemployed pops") which makes the whole thingy quite tedious; it would be awesome if some mechanic could be implemented to avoid this (set MAIN target, and the a decision directly to resettle unemployed pops to this target). just some food for thought :)

otherwise, thanks for the mod so far!
Draconas  [autor] 20. říj. 2023 v 11.58 
@Noobinator
Not sure, is working fine on its own from my end. Possible steam workshop corruption, try unsubbing and resubbing.
Noobinator 20. říj. 2023 v 8.52 
idk why, but this mod broke for 3.9 for me. I had a 3.8.3 playthru and loved this mod, but enabled in mod list can't even start a new game.
我是一个低能 30. srp. 2023 v 6.29 
thanks!