The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
62 kommentarer
幻想乡第一自由人比那 17. sep. kl. 7:58 
game crashed with this mod,plz fix.
42 12. sep. kl. 7:52 
崩溃
xSnowwx 11. sep. kl. 3:32 
The game has been crashing since the new update with this mod
NoOneElse 8. maj kl. 12:09 
hey there's a conflict with Fiend Folio

the item Risk's Reward who is suppose to give you a better quality item that it absorbs doesn't do that with this mod enable

if i use Risk's Reward on The Halo it is suppose to give me an Tier 4 item but instead it gives you a random Item with random quality, This can be fixed or it's not possible? i mean i with this mod and Fiend Folio alone and im sure this one is the problem
feacvtpar 23. nov. 2024 kl. 22:53 
Thanks
Cuerzor  [ophavsmand] 23. nov. 2024 kl. 19:32 
@feacvtpar This mod and that both uses a same callback, but this callback will be interrupted by the first one. That mod runs the callback later so it does not work. This cannot be resolved due to this is a vanilla issue.
feacvtpar 23. nov. 2024 kl. 2:56 
Why this mod conflict with "First Floor is Always XL"?
TAO_EAST 14. nov. 2024 kl. 7:44 
更新之后新开档和rewind都会报错,且会导致good trip和星象房显示之类的mod失效
Cuerzor  [ophavsmand] 5. nov. 2024 kl. 4:14 
@悟克拉 更新忏悔龙
OucalGarlin 5. nov. 2024 kl. 3:14 
Curelib报红字,但是玩下来没察觉有什么问题,请问是正常现象吗(单开Curelib和忏悔龙也会报红字)
"MC_POST_NEW_ROOM" from "CureLib" failed: ...ebirth/mods/!curelib_2900345009/curelib/class/stages.lua:24: attempt to call a nil value (method 'GetDimension')
Stack Traceback:
...!curelib_2900345009/curelib/class/stages.lua:24: in function 'GetDimension'
...!curelib_2900345009/curelib/class/stages.lua:368: in function 'GetCurrentRoomBossConfig'
...!curelib_2900345009/curelib/class/stages.lua:532: in function at line 531
Cuerzor  [ophavsmand] 26. aug. 2024 kl. 23:46 
@七秒钟的记忆 是不是MOD冲突了,控制台有红字报错吗
香脆鼠片 26. aug. 2024 kl. 11:15 
开了这个mod所有人物都动不了
贫穷神·依神紫苑 26. juli 2024 kl. 0:27 
最近是在给mod做修改吗?
*Armelia*叹月之兽 23. juli 2024 kl. 18:59 
非常感谢你的帮助,很抱歉打扰了:fluffystore_purin1:。事实上我只安装了四个人物mod,检查后发现是显示星象房概率和colored stat icons的功能发生了冲突,导致了大量的刷屏。
并且之后我额外加上了邪魔典纸试了一下,复现了堆栈溢出的问题。
Cuerzor  [ophavsmand] 23. juli 2024 kl. 10:18 
@*Armelia*叹月之兽 另外这并非repentogon才会有的问题,原本就有,只不过你看不到游戏日志,在日志文件里他照样也会刷屏
Cuerzor  [ophavsmand] 23. juli 2024 kl. 10:11 
@*Armelia*叹月之兽 这是以撒的渲染问题,我们很难解决
原因大概是游戏内同时开启的MOD拥有的shader超过了以撒渲染支持的上限,就会一直报错
CuerLib和东方MOD一共添加了4个shader,之前也有人问我是怎么回事,最好的解决方案就是不要开太多大型MOD,我没法解决
*Armelia*叹月之兽 23. juli 2024 kl. 7:37 
REPENTOGON-Git上对同样Issue的回复:
I'm hesitant to call this a bug so much as one of many things that could go wrong interrupting a non-interruptable rendering state.

While this would silence the error, it would not solve the underlying issue. Due to the way the render system works, interrupting a non interruptible rendering state will keep adding render states to the stack. This will leak memory (which is already scarce in Isaac), eventually leading to a crash.

