RimWorld

RimWorld

Better Children Skill Learning
64 kommentarer
Triel 22. nov. kl. 17:53 
Cant get it to overrride vanilla skills expanded settings. Sad.
Salep 21. nov. kl. 23:16 
hi just wanna make sure of something.

if I change learning Multipler to 2
is it 2x of default vanilla 0.35 value = 0.70x learn
or is it set to flat 2x learn
Delgore 12. sep. kl. 3:05 
wao great! Children are so unrewarding in vanilla i use them in my bloodfarm (and because mood stystem is, well, so laughable). Finaly worth the effort? Thanks! :)
RedMattis  [ophavsmand] 7. sep. kl. 11:42 
@恰似宛然一笑生花
Thanks! I'm glad you like it.

Good luck with the translations! :)
恰似宛然一笑生花 5. sep. kl. 23:15 
Hello RedMattis , that's an interesting mod. So I created a mod "Better Children Skill Learning_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
RedMattis  [ophavsmand] 24. aug. kl. 6:28 
@RiKShaw
In vanilla you can often end up with just a pick of "Depressive, Teetotaller, Pyromaniac, Chemical Fascination" even with max-tier growth, which is quite hard to pull off itself.

A kid with 3 shooting and double-passion is still easily outperformed by a random no-passion baseliner with 11 skill and Tough, especially if you throw a +8 skill on the baseliner.

Meanwhile kids easily get eaten by the wildlife, or have a mechanoid base spawn on them when they are skygazing.

Also pregnant pawns are terrible, and mothers can die in childbirth if you're unlucky.

They aren't _bad_ in vanilla, but they are a huge risk for relatively little reward compared to focusing your colonists time on stuff like Research/Crafting, Biotech, Mechanoids, Anomaly content, etc.

Imo. of course.
RiKShaw 23. aug. kl. 8:40 
In the description about children needing to be more competitive, I've found the game to be the opposite. Random pawns from raids, etc are often laden with conflicting and just terrible traits/passions. Like having a shooting inspiration on someone incapable of violence, or a wimp with a melee passion. Or just a bad trait that's going to be a pain.

On the other hand, yes children take more effort but you're going to get someone who not only is guaranteed to get along with at least 2 of your pawns, they're going to have more passions than a random pawn and they're going to have curated traits and passions, even if you aren't picking the best option each time.

Now, this would heavily be influenced by mods I have to increase trait slots and add new traits, because I think the majority of them are negative, but I think the point still stands.
RedMattis  [ophavsmand] 24. juli kl. 22:53 
Yes, it works with 1.6

You can see compatible versions on the side-bar (1.4, 1.5, 1.6 in this case)
Fishy the Medic 24. juli kl. 22:15 
Is there 1.6 support?
Tae 18. apr. kl. 1:59 
Okay, thank you for responding. Trying to rule out mods without doing the half n half method if i can lol
RedMattis  [ophavsmand] 17. apr. kl. 7:35 
@Tae
It touches growth/learning and nothing else.

@Egalexandr
The problem is that some of those genes (ones written by me for Vanilla Expanded and Big & Small included) do modify growth point accumulation which will result in more growth than intended.

Growth does adapt to the aging setting of your game. If you want aging genes there ones ones available which do so in either "Vanilla Races Expanded - Pigskins" or "Big and Small Genes". :)
Tae 16. apr. kl. 20:01 
Does this mod cause babies to no longer be able to eat? I'm having an issue where the food bar will not go up on babies only and if I don't cheat it up the feeder and the baby get stuck in an endless loop. Could that have anything to do with this mod or no?
Egalexandr 5. jan. kl. 6:27 
some mods provide fast growth genes, so that means very limited options when growth moment happens, kids while growing fast can't be good as generated adult pawns (meaning passions count). So as I understood, "Growth from learning multiplier" is exact thing to increase. But well... it could be great if the multiplier relys on pawn's aging speed like

default_learning_growth*aging_speed/default_kid_aging_speed*this_mod_learning_multiplier=growth_from_learning
Kokorocodon 2. nov. 2024 kl. 1:48 
thank god for this mod
CrazyNerdArtist 7. okt. 2024 kl. 2:27 
@RedMattis awesome, thanks!
RedMattis  [ophavsmand] 7. okt. 2024 kl. 0:25 
@CrazyNerdArtis
Yes
CrazyNerdArtist 6. okt. 2024 kl. 23:40 
Hi! Great mod, is it safe to add mid-save?
RedMattis  [ophavsmand] 1. okt. 2024 kl. 8:58 
@Ran
I think most of the vanilla non-backer child backstories usually give something like 2-8 points. Quite often they come bundled with penalties or "Incapable of X"

If your goal is to have the kids simply develop more skills you can do so by increasing the child-skill-learning multiplier.

