Garry's Mod
NPC Navmesh Navigation
342 comentarios
TERENCEATBORDEN 14 NOV a las 5:47 
they keep jumping even though I've literally turned off every single setting that allows them to jump
prother64 10 NOV a las 9:22 
pls add wandering
Ikethefluff 7 NOV a las 16:28 
it does not seem to work
UltraFormula1 30 OCT a las 19:37 
Why does this mod suddenly lag so much when I get a certain distance from NPCs on a map like gm_york? Like, it'll be fine most of the time, but then I cross a certain distance threshold and my FPS immediately tanks
Grubskydude 20 OCT a las 12:49 
@atlas this comment was 100% written by an HECU Marine
GoogolPlex 1 OCT a las 16:54 
Something to note about this mod is that NPCs that are culled by the map's fade distance settings will cause extreme lag when navmesh navigation is enabled. Otherwise, mod works pretty well in my experience, good stuff!
λtlas leste 23 SEP a las 7:08 
HOW WORK THIS ♥♥♥♥♥♥♥♥
7H3_HuN73R-03 14 SEP a las 12:54 
Men, this is perfect for, well, anything
re 5 SEP a las 12:50 
bro why this is extremely laggy
SstarLit56 24 AGO a las 16:27 
Insane lag spikes at times noe, this seems to really need maintaining, as standing on guard rails over ledges on many maps just deletes the framerate. Ive seen it happen with antlions and combine, i really appreciated this mod though :blockhead:
uranium consumer 14 AGO a las 11:29 
@Franky listen here pal just because someone doesn’t read the description doesn’t mean you should get butthurt about it. Seriously, you told a random ass person to kts as WolfBite just said and then thought you were the toughest guy in the comment section. And you called him an idiot which is probably the dumbest thing I heard from a hypocrite like you.
WolfBite 10 AGO a las 0:17 
The guy named franky below me is the true dumbass. Yes Wizard should learn to not skim descriptions before asking questions. But what are we five? Telling someone to kts' is childish af. Show the world how angry you are little man. Awesome mod btw! <3
Poolsup (TH) 2 AGO a las 11:53 
umm the antion bug caught the game lag up
DoubleBungus 26 JUL a las 14:14 
Resetting all settings, Unsubcribing, and then resubscribing seems to have maybe possibly done something?
DoubleBungus 26 JUL a las 13:48 
This mod is making all of my combine soldiers jump, not walk or run, just jump. No matter the settings enabled or disabled, they just ♥♥♥♥♥♥♥ hop like rabbits. Awesome.
Geisteskrankenchan 22 JUL a las 3:17 
Hoping you could fix the lag when the NPCs can't find how to reach you. It's usually the worst when you're standing or flying above them
Tails the Fox 10 JUL a las 15:36 
Rude
♬♫~Joe Blaze~♫♬ 10 JUL a las 14:36 
This mod desperately needs compatibility with VJ base, It truly does... Please update it for support on that.
Tails the Fox 10 JUL a las 5:18 
works with vj npcs?
giorgibob152 8 JUL a las 13:53 
will they be able to use both?
The Celestial 27 MAY a las 18:38 
Its kinda laggy
Autumnis 26 MAY a las 4:30 
i hope someone picks this mod up eventually
LIPTON 11 MAY a las 7:45 
bots are jumping all the time how to fix it? I changed the settings and nothing works
AUG 1 MAY a las 2:53 
It will making the computer very stuck when NPC go to a place that they can't
Ateş Bozkurt 28 ABR a las 13:40 
this mod is like "NPCs if they had navigation like players"
bad335028 19 ABR a las 16:13 
I thought vj base npc used their own ai and path finding?
john yakuza 16 MAR a las 7:12 
still waiting for vjbase support
Hiafella 27 FEB a las 6:09 
z_npc_nav_allow_forward_jumps 0
Nikku 25 FEB a las 3:00 
can you make this mod again, but without jumping? its so annnoying
TIV 2 6 FEB a las 11:01 
why cant the hunter chooper move
Goderack 31 ENE a las 4:38 
Incredibly memory-heavy. It makes the whole game lag if you ever find yourself on any position that the AI cannot reach you (usually in areas where there is no navmesh in an otherwise navmesh-filled map). I assume it's because it desperately tries to find a route to your location in vain, but it won't stop until you either get yourself to a position that it can reach, kill the NPC(s) or disable the AI.
Pickle Peterson 22 ENE a las 1:01 
my experience with this mod had lots of lag on my friends server, personally in a singleplayer save I never experienced any lag, but it appears to be very laggy in multiplayer
GOOSE3413 22 ENE a las 1:01 
this makes the game lag
Eraclide 10 DIC 2024 a las 17:47 
for some reason when i use the tool to make npcs pathfind they are fine, but when i make them follow me they go braindead
CattoGaming 24 NOV 2024 a las 15:54 
I second the Extended AI Navigation question. Are they both compatible?
Man 15 NOV 2024 a las 10:34 
npcs lag the game when i go on a platform that they cant reach. is there any way to fix it?
Icery 8 OCT 2024 a las 7:25 
Node making for maps is in the past now. This is truly amazing and revolutionary. So many maps without a nodegraph now playable. Thank you.