A proper fix would be to prevent other transitions from playing while this one is active (which would be difficult)
*Armelia*叹月之兽 23. juli 2024 kl. 7:37 
你好,在使用REPENTOGON-API的时候控制台会一直刷屏
[ASSERT] - PushRenderTarget: stack overflow!
REPENTOGON-API的说明文档显示是RoomTransitionAnim.PIXELATION函数所导致的
原文:
Note that if you use (2), you must not interrupt the effect (e.g. with another room transition or room change) once it starts playing. Otherwise, after around 11 interuptions, the "log.txt" will start to become spammed with "[ASSERT] - PushRenderTarget: stack overflow!". This is because internally, the game uses a finite buffer to store information about the effect, and if it is interrupted, the buffer will never be cleared.RoomTransitionAnim.PIXELATION

经过检索后,似乎是CureLib所导致的,移除Touhou本体和前置后不再报错,请问有无办法对此问题进行修复。
reverie_2538556220\scripts\pickups\reverie_music_box.lua中Game():StartRoomTransition (-3, Direction.NO_DIRECTION, RoomTransitionAnim.PIXELATION, player)
Jasonwqq 20. juli 2024 kl. 6:22 
我有Repentogon;感谢你测试这个,不过我也不知道如何去触发这个bug
Cuerzor  [ophavsmand] 20. juli 2024 kl. 4:18 
@Jasonwqq 我开你这俩MOD测试了一下,不停受伤还是没有触发你的这个问题
Cuerzor  [ophavsmand] 20. juli 2024 kl. 4:15 
@Jasonwqq 有repentogon吗?
Jasonwqq 20. juli 2024 kl. 2:34 
经测试,关闭了Heaven's Call 和 Repentence Plus 之后就没出现过了
Jasonwqq 20. juli 2024 kl. 2:03 
不,我没有夜雀之歌,我测试的的开局之后开debug 3然后受伤了几次然后下了层又受伤就看的有这个在log里了,甚至没拿道具,除了初始;应该是最新的,因为有那些怪怪水族馆的鱼和海龟在里面
Cuerzor  [ophavsmand] 19. juli 2024 kl. 23:11 
@Jasonwqq 你在有夜雀之歌的时候用什么伤害打了怪物吗?我反正没测试出来,也有可能是你的版本不是最新的?
Jasonwqq 19. juli 2024 kl. 21:50 
经测试,关闭FF之后也有这个问题
[INFO] - Lua Debug: Error in "CUERLIB_CLC_PRE_ENTITY_TAKE_DMG" call from "Reverie": C stack overflow
Stack Traceback:
in method oldIndex
resources/scripts/main.lua:208: in function 'index'
...ds/!cuerlib_2900345009/cuerlib/class/helpers/players.lua:38 : in function 'for iterator'
...verie_2538556220/scripts/items/th8/song_of_nightbird.lua:69: in function at line 56
Jasonwqq 19. juli 2024 kl. 20:03 
和Fiend Folio有些兼容性问题:
[INFO] - Lua Debug: Error in "CUERLIB_CLC_PRE_ENTITY_TAKE_DMG" call from "Reverie": C stack overflow
Stack Traceback:
in method oldIndex
resources/scripts/main.lua:208: in function 'oldIndex'
...063440/ffscripts/customhealthapi/reimpl/apioverrides.lua:66: in function 'index'
...ds/!cuerlib_2900345009/cuerlib/class/helpers/players.lua:38 : in function 'for iterator'
...verie_2538556220/scripts/items/th8/song_of_nightbird.lua:69: in function at line 56
Cuerzor  [ophavsmand] 11. juli 2024 kl. 21:26 
@爱的华容道 我也有这个问题,但我找不到好的方法解决,这个要优化有点难
爱的华容道 11. juli 2024 kl. 9:16 
金币生成到上限也稳60帧,所以子弹多卡是我的问题?
