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The big issue is that I am struggling to get weapon graphics to work after they changed it for adventure mode. I'll figure it out.
With that said, they will still get annoyed that they don't have a variety of drinks. If they are made to drink the same drink over and over, they will get mildly upset over that. It's not as big of a deal as the biological need for alcohol that dwarves have, so if you want your snaillings to live on just water, that is totally possible.
I am releasing a minor update today, but I had hoped to implement the babies too.
And nah! I was just curious because I had a ton of kids cropping up over the ~9 years I was fiddling with the snail fort (unfortunately had to ditch it because of finding a weird bug with another mod), but 14 seems reasonable enough to me.
they become adults at 14. It's not quite "balanced" to be proportional with dwarves, but it hasn't hurt the gameplay so far as I can tell.
Also, if age becomes an issue, acquire necromancy books and have your fortress transcend mortality.
How old do kids need to be to age up into adults, since they live a much shorter lifespan than dwarves?