Dwarf Fortress

Dwarf Fortress

Mineral Powders
32 comentarii
Deamondo 4 sept. 2024 la 13:19 
I found an error and have a fix:

The error trap throws the issue:
SAND_OBSIDIAN:Unrecognized Inorganic Material Definition Token: USE_MATERIAL

In the entity_patch_powerder file, the line for obsidian sand was:
[USE_MATERIAL:OBSIDIAN] instead of
[USE_MATERIAL_TEMPLATE:OBSIDIAN]
ErisG96 6 iun. 2024 la 18:28 
@hog_jockey thanks you for the quick fix!
hog_jockey 15 febr. 2024 la 19:07 
@Stale coocie You can go into the Stone Use submenu of the Labor menu and mark specific economic stones to be okay for non-economic use.
Stale coocie 11 febr. 2024 la 7:54 
This mod turns a whole bunch or rocks into economic, which in turn really messes up manager orders. You can have hundreds of stones, but since they don't count as non-economic anymore, manager orders won't trigger. But if you change the condition from 'non-economic hard rock' into just 'hard rock', it will count all the ores as well which will results in situations when the order is triggered but can't be fulfilled because all the rock you have is prohibited from non-economic usage.
Darkweave 7 nov. 2023 la 14:07 
Some of the powders are usable as dyes but it's primarily to set up materials for use in other mods. Check some of your dwarves with this installed and you might notice they have socks dyed with malachite or similar. It correctly colors the clothing.
theOmnissiah- 21 aug. 2023 la 21:37 
What does grinding ore into powder actually do? Does it generate more Bars to smelt powder rather then bars?
Romancandle64 11 iul. 2023 la 0:04 
my dwarves refuse to smelt hematite powder the job cancels saying theres no ore
MangoCobra 6 iul. 2023 la 7:38 
I really wish that mods like this said what the various uses are for.
Mechanos 1 iul. 2023 la 22:22 
In-game, this mod says Dwarven Chemistry is a requirement, while this workshop page doesn't mention it. Also, having issues creating a new world with some of your mods - errors showing up in the errorlog (weapons/chemistry/trees). Not complaining though, just mentioning it - I've read about your tricky situation (I'll be in my own tricky situation soon unfortunately). I'll look forward to trying your mods in the future.
Wyntr Stardust  [autor] 27 iun. 2023 la 20:11 
All of your comments are appreciated! I'm sorry I haven't been able to update this in a while, I'm kinda homeless irl for the time being. When I can I will update with your suggestions in mind. Thank you all!
Riddle 78 17 iun. 2023 la 23:06 
Where would I find the pulverized minerals in the stockpile menu,for the sake of sorting?
Kind of Human 5 mai 2023 la 5:10 
Hey the millstones aren't working at all for me, nothing appears when I try to make a new task, no dwarfs do work orders associated with it, and I'm not sure whats wrong.
Darkweave 14 febr. 2023 la 4:19 
Also could the millstone job names be in the form "grind x into y" please?

e.g. "Grind Cinnabar into Vermilion Powder"? It would make things a little easier to understand.
Darkweave 14 febr. 2023 la 4:13 
Excellent mod! Love seeing migrants turn up with all the different coloured clothing!

Is it possible to increase the amount of powder stacks in the output? It feels a bit rough grinding one limonite to powder to colour one clothing item when I could use that limonite to make 4 steel bars instead.
Levvy 31 ian. 2023 la 11:13 
Do dyes actually colour clothing in the steam version?
DTA 17 ian. 2023 la 20:34 
As long as you don't add anything that alters millstones, dyes, or ores, then you'll be fine. Modularity is a glorious thing! just remember to add the custom crafting recipes from this mod into the document which defines your civ, otherwise the new civ will be unable to perform those actions.
The_Black_Toaster 14 ian. 2023 la 15:54 
How would I make this compatible with a custom race mod?
Wyntr Stardust  [autor] 10 ian. 2023 la 20:51 
Yes I would much rather you simply list this mod as a dependency. Its easy enough to do when you upload your mod to the workshop. Just look for "Add/Remove Required Items" on the owner controls on the right side of the screen when you are on your mods page.
TriggerHippie 10 ian. 2023 la 9:46 
ok. I know there is some way to tell the game that one mod requires another, maybe I'll do that in this case. Thanks.
DTA 9 ian. 2023 la 20:52 
@TriggerHippie
I said a similar thing to the creator, and he seems to be more in the favour of keeping his stuff separate, but still compatible with other mods, rather than have them integrated into other mods.
TriggerHippie 9 ian. 2023 la 10:14 
Hey I was hoping I could include this mod and the glassworks mod you made in my "playable halflings" mod. Would that be ok with you, and is there a licence I should use?
DTA 1 ian. 2023 la 18:52 
Fascinating! That makes a lot more sense now, thank you very much!
Wyntr Stardust  [autor] 1 ian. 2023 la 16:20 
It's clever, imo. I never actually had to edit the vanilla raws at all.
I simply defined a new inorganic in powder form, gave it all the tokens necessary for it to work in both kinds of reactions, and custom defined new reactions for grind the vanilla stone into its powder form.
DTA 31 dec. 2022 la 21:19 
Hi, first-time modder here. I'd really like to know how you were able to put the info about dyes into the inorganic_stone_mineral folder, specifically "ore of mercury, powdered gives vermilion dye" above [INORGANIC:CINNABAR]. I didn't know it was possible to edit the default raws like that
Minecraft Dot Com 24 dec. 2022 la 3:31 
Hey, this is a really creative idea! I'm actually kind of surprised it doesn't exist in vanilla yet!
Lucidnonsense 22 dec. 2022 la 23:11 
sounds good
Wyntr Stardust  [autor] 22 dec. 2022 la 19:11 
its called 'mineral' powders, so its going to just be minerals, no vegetables. however, i have a mod called "Fantastic Dyes" on the backburner. It has more plant/fungus based dyes.
yolodriven 22 dec. 2022 la 14:00 
Yes yes yesss! Please add more pigments, this is such a great idea. I'd love a mod for using these in production of books as well - if you are looking for inspiration lol ;)
Lucidnonsense 20 dec. 2022 la 13:56 
this is excellent and something I had been wanting for a while, any chance for plant based dyes later?
Wyntr Stardust  [autor] 20 dec. 2022 la 13:06 
used real-life sources. i might add ochre in the future also.
cinnabar = vermillion red dye
cobaltite = cobalt blue dye
ilmenite = titanium white dye
etc
mohard 20 dec. 2022 la 6:08 
That's a really cool idea. Mineral dyes are a thing after all. Does it match real-life dye sources? Or did you just match stones/ores by colors?
Haethei 19 dec. 2022 la 22:59 
Neat idea! I'm mad I didn't come up with something like this, really. Maybe I'll find another resource to mess with...