Garry's Mod

Garry's Mod

NPC Navmesh Navigation
342 kommentarer
TERENCEATBORDEN 14. nov. kl. 5:47 
they keep jumping even though I've literally turned off every single setting that allows them to jump
prother64 10. nov. kl. 9:22 
pls add wandering
Ikethefluff 7. nov. kl. 16:28 
it does not seem to work
UltraFormula1 30. okt. kl. 19:37 
Why does this mod suddenly lag so much when I get a certain distance from NPCs on a map like gm_york? Like, it'll be fine most of the time, but then I cross a certain distance threshold and my FPS immediately tanks
Grubskydude 20. okt. kl. 12:49 
@atlas this comment was 100% written by an HECU Marine
GoogolPlex 1. okt. kl. 16:54 
Something to note about this mod is that NPCs that are culled by the map's fade distance settings will cause extreme lag when navmesh navigation is enabled. Otherwise, mod works pretty well in my experience, good stuff!
λtlas leste 23. sep. kl. 7:08 
HOW WORK THIS ♥♥♥♥♥♥♥♥
7H3_HuN73R-03 14. sep. kl. 12:54 
Men, this is perfect for, well, anything
re 5. sep. kl. 12:50 
bro why this is extremely laggy
SstarLit56 24. aug. kl. 16:27 
Insane lag spikes at times noe, this seems to really need maintaining, as standing on guard rails over ledges on many maps just deletes the framerate. Ive seen it happen with antlions and combine, i really appreciated this mod though :blockhead:
uranium consumer 14. aug. kl. 11:29 
@Franky listen here pal just because someone doesn’t read the description doesn’t mean you should get butthurt about it. Seriously, you told a random ass person to kts as WolfBite just said and then thought you were the toughest guy in the comment section. And you called him an idiot which is probably the dumbest thing I heard from a hypocrite like you.
WolfBite 10. aug. kl. 0:17 
The guy named franky below me is the true dumbass. Yes Wizard should learn to not skim descriptions before asking questions. But what are we five? Telling someone to kts' is childish af. Show the world how angry you are little man. Awesome mod btw! <3
Poolsup (TH) 2. aug. kl. 11:53 
umm the antion bug caught the game lag up
DoubleBungus 26. juli kl. 14:14 
Resetting all settings, Unsubcribing, and then resubscribing seems to have maybe possibly done something?
DoubleBungus 26. juli kl. 13:48 
This mod is making all of my combine soldiers jump, not walk or run, just jump. No matter the settings enabled or disabled, they just ♥♥♥♥♥♥♥ hop like rabbits. Awesome.
Geisteskrankenchan 22. juli kl. 3:17 
Hoping you could fix the lag when the NPCs can't find how to reach you. It's usually the worst when you're standing or flying above them
Tails the Fox 10. juli kl. 15:36 
Rude
♬♫~Joe Blaze~♫♬ 10. juli kl. 14:36 
This mod desperately needs compatibility with VJ base, It truly does... Please update it for support on that.
Tails the Fox 10. juli kl. 5:18 
works with vj npcs?
giorgibob152 8. juli kl. 13:53 
will they be able to use both?
The Celestial 27. maj kl. 18:38 
Its kinda laggy
Autumnis 26. maj kl. 4:30 
i hope someone picks this mod up eventually
LIPTON 11. maj kl. 7:45 
bots are jumping all the time how to fix it? I changed the settings and nothing works
AUG 1. maj kl. 2:53 
It will making the computer very stuck when NPC go to a place that they can't
Ateş Bozkurt 28. apr. kl. 13:40 
this mod is like "NPCs if they had navigation like players"
bad335028 19. apr. kl. 16:13 
I thought vj base npc used their own ai and path finding?
john yakuza 16. mar. kl. 7:12 
still waiting for vjbase support
Hiafella 27. feb. kl. 6:09 
z_npc_nav_allow_forward_jumps 0
Nikku 25. feb. kl. 3:00 
can you make this mod again, but without jumping? its so annnoying
TIV 2 6. feb. kl. 11:01 
why cant the hunter chooper move
Goderack 31. jan. kl. 4:38 
Incredibly memory-heavy. It makes the whole game lag if you ever find yourself on any position that the AI cannot reach you (usually in areas where there is no navmesh in an otherwise navmesh-filled map). I assume it's because it desperately tries to find a route to your location in vain, but it won't stop until you either get yourself to a position that it can reach, kill the NPC(s) or disable the AI.
Pickle Peterson 22. jan. kl. 1:01 
my experience with this mod had lots of lag on my friends server, personally in a singleplayer save I never experienced any lag, but it appears to be very laggy in multiplayer
GOOSE3413 22. jan. kl. 1:01 
this makes the game lag
Eraclide 10. dec. 2024 kl. 17:47 
for some reason when i use the tool to make npcs pathfind they are fine, but when i make them follow me they go braindead
CattoGaming 24. nov. 2024 kl. 15:54 
I second the Extended AI Navigation question. Are they both compatible?
Man 15. nov. 2024 kl. 10:34 
npcs lag the game when i go on a platform that they cant reach. is there any way to fix it?
Icery 8. okt. 2024 kl. 7:25 
Node making for maps is in the past now. This is truly amazing and revolutionary. So many maps without a nodegraph now playable. Thank you.

