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I am also slowly figuring out how to replace the baseliner sounds, as they do not rely on genes. I wonder if the genes kinda "override" the sounds provided in the core game, in order to achieve their effect. hmm...
It is super easy to try out tho, just start a new crashlanded colony with pawns that have a custom xenotype that only uses this gene. Make them stab or shoot each other, and you can test out the sounds :p
I have a feeling it will make large fights pretty funny if I can get a patch working.
This mod uses the "unit lost" EVA sound when someone dies, and the actual sounds of infantry dying is used for the "hurt" sounds. The idle talk sounds are some of the "affirmative"-like sounds for infantry.