Project Zomboid

Project Zomboid

ShoesSpeed
69 comentarios
Loccatpowersdog 1 AGO a las 7:06 
Would this work with B42 at all? Are the stats still shown but still not effecting run-speed?
tonyzur 2 MAY 2024 a las 1:16 
only shoes, really wish this was extended to all clothing
[COS] CrazyLasagna 27 FEB 2024 a las 11:17 
Does this only work with shoes or does it take in speed modifiers for all clothing items?
Idiot 31 DIC 2023 a las 1:43 
If you are stuck on a corner when going up stairs, there is a bug where the tile falls to the floor.
This happens with a low probability
pynoTTV 30 OCT 2023 a las 13:47 
thanks <3. U know if there is something fot the clothes to?
Rollbbang 9 SEP 2023 a las 1:34 
Very good mode.
I've never expected that I could run such a speed with some special Shoes.
Matchutchuc 4 JUL 2023 a las 6:23 
Hello Tchernobill, thanks for the excellent mods. Do you plan on expanding upon this mod with making clothes that affect runspeed also work?
Daevinski 4 MAY 2023 a las 5:53 
Oh, okay... I'm going to give a new try. Thanks.
Tchernobill  [autor] 4 MAY 2023 a las 5:50 
@Daevinski I am talking about the curent version. I am also talking about Speed Framework . Shoes Speed is based on Speed Framework.
Daevinski 4 MAY 2023 a las 5:04 
If you're talking about the current version, is still the one with that weird sitting bug. I thought you're talking about a new version with this fix and maybe others related to TA.
Tchernobill  [autor] 4 MAY 2023 a las 4:58 
@Daevinski yes, it is ready, and released. just use it.
Daevinski 4 MAY 2023 a las 4:55 
Your last comment about compatibility with True Actions. You said "you have now", so I was under the impression the updated was ready or close to be ready.
Tchernobill  [autor] 4 MAY 2023 a las 4:53 
@Daevinski What makes you ask that ? I do not understand you.
Daevinski 4 MAY 2023 a las 4:44 
Update 1.2 is ready to be released or still need a couple of days or maybe weeks?
Tchernobill  [autor] 3 MAY 2023 a las 23:20 
With Speed Framework update 1.2, you have now compatibility with True Actions
Mir0ki [TH] 26 ABR 2023 a las 3:20 
I seem to have this mod works fine with True Actions mod, but there seems to be a bug where rarely, instead of moving faster with speed increasing shoes, you move slower instead, etc. you move at 70% rate instead of 130% because you wear 1.3x RunSpeedModifier shoes. This seems to happen after doing some action but it's random and can be fixed by triggering a true action emote again. Do you mind looking into this bug?
Tchernobill  [autor] 25 ABR 2023 a las 12:14 
Ok, I'll see what I can do.
Meanwhile it should be compatible if you remove your shoes before sitting ;)
I guess I mistakingly increase movement to the player when True mods are just applying their offset.
Daevinski 25 ABR 2023 a las 12:02 
I can confirm incompatibility with True Actions, as already reported by @TrefanSVK (next page). Hope you have the time to find a way to make both mods compatible.
Mir0ki [TH] 19 ABR 2023 a las 7:00 
@Tchernobill I see, thank for the answer. I'll look into it.
Tchernobill  [autor] 19 ABR 2023 a las 6:52 
@Mir0ki [TH] you could to it using Speed Framework Mod but in its current state, it would be incompatible with any other speed mod (e.g. it would be incompatible with Shoes Speed).
Mir0ki [TH] 19 ABR 2023 a las 4:49 
@Tchernobill I have a character costume mod that increases moving speed but it is on the shoes slot, and I have a plan to move it to a different slot. So I wonder if it was possible to account the RunSpeedModifier from all the items you currently have?, not just shoes (Ring of speed sounds like a cool mod concept tho.)
Tchernobill  [autor] 19 ABR 2023 a las 3:39 
@UncleLukeNukem if the modder has set the Associated modifier, yes. if not they will all be 1.0 (vanilla) speed.