Also for people complaining about the "bugs" it's not a fault of this add-on. Garbage navmesh will always be garbage and auto generated one needs fixes!!!
With just a few touches results are very promising.
GlassPrisms 2. okt. 2024 kl. 6:29 
Since the jumping is a common problem already, I might as well give out a warning.

The lighthouse map in the HL2 campaign, when the first dropship lands, combines won't even come out unless this mod is disabled or deleted. Keep that in mind folks.
Mr. Enderman 22 6. sep. 2024 kl. 17:08 
how can i tell if its working?
Autumnis 5. sep. 2024 kl. 9:42 
Is it possible to make npcs prefer to use a regular nodegraph, and only use the navmesh when nothing else is available?
Baby Wizard 26. aug. 2024 kl. 18:49 
Truly amazing!
Sgoti67WasTaken 16. aug. 2024 kl. 21:37 
i really like this mod but its super buggy and the constant ai jumping even with it turned off is pretty annoying, it is nice for when you open a map with no ai nodes though
ATP 9. juli 2024 kl. 9:17 
as for the bug which the other user mentioned:
i think it's because of the code which handles intentions, i've modified this mod to use the movement method from https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=313640441 (just tries to make them go towards their target using a simple calculation instead of navmesh if something goes wrong)

i tried to modify the npc ai within this mod but i realized it just isnt for that, and when playing around in the code that handles intentions, it only makes their schedule FORCED_GO_RUN if they have a target, maybe remove that check? and another bug is for melee attackers going really slow when within walkable distance but that might just be my changes, anyway, the fix for it is using IsCurrentSchedule, so as to not recall it too many times

tldr: check intentions code
Cheerful  [ophavsmand] 9. juli 2024 kl. 8:52 
Yeah, Unfortunately its not being maintained much anymore, i would rather pass it onto someone else. but since like 39,000 people are using it. i will try to maintain it as best as possible.

i just can't really confirm or guarantee any fixes etc... like for example, i don't think that this bug is too much of a problem. but if i hear like groups of people mentioning it i will try and see if i can fix it in spare time.
otherwise i just add it to a bugs list for whenever.
ATP 9. juli 2024 kl. 7:37 
i thought this was not maintained anymore, funny seeing op's comment from an hour ago
Cheerful  [ophavsmand] 9. juli 2024 kl. 6:38 
ah ok, so there is something going on internally inside the code. ill take a look through the code again and see if there is any possibilities for what might be breaking. This mod could use an update anyways.
RoyTheBoy 9. juli 2024 kl. 0:42 
no this is for all maps and i did nav edit before
Cheerful  [ophavsmand] 7. juli 2024 kl. 0:12 
hmm, i did some testing here and it seems to work fine. that being said, it could be that the location you are testing the npcs has no navmesh nodes there. To check you can type sv_cheats 1 in console followed by nav_edit 1 and if you see loads of squares then there are navmesh nodes there and its a different problem that ill have to do some digging to find.
RoyTheBoy 6. juli 2024 kl. 21:09 
https://youtu.be/ClUYK4MEIDs here is a video of what happens so you can more properly understand
RoyTheBoy 6. juli 2024 kl. 17:26 
yeah i will go check
if its mods conflicting
but i dont really have many mods so idk