RimWorld
Harvest When Butchering
41 comentarios
Marvash Magalli 13 NOV a las 10:54 
Removed the mod during gameplay now the game is stuck at "Initializing game"... I guess I'll just set the harvest rate to 0%
AtomicRobot 19 AGO a las 6:51 
Sorry to bring attention to this again.

Would it be possible to wrap the gather(thingComp as CompHasGahterableBodyResource, butcher, efficiency); in the Pawn Postfix Patch with an if-clause checking butcher for null?

Just to handle cases like mentioned below where there might not be a pawn doing butchering.
AtomicRobot 1 AGO a las 16:27 
I think this mod has an incompatability with the "Midworld Industrial Grinder" Mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534925351

I found some null Object errors when feeding in a Boomalope, which didn't happen when I put in a Donkey, so I suspect that the case of a Butchering Job with no Butcher Pawn wasn't caught...


Here's a Log:
https://gist.github.com/HugsLibRecordKeeper/35cd4e5000ef93538c8e578e292e2f7b

Would it be possible to handle this case by just letting vanilla logic go through when no butcher is found?
Mlie  [autor] 17 JUL a las 6:25 
@Rina There are already multiple mods that does that
Rina 17 JUL a las 4:07 
Would it be possible to add a chance to get some of the implants if you butcher a human-like?
Mlie  [autor] 15 JUL a las 7:34 
@Panco I just answered this
Panco 15 JUL a las 7:22 
does this grant organs when harvesting a human-like pawn?
Kathryn Morningstar, A Conqueror 13 JUL a las 22:55 
Shame, that would be poggers
Mlie  [autor] 13 JUL a las 20:46 
@Kathryn Morningstar, A Conqueror No this does just affect pawns with resource generation
Kathryn Morningstar, A Conqueror 13 JUL a las 15:22 
Does this auto harvest skulls from pawns as well?
Mlie  [autor] 18 MAR a las 23:29 
@KANEM Please see the Reporting Issues section described above
KANEM 18 MAR a las 18:06 
This mod seems to have stopped working in version 1.5.
Not Sure 23 AGO 2024 a las 6:52 
@Mlie thank you!
Mlie  [autor] 22 AGO 2024 a las 21:57 
@Viper The is no randomnes, it just takes the percent filled times the full harvest amount and spawns that.
Not Sure 22 AGO 2024 a las 14:08 
@Mlie is there any RNG involved for the butchering harvest; for example, number of wool or horns? If it's all deterministic, it'll work in multiplayer fine. Seems no one has tested this yet.
Mlie  [autor] 1 ENE 2024 a las 7:12 
@ScrapyardBob Any resource that is harvestable when the animal is alive
MosaPudica 1 ENE 2024 a las 5:41 
Does this extract teeth or horns?
J 13 ABR 2023 a las 19:42 
@Mlie - On behalf of Martholomew, thank you
Mlie  [autor] 10 MAR 2023 a las 11:07 
@Bartholomew Marmalade I see how it would seem that way, but wild animals gain resources at the same rate as tame. But since they usually walk around the map for a while before they are hunted their resources are usually full.
Either way I added a setting where you can set the maximum percent of resources from wild animals.
Bartholomew Marmalade 9 MAR 2023 a las 17:24 
@Mlie
So the issue is that it works if you're raising the animals themselves; however if they're wild animals you basically get everything.

I'll give you a scenario. I'm playing in a tundra with naked brutality. Finding clothes is important right off the bat since it's going to be super cold. I got and kill myself a single muffalo. Great that should be enough to make maybe a hat. Except I go and butcher the animal, and not only do I get ~50 muffalo hide, I also get ~70 muffalo fur. In vanilla, you'd have to kill maybe two or three muffalo to get some decent clothes, with this mod all you need is one or two.

This is also apparent for anything else that produces "something" when they're domesticated. There is no incentive to raise boomalopes for chemfuel, since you can just hunt them to extinction with no penalty other than maybe a forest fire.

I think it would make sense for this to only apply to domestic animals, or at least include an option to make it so.
Mlie  [autor] 8 MAR 2023 a las 13:36 
@Bartholomew Marmalade
You get no more resources with this mod than without it, you just dont have to wait until an animal has 100% wool. When you butcher an animal with this mod active it will give you the current growth of resources as well.

I think you might have misunderstood the mod-function, perhaps you thought it gave 100% resources regardless of when you butcher?
Bartholomew Marmalade 8 MAR 2023 a las 12:51 
Honestly, way too unbalanced.

Not only are you getting the leather, but you're also getting the wool. If you're playing on a map that requires lots of leathers/furs/wools for temperature regulation, you're basically getting twice the amount per animal.
EvilNecroid 6 MAR 2023 a las 4:24 
this should be in the base game
Mlie  [autor] 3 MAR 2023 a las 11:59 
@Bobibobibu Yes, it will only give existing resources.
Bobibobibu 3 MAR 2023 a las 11:57 
I think I misunderstand this. Does it mean that wild animal can't give wool/milk when butchered because it does not actually have the resource before it's tamed?
The Beast 3 MAR 2023 a las 0:49 
thats big brain
graublau 19 ENE 2023 a las 1:53 
thank you, I love it ^^
Mlie  [autor] 18 ENE 2023 a las 22:25 
@graublau It works with any animal. Dont know if its better, its different and easier to maintain :)
graublau 18 ENE 2023 a las 17:08 
Sooo ... this is basically a better "shear those corpses", right? Does it work with the animals from the animal collab project? And can switch in a running safe or do I need a new one? :steamhappy:
Pablo Discobar 15 DIC 2022 a las 17:17 
Hey, thanks for this handy mod. :)
SindSieEcht 14 DIC 2022 a las 11:59 
Muffamilk
Rocketsocks88 12 DIC 2022 a las 21:46 
Why is there a picture of a muffalo producing milk? You guys aren't modding Muffalos to be milkable, are you? in direct violation of Tynan's desired balancing?!
PapasFritas 12 DIC 2022 a las 18:20 
milking a dead cow sounds wrong to me
Doomchibi 8 DIC 2022 a las 15:52 
Thank you! This is exactly the kind of thing I was looking for, I was trying to find a mod that would allow me to use the auto slaughter feature but avoid slaughtering animals that had milk/wool production above a certain %, but this is much simpler. Yay!
Mlie  [autor] 8 DIC 2022 a las 12:01 
@Eny Ace No, its not. It just harvest whatever resource the animal has on butchering
Eny Ace 8 DIC 2022 a las 11:58 
Can I put to harvest sometjing like wool but not milk? Is configurable?
Vardath 7 DIC 2022 a las 15:03 
I thought this was already a thing, guess I haven't been paying attention. This is great thanks!
Mlie  [autor] 7 DIC 2022 a las 13:32 
@CMaia No, the harvested amount will just be scaled by that percent.
CMaia 7 DIC 2022 a las 13:29 
So I guess the animal needs to have 100% in their harvestable resource or not?
Mlie  [autor] 7 DIC 2022 a las 13:06 
@Victor Added info about exploding animals
Victor 7 DIC 2022 a las 13:02 
Will it work on boomalopes, even though they expode their chemfuel on death?