@Mir0ki [TH] for now, no. Bags speed modifier works, but this is vanilla so unrelated to this mod. Do you want to wear a ring of speed that you found in your last dungeon ? :steammocking: No kidding, what do you have in mind ?
UncleLukeNukem 28 MAR 2023 a las 16:27 
Will this work for the more shoes mod that adds in 3d shoe models?
Mir0ki [TH] 18 MAR 2023 a las 8:03 
Hi, is it possible for this mod to account for items which are not shoes but still change RunSpeedModifier?, possibly as an optional settings would be much appreciate.
Non-Binary Girl Deer Bunny 14 MAR 2023 a las 10:48 
Hi
Glytch3r 13 FEB 2023 a las 6:58 
Hi im a fellow modder
I have some question would you consider if we discuss it on discord
Glytch3r#2892
Thank you
maceleet 2 FEB 2023 a las 6:51 
Hi, I would like to know how to change the speed values ​​​​individually for each one?
Imagine Wagons 31 ENE 2023 a las 21:34 
Hi, I'm representing a larger server and was wondering if we could please put your mod in a mod pack for our server. This is specifically for our own manageability, reduced workshop update restarts, version control, and server longevity between wipes. The modpack would be private and all recognition of the mods inside will be given to the owners of those mods. We appreciate any leeway you can give us on this, so we can provide our players with the best experience.
TrefanSVK 22 ENE 2023 a las 2:31 
There seems to be an incompatibility with "True Actions. Act 1 & 2 - Sitting & Lying" mod.
With this mod active, it makes the character sit offcenter most of the time (sitting in air).
Tested by enabling just True Actions and this.
Really good idea and a mod othewise. Thank you.
Tchernobill  [autor] 30 DIC 2022 a las 6:48 
@BargainSale thanx for report
BargainSale 28 DIC 2022 a las 10:21 
I've had an issue twice now where I run, sprint and aiming really slow while walking normally. I play with the walking modifier disabled and use 10% slower walking speed from slower sprinters.
Both times happened at random. Can't pinpoint what caused it
Tchernobill  [autor] 16 DIC 2022 a las 16:01 
@Tahatan 777 can you ensure you have the last verion of the mod ? (1.5)
Tahatan 777 16 DIC 2022 a las 15:54 
Update broke the modifier speeds from working. Was workin' flawlessly before that!
Tchernobill  [autor] 16 DIC 2022 a las 7:35 
version 1.5
modifies the zombie detection to work out of debug mode.

This was the cause for all errors.
I've been lazy and did not test out of debug mode before releasing v1.3.
Thanx to every error reporter.
Nami 16 DIC 2022 a las 7:20 
Please revert to previous version! This one no longer works, but the last version was amazing.
Poltergeist 16 DIC 2022 a las 0:54 
Same, error when I have Rain Boots equipped. Stops when I have no shoes.
Rhizo 16 DIC 2022 a las 0:35 
The mod was working great up until a day ago. Now none of the shoes are doing what the mod is intended to make it do. Roll back?
Mana 16 DIC 2022 a las 0:22 
Whatever updated broke the actual shoe speed modifier from taking effect.
Mana 16 DIC 2022 a las 0:13 
It stopped working after recent update.
exclude2000 15 DIC 2022 a las 23:24 
after recent update, infinite error log.
Fookin Diablo 15 DIC 2022 a las 19:34 
Game worked fine this morning, just got on now and nonstop get these errors.

function: getField -- file: ShoesSpeed.lua line # 114 | MOD: ShoesSpeed
function: getPlayer_closestZombie -- file: ShoesSpeed.lua line # 127 | MOD: ShoesSpeed
function: isShoesSpeedActive -- file: ShoesSpeed.lua line # 93 | MOD: ShoesSpeed
function: OnPlayerUpdate -- file: ShoesSpeed.lua line # 33 | MOD: ShoesSpeed.
[15-12-22 22:29:56.933] ERROR: General , 1671161396933> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getName of non-table: private java.lang.String zombie.characters.IsoPlayer.attackType at KahluaThread.tableget line:1689..
[15-12-22 22:29:56.933] ERROR: General , 1671161396933> DebugLogStream.printException> Stack trace:.
[15-12-22 22:29:56.935] LOG : General , 1671161396935> -----------------------------------------
STACK TRACE
Tchernobill  [autor] 15 DIC 2022 a las 8:21 
version 1.3
corrects Walk To speed.
corrects zombie bump lock. (this means you'll have as much chance to die as vanilla)
Please take 10s of mourning for the many (many many) characters bitten to death during the test sessions.
Tchernobill  [autor] 14 DIC 2022 a las 8:34 
@Maru Whilby Until I find a proper correction, you can deactivate the speed boost while walking from sandbox options and it removes the bug. (but also the speed while walking).
Maru Whilby 13 DIC 2022 a las 16:11 
They were wearing sneakers, I believe. It was just a random character I made to test it out, and they were a fitness instructor, so sneakers are most likely.
Tchernobill  [autor] 13 DIC 2022 a las 15:54 
@Maru Whilby awesome thx
Tchernobill  [autor] 13 DIC 2022 a las 15:40 
@Neznajka (for the walk to) & Maru Whilby (for the Z) what shoes is your character wearing at the moment of the bug?
Maru Whilby 13 DIC 2022 a las 15:27 
To help clarify, I got some video of it.

Without the mod, my character is able to run through hordes with little trouble. https://imgur.com/2b5Nrm7

With the mod, my character gets stuck on zombies until they trip or die.
https://imgur.com/IOznHlc
Maru Whilby 13 DIC 2022 a las 15:09 
While the right click "Walk To" speed bug has already been reported, there is another that seems to be coming from this mod. When running into zombies, the player is frozen in place for a split second, which causes them to keep running into the same zombie over and over again until they either trip or get killed by the horde. This only seems to happen when there are multiple zombies present, I can run through one just fine.
Poltergeist 13 DIC 2022 a las 14:56 
I think it happened with both mod and vanilla timed actions.
Poltergeist 13 DIC 2022 a las 14:54 
I mean that there is a noticeable speed difference when I use the automoveto timed action compared with regular walk.

Straf combined with speed bump will grind me nimble xp in no time :)