边缘世界 RimWorld

边缘世界 RimWorld

Wood Is Natural (For Trees)
32 条留言
Mlie 8 月 8 日 上午 2:01 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Canius Lupus 7 月 22 日 下午 8:09 
sorry to bother you but does this work in 1.6?
TurtleShroom 2024 年 8 月 10 日 下午 12:15 
I look forward to the update! This Mod could not work in V1.5 because of how the C-Sharp works.
Soky  [作者] 2024 年 4 月 15 日 上午 11:58 
1.5 will come eventually, but there's a couple of other mods I'm focusing on right now first.
hannah.bell.rae 2024 年 4 月 13 日 上午 6:13 
1.5 update?
Soky  [作者] 2023 年 9 月 9 日 下午 6:09 
@Victor due to how RimWorld does data saving, there's not really a fast and easy way to fix this without changing how I store the data. Basically, I ask the game to save/load a list of materials, and if it can't find them it just throws an error.

I could look into it in the future, but right now I'm busy with other mods at the moment.
Victor 2023 年 9 月 7 日 下午 3:51 
Turns out this mod keeps some kind of cache after changing modlists, which generates an error on startup because it can't find removed materials, can you do something about it? At least suppressing the logging of these harmless errors should be possible, right?
https://gist.github.com/HugsLibRecordKeeper/cf0b802b6deed406d391d56c7d844112
AVE 2023 年 8 月 19 日 下午 7:28 
"The forest was shrinking, but the trees kept voting for the axe; for the axe was clever and convinced the trees that because his handle was made of wood, he was one of them."
Yoann 2023 年 7 月 24 日 上午 2:26 
The red link still appears when we try to "Reinstall at".
Really nice mod :)
5nap 2023 年 6 月 4 日 上午 4:48 
Love the mod, but it doesn't seem to work with Doors Expanded. It says that the focus effect is impacted by (internal invisible door) even though it's made out of wood and you can pick the material for it.
Soky  [作者] 2023 年 5 月 5 日 上午 11:48 
@Atlus easy to solve in the XML. You may ask the dev to do it, but basically (skipping the other parts of the def):

<ThingDef>
<building>
<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
</building>
</ThingDef>

Fun fact: mech rechargers from Biotech have this set, meaning you can place those near the anima trees/etc.
Atlus 2023 年 5 月 4 日 下午 11:31 
I use a mod that allows you to build a research spot that requires no materials. (Great for tribal playthroughs)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2961577800

Unfortunately, it gets flagged by the Anima tree as a structure.

I am trying to find a way to make it compatible, but I'm not a Rimworld modder and am having some trouble digging through the code to figure it out. I thought about adding a one cost item
value so I can build it out of wood, but that seems kind of roundabout?

Ideal situation would be to make it so the mod allows no cost buildings as natural, which I think it already does with crafting spots? If you could point me in a basic direction I would appreciate you.
Professor H. Farnsworth 2023 年 4 月 30 日 下午 12:31 
@Tirith Amar that's because the passive cooler is not a stuffable item in the sense that - it does not have several materials it can be build from - unlike say.. a wall :).
Triel 2023 年 2 月 20 日 下午 2:43 
Agreed
RealLifeHobgoblin 2023 年 2 月 3 日 上午 7:56 
Tirith Amar 2023 年 1 月 14 日 下午 9:06 
Somehow the passive cooler counts as unnatural
Soky  [作者] 2022 年 12 月 29 日 下午 5:15 
@Rince this only works with buildings that can have different materials to pick from. If a hedge can have material selection, then yes. Otherwise, not.

@The Bard of Hearts it only checks for the material you pick to make it from. This means if you build something that costs 1 pickable material that you select to be wood, as well as 1000 of steel/etc., then it'll still be treated as natural. I've implemented it in as simple way as I could, as I was worried for performance impact if I tried to make it more complex.

@Daniel14541 you can configure any material types you want, so you could (for example) pick to allow for stony things to be treated as natural. However, this won't work with things you can't pick material for, like power conduits (unless you have a mod where you can pick material for it).

@shane_357 you can configure the material type in the settings. You cannot pick specific leathers and textiles, only the whole category (so leathery stuff, stony stuff, etc.)
shane_357 2022 年 12 月 19 日 下午 8:29 
A thought, could this be expanded to include leather and other natural textiles?
Daniel95818 2022 年 12 月 15 日 上午 1:00 
Are there any other similar mods like this that allow for building around anima tree's with other materials? Stone walls for example? Another example being underground power lines?
The Bard of Hearts 2022 年 12 月 9 日 上午 12:28 
Question. Things such as the Butchery and the Research Table require both wood AND steel. You can choose to make it from wood, but you still require steel as part of the construction. How does this mod treat that situation?
Rince 2022 年 12 月 8 日 上午 12:54 
is it work with hedge?
Hohen 2022 年 12 月 7 日 上午 6:23 
Ignore that second bit, I see that's already a feature! Great work.
Hohen 2022 年 12 月 7 日 上午 6:20 
Great idea and implementation. I don't know if you planned to support mods but if so could you also add the Rune Stone from Vanilla Expanded Vikings when you get the chance? I had planned to do it myself but I see assemblies and that's where I stop. I may just edit the original file but I like this mod's approach.

Azurel does bring up and interesting thought, especially if it's applied to gemstones in general.
Anachronism 2022 年 12 月 7 日 上午 5:23 
Great mod, thanks. I'm wondering though if this is a bug or not. I tried making statues for my ideology out of wood, but it doesn't recognize it. I am using medieval expanded, but as far as I know it just changes the name of wood to timber and adds raw wood as a resource. Other "timber" wood structures work just fine. Thanks!
Soky  [作者] 2022 年 12 月 7 日 上午 4:59 
@Azurel Morningstar I suppose it should be possible, I'm busy with a couple of other mods at the moment though.
Azurel Morningstar 2022 年 12 月 6 日 上午 4:09 
would it be possible to do something similar for jade?
Inquisition 2022 年 11 月 30 日 下午 11:54 
Thanks for sharing!
WaKKO151 2022 年 11 月 30 日 下午 12:08 
Finally. Thank you so much.
Soky  [作者] 2022 年 11 月 30 日 上午 9:56 
@DisKorruptd any material type that's marked as "woody" in game. So by default wood, but I'm pretty sure some mods may add materials with that specific category. Same story with "stony" referring to any stone, "metallic" to any metal, etc.

@dinhkhiem199833 considering this mod works on material types and not specific materials - if it's marked as "woody" material, then it should be supported by default. If not, then you may need to enable it in the settings. I can't say for certain though, as I don't really use the red/ocular wood myself.
Sea's 2022 年 11 月 30 日 上午 4:34 
I was looking for something like this! Thanks!
Kaden Ha 2022 年 11 月 29 日 下午 10:44 
"Supported material TYPES can be configured"
Does this mean any wood like ocular wood from Alpha Biome is also considered natural material?
DisKorruptd 2022 年 11 月 29 日 下午 6:28 
Is this specifically wood, or just any wooden stuff?