爱的华容道 11. juli 2024 kl. 9:12 
其他所有mod全关同样狗身寄生虫9个双子宝满攻速,不开东方稳55+开了就只有30帧左右.
撒批都来忏悔 11. juli 2024 kl. 3:48 
嗯,那可能是和其他mod不兼容,有时间我测一下
Cuerzor  [ophavsmand] 11. juli 2024 kl. 3:35 
@🅿️🅰️📈📈🌱 我生成金币到上限也不卡啊,60帧
撒批都来忏悔 11. juli 2024 kl. 2:27 
没有道具,我测试了单纯卖血金币多就会卡:reonion:
Cuerzor  [ophavsmand] 11. juli 2024 kl. 2:22 
房间中道具过多而产生的卡顿问题已被修复
撒批都来忏悔 11. juli 2024 kl. 1:35 
而且看资源管理器cpu内存这些都是正常的,但是就是卡,刷的狠一点能掉到只有20帧
撒批都来忏悔 11. juli 2024 kl. 1:33 
开了repentogon
撒批都来忏悔 11. juli 2024 kl. 1:32 
根据我的简单测试,只要地上金币一多就会严重掉帧(只刷金币),关了就好了
爱的华容道 9. juli 2024 kl. 2:09 
只开东方跟这个mod也会卡不知道为什么?
不来方とあ 6. juli 2024 kl. 16:50 
同上面,安装之后游戏非常卡,是和其他mod冲突了?
c 2. juli 2024 kl. 4:22 
安装前置mod之后导致游戏卡顿:winter2019angrysnowman:
帧数下降大概10-20帧 不知道为什么
zrjz 25. dec. 2023 kl. 11:01 
和去除主动道具动画的mod不兼容(
Cuerzor  [ophavsmand] 6. okt. 2023 kl. 2:22 
@skull nope, it's just a lib for mods
Skull 5. okt. 2023 kl. 23:26 
so this is necessary to use reverie touhou combinations?
Cuerzor  [ophavsmand] 5. okt. 2023 kl. 23:15 
@skull sure
Skull 5. okt. 2023 kl. 22:24 
Is this necessary for using reverie touhou combinations?
Cuerzor  [ophavsmand] 18. aug. 2023 kl. 6:54 
@💿💿💿 Any error outputs in console?
Jotos de Risa 18. aug. 2023 kl. 4:46 
There is a bug when I activate the mod does not work my mod of external descriptions I do not know why pls fix this
Evgast 13. juni 2023 kl. 7:43 
Apparently doesnt let you to interact with fiend folios custom bags and card pack (essentialy another custom bag)
Cuerzor  [ophavsmand] 1. juni 2023 kl. 16:16 
@金木研 看起来像是启示录的问题
金木研 31. maj 2023 kl. 6:44 
[INFO] - Lua Debug: [Samael] Resetting data for new run.
[INFO] - Lua Debug: [Samael] Running pre-save callbacks...
[INFO] - Lua Debug: [Samael.HiddenItemManager]: Saving wisp index of size: 0
[INFO] - Lua Debug: [Samael] Saving...
[INFO] - Lua Debug: [Samael] Save completed.
[INFO] - Lua Debug: [Samael] MC_POST_PLAYER_INIT Initialization completed.
[INFO] - Lua Debug: [REVEL] Resetting run save data @0
[INFO] - Lua stack trace:
[INFO] - [C](-1): GetGridCollisionAtPos
[INFO] - ...0387531/lua/revelcommon/core/airmovement/zpos_player.lua(104): Function
[INFO] - resources/scripts/main.lua(73): RunCallbackWithParam
[INFO] - ...80387531/lua/revelcommon/core/airmovement/zpos_logic.lua(263): UpdateEntity
[INFO] - ...80387531/lua/revelcommon/core/airmovement/zpos_logic.lua(307): Function
[INFO] - resources/scripts/main.lua(73): ?
[INFO] - Caught exception, writing minidump...
Cuerzor  [ophavsmand] 30. maj 2023 kl. 6:09 
@金木研 试试以同样的方式触发一次闪退,然后找到“文档/My Games\Binding of Isaac Repentance/log.txt”这个文件,把最后10-15行复制发我