Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ship Hunter: Oversized (ioshov)
18 kommentarer
Terro 16. feb. kl. 16:41 
Hey, I have a multiship called the Flounder. 18m, consists of six ships, 1 with a spinal railgun capable of knocking out all but 1 large shield in a perfect shield spam line, 2 5-beam ion cannon walls (multiple ions per beam ofc), 2 deck cannon wall modules that don't affect the 2 missile launchers. It's a bit absurd. Would you want to add it?
Johndon 22. nov. 2024 kl. 11:41 
In the mod pack it’s called a heavy cruiser this is a lie, it has 54 deck guns as a secondary armament, and the laser is some crazy number of weapons and it is completely vanilla except for the big grid mod
Johndon 22. nov. 2024 kl. 11:36 
Johndon 22. nov. 2024 kl. 11:33 
lol if you could I made the 5th fleet ship collection, I’d love to see my little dreadnought in this
Rivus 13. feb. 2024 kl. 4:02 
Hey great work with both your mods, I really appreciate you taking the time to add these to the game.
DMI-1407 7. feb. 2024 kl. 15:49 
So the mod works without "Ship Hunter campaign", right ?
Also do the ships work without having some grid size mod active ?
Iron Overload  [ophavsmand] 3. feb. 2023 kl. 18:39 
New cabal ship added.
Iron Overload  [ophavsmand] 2. feb. 2023 kl. 17:54 
@DMI-1407 The logo is there by default when there are no images. I've added a few images, this mod is very small when compared to the default ship hunter so there isn't much to see yet.
DMI-1407 27. jan. 2023 kl. 10:34 
would you like to add the ship images as screenshots instead of the logo? (who cares the logo...)
Iron Overload  [ophavsmand] 13. jan. 2023 kl. 18:45 
New monolith oversized ship added.
Iron Overload  [ophavsmand] 28. dec. 2022 kl. 21:37 
@Jay Yes, I do believe it will spawn. Unless there is different checks for ships vs stations. There are vanilla stations that are too large for the default grid. If someone know drop a comment in here, but I think the invalid blueprint is mainly a limitation in the editor and not so much related to game spawns.
August 28. dec. 2022 kl. 20:47 
The TLT dreadnought is too big for the 1000x1000 grid size mod by Walt the rear end of the ship sticks out. I copied it over to the player ships tab and found that out. Said invalid blueprint cuz of it. Would it still spawn for the AI?
Therival 26. dec. 2022 kl. 18:56 
@Good_Oatmeal thanks for the assist happy to see this get fixed! Thank you to @Iron Overload as well!
Iron Overload  [ophavsmand] 26. dec. 2022 kl. 18:40 
If you know of some oversized ships drop a comment with the name or direct workshop link. Workshop doesn't have a great way to identify which ships might be oversized.
Iron Overload  [ophavsmand] 26. dec. 2022 kl. 14:27 
The mod is not making any changes to grid size, it was missing a required rules file for the settings to open.
Iron Overload  [ophavsmand] 26. dec. 2022 kl. 14:25 
Just pushed a fix. I forgot to bring over the strings folder and en.rules file required for all mods.
Iron Overload  [ophavsmand] 26. dec. 2022 kl. 14:22 
I'll have a look at it, the oversize ships may require the grid to be increased as well. However, they play tested fine even with the increased grid off.
Therival 26. dec. 2022 kl. 13:51 
Just a heads up this is causing a crash when you go into the settings menu in my game, I do have other mods I will post a pastebin of my crash when I get home.