RimWorld

RimWorld

Moonjelly Race (Continued)
49 kommentarer
Aeolys 24. juli kl. 14:56 
What does "Exception in ConfigErrors() of MoonjellyBlackmarket: System.NullReferenceException: Object reference not set to an instance of an object" mean?
Kursed_Knight 8. aug. 2024 kl. 5:02 
Update: Yep, it was NL face animation causing the jellies to go headless. Turns out disabling facial animations in the mod settings is just a click away, and now I have my cute jellies running around with heads. Commenting just in case someone who runs NL face animations (needed for ratkin face animations and Moelotl race facial animations) suddenly find their jellies headless.
Kursed_Knight 8. aug. 2024 kl. 4:28 
I have a slight problem with the mod. It seems that every single moonjelly that my game spawns are completely headless. The xenotype mod mentioned being incompatible with NL face animation, which I have installed. could that be the case?
Pretty Silly CatGirl 23. juni 2024 kl. 23:43 
Thank you for your quick update! It's now working! <3
Zaljerem  [ophavsmand] 7. juni 2024 kl. 18:10 
Thanks for the report, pushed an update to fix that. Hopefully that's the last ...
Pretty Silly CatGirl 7. juni 2024 kl. 17:47 
I can't seem to pick the heartjelly head type because it shows up as the drill type for me. I'm using EPC, btw.
Kihtan 31. maj 2024 kl. 10:16 
I thought thats how it was supposed to be. Cause they are biologically basic and can regenerate their head anyway.
Zaljerem  [ophavsmand] 30. maj 2024 kl. 13:45 
Thanks for the report, I just pushed a fix, I appreciate your patience!
蒙特雷旅行者 29. maj 2024 kl. 13:48 
hello , I’ve found a mistake . that is the head of moonjelly disappears so they walk as if they are living dead
Nuke41 14. dec. 2023 kl. 2:18 
I appreciate the reply. I'm not fimillair with the difficulties of coding, but I'm sure it's a genuine problem that requires extreme teduise measures to resolve.
Zaljerem  [ophavsmand] 13. dec. 2023 kl. 8:01 
Regen has been spotty in my testing as well and I'm not sure what to do about it. It uses the Community Framework linked above for that functionality, I'll take another look at this soon.
Nuke41 31. okt. 2023 kl. 22:56 
I believe the Moon Jellies limb regeneration is not working correctly. I'm currently on a play through with the Moon Jelly Continued mod for the first time, my Moon Jelly colonist has lost a limb during a raid, and according tot he description, there limbs would grow back after 1-5 days. It's been 5+ days and the lost leg has not regenerated. Not even the scar on the bell limb.
Zaljerem  [ophavsmand] 3. sep. 2023 kl. 8:21 
Nice! I'll link to it momentarily.
Seanggag 3. sep. 2023 kl. 7:44 
Hi, I made a remake of Moonjelly Mod! Thanks, Zaljerem!
DrJMcB 27. aug. 2023 kl. 19:16 
Thank the original mod author and the updater. One of my friends/viewers gets really upset if I don't name a moonjelly after him
Zaljerem  [ophavsmand] 17. aug. 2023 kl. 17:56 
Thank you for the original mod, and being ok with me updating it! If at any time you want it removed or want to pick it back up, let me know.
Benji 17. aug. 2023 kl. 17:53 
Hey! Thank you so much for keeping this up to date for me! I'm actually really proud of this mod and I'm glad someone cared enough to continue it (and that people still want to play with my jelly babies).
If I ever get back into rimworld modding I would like to fix it up myself but i aint promising anything (I've forgotten how everything works!!). Once again, thank you :))
Axiluvia 8. juli 2023 kl. 15:13 
Good for you! Some of us don't *want* the Biotech DLC, and trying to find races that don't need it is just going to get harder, it's nice to see some that just need another mod.
Zaljerem  [ophavsmand] 22. maj 2023 kl. 16:49 
Xenotypes and genes are blacklisted.
thegelbox 22. maj 2023 kl. 16:44 
how does this work with biotech?
Zaljerem  [ophavsmand] 12. maj 2023 kl. 13:27 
Here's someone who seems to be interested in doing these type of conversions: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2974298719
Seberus 12. maj 2023 kl. 13:07 
Excellent statement my friend, now all we need is for someone who has an idea of ​​how to do it to do it... xD
Zaljerem  [ophavsmand] 12. maj 2023 kl. 12:58 
If someone wants to convert this to a Biotech gene-based "race", have at it. I've done my part, continued the mod as it stood. I welcome anyone to take it that next step. I probably won't be doing it.
Seberus 12. maj 2023 kl. 12:49 
I really like this race. What I don't like is that it doesn't align with the xenotype system and the humanoid alien races mod is necessary, the truth is that this mod combines everything...
Zaljerem  [ophavsmand] 12. maj 2023 kl. 12:27 
You need to run Community Framework for the Regen.
Seberus 12. maj 2023 kl. 12:21 
in the original mod they regenerated the lost parts
Felios 22. mar. 2023 kl. 14:25 
It would be so cool if this could somehow be implemented using Biotech genes instead of HAR
Toastkoro 15. feb. 2023 kl. 5:58 
BASED
Kihtan 26. jan. 2023 kl. 10:40 
Whatever it was i fixed it by going into creator mode and giving the jelly the regeneration stat manualy.
Kihtan 25. jan. 2023 kl. 13:57 
Are there limits to moon jellies regeneration? I got 4 of them in my colony and i noticed that one of them is missing the "moonjellie regeneration" status in it's health tab? I have the community framework mod.
Zaljerem  [ophavsmand] 12. jan. 2023 kl. 9:27 
My pleasure, glad to hear all is as expected. Let me know if you see further issues or have other suggestions.
Kihtan 12. jan. 2023 kl. 8:22 
Today it finally changed to 18. Don't know why but it changed only today. Thanks for the update again.
Kihtan 10. jan. 2023 kl. 13:25 
It is still base 10 for me. Probably because of ongoing game with jelly colonists. Oh well, thanks anyways. Have a reward for continuing the essential mods in the first place.
Zaljerem  [ophavsmand] 10. jan. 2023 kl. 11:00 
I set it to 25 base, affected by their 0.70 body size. If their Manipulation is below 100% that will also affect it.
Kihtan 10. jan. 2023 kl. 10:39 
Did the carrying capacity increase for anybody else? I already reinstalled the mod and they still carry 7 max. Maybe juts my jellies are lazy bastards? Anybody?
Zaljerem  [ophavsmand] 10. jan. 2023 kl. 7:29 
Thanks, I'm glad to continue a good mod. All props to the original author.

