安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






SOFT LOCK AT THE FIRST PART OF THE MAP!!!
Everyone should know this by now.
However, it existed since the first Left 4 Dead.
We simply ported it before Valve and their so-called wannabe L4D2 TLS developers.
It's extra people because, of course, of modified dedicated servers.
I remember being an admin, so I was able to use commands to remove the HUD.
Being with extra actual humans, it made it fun to have them pose randomly.
After 15 years, I feel such changes to the game should be obvious by now.
Should only require checking the logic entities and fixing it so the ladder entities are enabled/spawned when the path blocker entities are. Simple human error from tired eyes
Thanks for your support!
The original author has most likely possibly moved on from this project.
I'm one of the last, if not the last, person left behind (same as "Cold Case").
However, we still have someone who could possibly fix this up.
Considering this is a marathon mashup style, it's definitely in their favor.
Anyway, that being said, any negative comments will be removed.
Please only offer constructive criticism and feedback to help us improve.
Should also be noted this was originally experimental and learning experience.