安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Endgame was fucking hilarious, and I was genuinely expecting a Michael Bay credits lol.
{連結已移除}https://discord.gg/ra8X8cHF
If this link fails, check my profile!
Legendary- coop- off host for increased input latency, eye patch skull on.
Ladies and gentlemen, no other Halo 1 player is doing it like this.
Insane 10/10 mod.
I honestly think you can do a lot of cool stuff with the new digsite tags in your mod tbh!!!
In addition, the voice files across the board could use a huge volume boost to combat them sharing the audio settings with the "effects" slider. It makes hearing anything during battles significantly harder no matter what you set it to. I imagine it's a problem that came from moving from CE to MCC because a few other similar ported projects share this issue.
My only real critique is that the puzzles that involving finding a number of switches can get a little tedious after a while. A possible fix to that I can see is having way-points show up after a few minutes.
It's an amazing mod! I'd definitely suggest it!