Updated: increased moonjelly carrying capacity (for real this time ... should be slightly above 10 now once body size is considered).
BiBiska12 10. jan. 2023 kl. 3:28 
and yes, i didnt lied. take my steam award <3<3<3<3<3
BiBiska12 10. jan. 2023 kl. 3:25 
i love you dude! you are hero!!
Zaljerem  [ophavsmand] 9. jan. 2023 kl. 11:16 
Thanks, I'll increase it further.
Kihtan 9. jan. 2023 kl. 11:00 
Just checked in game. Moonjellies still pick up only 7 of a thing. In pawn description it says that base carying capacity is 10 but after 0.70 body size considiration the final value is 7.
Kihtan 9. jan. 2023 kl. 6:26 
Thank you!
Zaljerem  [ophavsmand] 9. jan. 2023 kl. 6:22 
Thanks for the report, I've pushed an update to increased moonjelly carrying capacity.
Kihtan 9. jan. 2023 kl. 4:05 
Hi, just a little thing i noticed. The jellies can pick up only 7 of a thing. This meens they can`t reload their own smope pop belts. Is it possible to increase their carrying capacity to 10 of a thing just for that?
Salvador3031 23. dec. 2022 kl. 11:34 
There is nothing morally wrong about medical priority 1.
toradrow777 19. dec. 2022 kl. 15:03 
Since someone's gonna ask this, the Quartzians, and (if and when you ever get around to it) the Folia, I might as well go ahead and get it over with: Is it CE compatible?
たぁぼう 18. dec. 2022 kl. 21:55 
I really loved this tribe and am happy to be able to play in 1.4 as well. I didn't have the skills to handle it, so thank you for accommodating me. And thank you to the original mod makers for creating this wonderful tribe.
SnoSnow 18. dec. 2022 kl. 11:34 
YAYYY TYTYTYYTY
chill 18. dec. 2022 kl. 8:11 
yeeeah, oh my GOD
Seanggag 18. dec. 2022 kl. 6:55 
Good