Also for people complaining about the "bugs" it's not a fault of this add-on. Garbage navmesh will always be garbage and auto generated one needs fixes!!!
With just a few touches results are very promising.
GlassPrisms 2 OCT 2024 a las 6:29 
Since the jumping is a common problem already, I might as well give out a warning.

The lighthouse map in the HL2 campaign, when the first dropship lands, combines won't even come out unless this mod is disabled or deleted. Keep that in mind folks.
Mr. Enderman 22 6 SEP 2024 a las 17:08 
how can i tell if its working?
Autumnis 5 SEP 2024 a las 9:42 
Is it possible to make npcs prefer to use a regular nodegraph, and only use the navmesh when nothing else is available?
Baby Wizard 26 AGO 2024 a las 18:49 
Truly amazing!
Sgoti67WasTaken 16 AGO 2024 a las 21:37 
i really like this mod but its super buggy and the constant ai jumping even with it turned off is pretty annoying, it is nice for when you open a map with no ai nodes though
ATP 9 JUL 2024 a las 9:17 
as for the bug which the other user mentioned:
i think it's because of the code which handles intentions, i've modified this mod to use the movement method from https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=313640441 (just tries to make them go towards their target using a simple calculation instead of navmesh if something goes wrong)

i tried to modify the npc ai within this mod but i realized it just isnt for that, and when playing around in the code that handles intentions, it only makes their schedule FORCED_GO_RUN if they have a target, maybe remove that check? and another bug is for melee attackers going really slow when within walkable distance but that might just be my changes, anyway, the fix for it is using IsCurrentSchedule, so as to not recall it too many times

tldr: check intentions code
Cheerful  [autor] 9 JUL 2024 a las 8:52 
Yeah, Unfortunately its not being maintained much anymore, i would rather pass it onto someone else. but since like 39,000 people are using it. i will try to maintain it as best as possible.

i just can't really confirm or guarantee any fixes etc... like for example, i don't think that this bug is too much of a problem. but if i hear like groups of people mentioning it i will try and see if i can fix it in spare time.
otherwise i just add it to a bugs list for whenever.
ATP 9 JUL 2024 a las 7:37 
i thought this was not maintained anymore, funny seeing op's comment from an hour ago
Cheerful  [autor] 9 JUL 2024 a las 6:38 
ah ok, so there is something going on internally inside the code. ill take a look through the code again and see if there is any possibilities for what might be breaking. This mod could use an update anyways.
RoyTheBoy 9 JUL 2024 a las 0:42 
no this is for all maps and i did nav edit before
Cheerful  [autor] 7 JUL 2024 a las 0:12 
hmm, i did some testing here and it seems to work fine. that being said, it could be that the location you are testing the npcs has no navmesh nodes there. To check you can type sv_cheats 1 in console followed by nav_edit 1 and if you see loads of squares then there are navmesh nodes there and its a different problem that ill have to do some digging to find.
RoyTheBoy 6 JUL 2024 a las 21:09 
https://youtu.be/ClUYK4MEIDs here is a video of what happens so you can more properly understand
RoyTheBoy 6 JUL 2024 a las 17:26 
yeah i will go check
if its mods conflicting
but i dont really have many mods so idk