Space Engineers

Space Engineers

More Encounters - Voxel Encounters for planets and Water Mod
16 条留言
Livian-8 2024 年 10 月 28 日 上午 7:01 
i am so incredibly tempted..
Bodyboarder2528 2024 年 6 月 2 日 上午 6:30 
hey does this include npcs or just the voxel stuff?
maxdean02 2023 年 1 月 11 日 下午 5:00 
Perfect, thank you so much!

Your mods are awesome
superhappyalien  [作者] 2023 年 1 月 11 日 下午 4:56 
Yes. 9.7 is "all in one" and Factions wars will work with the Voxel add on.
maxdean02 2023 年 1 月 11 日 下午 4:51 
Okay cool, that sounds like a great and fun way to balance them!

Does it also work if I use More Encounters: Faction Wars + the voxel encounters add-on instead of the 9.7 test version?
superhappyalien  [作者] 2023 年 1 月 9 日 下午 4:33 
you got 2 hours to get in mine what you can and get out before the Rouge leaves "despawns"
on they own ,, OP ,, with the More Encounters 9.7 test on my workshop this is build in ,, and you need a fleet to protect you if you want to visit there rogue planets.
maxdean02 2023 年 1 月 9 日 下午 4:13 
How OP are the rogue planets? I'm playing on a world with spread out resources on different planets.
Rusted Droid 2022 年 12 月 31 日 上午 2:02 
Hmm. Interesting.
My prefabs have parts that are not air-tight (cave entrance like in fallout games).
Game like 7 Days to Die have prefabs made in way that it contain "ground level" block, voxel information with air AKA "air blocks" and upon encouter, prefab is spawn and overwrite blocks so in end you will have nice seamless building in map.

SE feels unfinished and very primitive as i say i must use "hacked" warhead to make voxel rooms for underground buildings.
superhappyalien  [作者] 2022 年 12 月 30 日 下午 2:53 
yes the Underground Bunkers remove the voxel inside the base/Bunkers in my mod. so you can walk around. If you talking about spawning YOUR own Prefab use using MES yes that can do that if you bunker/base is air tight and MES will cut out the voxel side. you would have to make you own mod.
Rusted Droid 2022 年 12 月 30 日 下午 12:55 
Hi
I had "Assertive Bunkers" but that mod chain load other mods by that author and make my game unplayable.
Some people not understand what "REQUIRED ITEMS" means.
I check you are using asteriod "prefabs"
Can your mod spawn "prefab" with air voxels? (Inverted adteroid data).
That way i can spawn my bunkers without need my hacked warhead block that just remove voxel and self upon 0.001s detonation
superhappyalien  [作者] 2022 年 12 月 30 日 上午 7:43 
@Rusted Droid in Link above they are a few Bunkers in the NPC faction mod above or you mean abandoned Bunkers etc for you to find and take over etc.
Rusted Droid 2022 年 12 月 29 日 下午 7:53 
@superhappyalien i was hoping you find way how people can spawn bunkers without need to have hacked warhead in buildings....
superhappyalien  [作者] 2022 年 12 月 29 日 下午 5:12 
@Babbayega Yes.
@Rusted Droid yes Caves will be part of the next update but will be limited to above or on ground caves. also Iceberg caves two
Rusted Droid 2022 年 12 月 29 日 下午 4:52 
Can you spawn caves with this?
Babbayega 2022 年 12 月 29 日 下午 4:04 
will the mod still operate (minus the icebergs) if i am not running the water mod?
Rumba 2022 年 12 月 24 日 下午 5:05 
Thanks for this superhappy, great work with your mods m8 they make the game a lot damned better...