If you max out their growth/learning stat they should have 9 passions to distribute wherever it seems useful.

Modifying/buffing the growth moments themselves would be a bit out of scope for this mod in particular though.
Ran 1. okt. 2024 kl. 8:37 
Any chance to have a mod that allows children to ear a backstory trait or more passions? Even with faster skill learning I feel like children lag behind randoms who often have more passions and benefit from backstory.
Gerewoatle 16. sep. 2024 kl. 1:48 
@Z03 - Use "[FSF] Simple Education".
Z03 16. sep. 2024 kl. 1:40 
can u pls make a mod that allows learning skills via desk? like a simplified school system?? i rlly want it 😭
RedMattis  [ophavsmand] 11. maj 2024 kl. 8:16 
@Alchemyst
Fixed. Though I think anything-children requires Biotech. Unless the old children-mods from pre 1.4 are still around, I guess. :)

@Arky
Yeah, I could have made that a bit clearer. I might come back to clean it up later.
Alchemyst 10. maj 2024 kl. 3:41 
You should precise that this mod needs Biotech DLC
Arky 17. feb. 2024 kl. 19:49 
You should clarify somewhere that by setting the no passion multiplier at 2.86 it actually multiplies the 0.35 and then turns into 1. I think it would be better to just accept 1 as an input in the settings and multiply whatever number we put there by 2.86 under the hood. I would be clear that if we put 4 in no passion and 8 passion that passionate child learn twice as fast than no passionate ones.
Arky 15. feb. 2024 kl. 14:35 
This makes a looot of sense. The same then applies to skills.
The Blind One 14. feb. 2024 kl. 23:26 
@Arky

Yes

The reason this mod allows you to edit it is because the game balance becomes a bit wonky when time is sped up. If your child gets into the hospital and misses a critical learning day then the faster you have sped up growth the more severe the penalty is. That's why this mod has a bonus growth multiplier to it so that you have a bigger buffer.
Arky 14. feb. 2024 kl. 19:15 
Vanilla already scales growth learning with child aging speed. Or am I wrong?
hottt3 3. nov. 2023 kl. 15:04 
Thanks for the mod! Would be great to have the option to reset the numbers to their defaults in the options menu. By the way, what are the default settings?
bagelhe 17. okt. 2023 kl. 3:12 
what would you recommend the settings with 10x growth speed?
Brother Santodes 8. okt. 2023 kl. 11:27 
this is only about growth leaning!

it is possible to maybe change the starting learning factor to 100%.
the first growing moment is the only one i have trouble with even at 100x aging and that should be the simple reason.
The Blind One 7. aug. 2023 kl. 13:20 
Any chance you'll add options or another mod for the tiered progression system?

I really dislike how all the growth benefits are stacked at the end of the tier system. A slightly more smoother rewards system that isn't so harsh on the starting tiers is in my opinion much appreciated as well as perhaps allowing a pawn to get >3 passions per growth moment if perfectly raised.

Though if I understand correctly does the growth from learning multiply the growth score? So if I set it to 2 that would mean that a kid with an average learning score of 50% would effectively get the full growth score as if he was on 100%? Seems neat if so.
Vingy 25. juli 2023 kl. 14:56 
@RedMattis Thanks for a quick fix!
RedMattis  [ophavsmand] 25. juli 2023 kl. 0:02 
@Vingy
Thanks. I've fixed the issue now. :)
Vingy 24. juli 2023 kl. 19:48 
@RedMattis your GrowthPointPerDayAtLearningLevel_Patch is definitely bugged, you have the function as PostFix instead of Postfix. I changed this locally and the growth now multiplies and displays correctly
RedMattis  [ophavsmand] 5. apr. 2023 kl. 8:46 
@Sotetsu

I don't think I touch on the daily cap. Right now I'm a bit busy with other stuff, but I'll make a note to add an option for that when I get back to Rimworld modding. :)
Sotetsu 4. apr. 2023 kl. 8:52 
@RedMattis Thank you! Just for clarification, my colony's children always have their Learning at 90% or higher. It's the growth tier points per day (which is currently at about +0.72/day) that I would like to increase. Does this mod's "Growth from Learning Multiplier" affect the rate at which Learning is earned, or the rate at which Growth Tier points are earned?
RedMattis  [ophavsmand] 4. apr. 2023 kl. 4:54 
@Sotetsu

Yeah, that should work.

Increasing the Growth multiplier will make it easier for them to have "perfect" days, which should make it easier to hit the Growth Tier Levels.

Set the No-Passion & Passion multipliers to 1 (normal speed) and "Growth" to 1.5 or however much faster you'd like growth to increase.
Sotetsu 2. apr. 2023 kl. 10:19 
I think this is the mod I'm looking for, but I'm a little confused. My issue with Vanilla settings is that when I set Child Aging Rate to 100%, it is much much harder (impossible?) to max out Growth Tier levels for each Growth Moment. Can this mod help Growth Tier fill faster? I don't want my kids to gain actual skills faster.
RedMattis  [ophavsmand] 11. mar. 2023 kl. 3:19 
@Sumatris
It was awhile since I looked at the code for growth (and this mod), but if there was a daily cap it might just be that they reach it faster. I honestly don't recall the mechanics. It could of course also not be working for whatever reason. Vanilla changes, mod conflicts, or whatever. :)
Sumatris 11. mar. 2023 kl. 3:08 
Thanks for the explanation. Sadly, it still doesn't work for me. My kids gain a maximum of 3 growth points per day regardless of the setting. But the skill learning seems to work at least, that's more important anyway. Thanks for making the mod, and have a nice one! :-)
RedMattis  [ophavsmand] 11. mar. 2023 kl. 3:02 
@Sumatris
It doesn't show in the UI since it just injects the multiplier whenever growth would increase.

It is the same deal with the skills, where (by the default settings) the no-passion skills for children grow at a rate of x1.0, but the UI still shows x0.35.
Sumatris 11. mar. 2023 kl. 2:47 
How exactly is the Growth setting supposed to work? I've set it to various values between 1.5 and 5, but it doesn't seem to make any difference, the maximum growth per day remains at 3 points at 100 learning. Am I doing something wrong?
hottt3 14. feb. 2023 kl. 12:43 
Thanks for the mod! Could you please add a "reset to default" button to the options menu.
Nero Sima 15. dec. 2022 kl. 7:18 
thanks
RedMattis  [ophavsmand] 15. dec. 2022 kl. 5:01 
@themdiddy

Options -> Mod Options -> Better Children Learning
RedMattis  [ophavsmand] 15. dec. 2022 kl. 5:00 
@Frection that might be the case. I haven't dug through the code with regards to that. I simply added it by the request of a comment here.

The 6x-speed thing was more of a guess from my side, it might just be that the children in my colonies just tend to be bad at actually keeping their growth quite high enough to hit the top levels despite me giving them little in the way of chores.
Frektion Smertrigovanjan 15. dec. 2022 kl. 3:32 
Hey, looks fun! I'm pretty sure "Growth" already scales with aging factor with or without additional mods pertaining to that
MDiddy 14. dec. 2022 kl. 15:05 
I don't understand why I can't find the mod settings for this mod?
Catch Lightning 12. dec. 2022 kl. 15:33 
I see it in the mod options I just don't see it in the UI when they are work watching for instance so I wasn't sure if it was working.
RedMattis  [ophavsmand] 12. dec. 2022 kl. 14:30 
@Nero Sima
It should be in the mod settings under "options". If not I'll have to have a look tomorrow to make sure it actually got uploaded properly.

@Catch Lightning
It just overrides the function that gives the xp. I didn't actually modify what the UI shows.