Cosmoteer: 宇宙を駆ける艦隊 偉大なる建造者そして偉大なる指揮官に

Cosmoteer: 宇宙を駆ける艦隊 偉大なる建造者そして偉大なる指揮官に

Fighters and Components
106 件のコメント
RustyDios  [作成者] 10月6日 21時46分 
Also linked on the very first line of the mod description ....
RustyDios  [作成者] 10月6日 21時45分 
Ulern 10月6日 19時18分 
too bad it aint uppdated lol
RustyDios  [作成者] 2月8日 17時45分 
See three posts down ...
Rifkan 2月8日 17時34分 
Need an update please. This mod sounds awesome.
GreenBugatti 1月29日 11時13分 
Means that it doesnt functiuon
GreenBugatti 1月29日 11時13分 
Problems with new updt
RustyDios  [作成者] 2023年8月13日 15時31分 
Please also see Adjustable Fighters and Components for an updated version
joemama1512 2023年8月10日 20時51分 
I really love this mod and was hoping for updates... so I gave it a shot at taking over the mod and adding my own touches to it. Please see my new mod here which is based on this mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3018217021
Coca Cola Rocks 2023年7月22日 9時55分 
Update Plz
the critter 2023年7月22日 2時52分 
babey ship
Ducker 2023年7月21日 12時40分 
Please update!
cucubu18 2023年7月16日 4時45分 
update plz
shephjr15 2023年7月6日 7時29分 
Will this mod be updated to accommodate the late June update that added crew construction? As it stands, like many mods that add a part, it just crashes the game when trying to use it now. One of the issues seems to be that several base-game assets were renamed, resulting in failed calls from mods.
RaiderLeader666 2023年7月5日 21時19分 
just one line defining the compatibility with game versions
RaiderLeader666 2023年7月4日 5時05分 
Does this still work in the newest version?
TonTon 2023年7月1日 13時23分 
@joemama1512 Yea this method worked for me for anyone else that wants to make the mod work as I did find the mod in your steamapps/wokshop file(Just search for the file number -> 2894309211). I used notepad++ to open the .rules files in these specific folders and changed the below listed lines.(use Ctrl+F to find these lines)

File = fighter_cockpit
Line Changed = .../crew_enter.wav -> .../crew_enter/crew_enter_01.wav & .../crew_leave.wav -> .../crew_leave/crew_leave_01.wav

File = fighter_hyperdrive
Line Changed = .../crew_enter.wav -> .../crew_enter/crew_enter_01.wav & .../crew_leave.wav -> .../crew_leave/crew_leave_01.wav

File = fighter_shield_arc
Lines Changed = .../shield_hit.wav -> .../shield_hit_01.wav

File = fighter_shield_bubble
Lines Changed = .../shield_hit.wav -> .../shield_hit_01.wav

After implementing these changes the mod should work as usual
STEVE SCRIGGINS 2023年6月27日 0時32分 
@joemama1512 where would you go to modify the .wav files? I can't find any files from this mod which link up to any sounds
joemama1512 2023年6月25日 12時29分 
Apparently the devs added multiple sound effects. So the blah/crew_enter.wav now needs to be blah/crew_enter/crew_enter_01.wav This also affects the crew_leave which needs to be changed, and finally the shield_hit is now shield_hit_01.wav instead. That seems to fix it up.
FloXOrange 2023年6月25日 3時06分 
Good morning,
I love your mod, but it doesn't work anymore since updating the game to version 0.23.0 :(
Are you going to fix it?
tyrosr  [作成者] 2023年6月4日 13時39分 
I will review the list of crashes to see if I can fix the bulk of them. Thank you for reporting them.
7isAnOddNumber 2023年5月24日 13時47分 
If you create a ship with a fighter cockpit and assign the crew in the cockpit to only work in the cockpit, then save the ship and spawn it in creative mode or load the save game you saved it in, it crashes. Please help, I lost 3 hours of work on a career save from this.
TappyWappy 2023年5月15日 8時48分 
The Fighter Radar Sensor crashes your game if your ship has a certain config. Looks to be caused by the game thinking it can deliver power to the Radar but cant due to no door. Or might be an incompatability with the Wires mod.
Wolfe 2023年4月24日 8時53分 
I'm currently crashing with the mod when loading a blueprint of my ship, but its fine if i build with it. Is this a known bug and if so is there a workaround?
SomeStaples 2023年3月20日 9時08分 
Is it possible to get a four-way roof thruster?
Deltalead45 2023年2月1日 0時17分 
theres something wrong with the star reactor. ive tested 3 separate times. normal reactor does nothing, star reactor crashes me 3 of 3 times
Budthespud3226 2023年1月31日 21時41分 
@Auros D'Kerios

I've already built a torpedo fighter using other mods, been meaning to post it up along with other fighters I've come up with, just haven't gotten around to it yet. But I will soon, might give you some ideas.
Wegi 2023年1月28日 7時32分 
Question, could you make a "Figher" version of the point defense? Maybe one that only has an offensive mode to balance it out.
Wegi 2023年1月28日 6時47分 
Great mod, keep up the good work!
Meatball 2023年1月27日 14時17分 
very well done! Really expands your capabilities and fleshes out what you can do late-game. I would love to see more! Specifically more weapons
Rice Man Stan 2023年1月24日 8時27分 
This mod will shine when they implement docking in the future, keep up the good work!
Auros D'Kerios 2023年1月18日 9時41分 
Upon further thought, unless you do some sort of rocket or torpedo launcher for fighters, I'd recommend keeping all direct fire weapons within 150 meters. Essentially keeping fighter craft inside the range of point defense.
Auros D'Kerios 2023年1月18日 9時29分 
I feel like the range is a bit long for the fighter laser blaster. The similarly sized PD laser is 150 meters. Laser bolt is also misspelled as "laser bold" for the fighter laser blaster.
VTS0 2022年12月19日 9時41分 
Crazy throwback to Kroomsforge. I love it!
tyrosr  [作成者] 2022年12月18日 16時06分 
@Budthespud3226 Let me do some testing and get back to you
Budthespud3226 2022年12月18日 15時56分 
@tyrosr I just had a quick question. Is the fighter sized hyperdrive supposed to constantly draw power even when not charging up for a jump? It always seems like my shields are running on the low end even though I should have ample power. I switch the hyperdrive off and power levels equalise and shields are always fully charged. Anyone else notice this?
tyrosr  [作成者] 2022年12月17日 17時34分 
@Good_Oatmeal After further testing the Fighter Storage issue was on the Corvette Mod and that has been updated. Thank you for continuing to help test the mods.
tyrosr  [作成者] 2022年12月17日 12時18分 
@Good_Oatmeal I can you check with version 1.0.12, I have removed the whole file from the mod. I will review the Corvette mod to ensure it is not doing within that mod.
tyrosr  [作成者] 2022年12月14日 7時48分 
@这个人没铭字 Hope the update fixed your issue. I have not been able to translate the newest items.
@Good_Oatmeal Okay. It was a strings issue as it was labeled "Fighter Reactor Advanced" in the power section. I will fix that.
tyrosr  [作成者] 2022年12月13日 7時27分 
@这个人没铭字 I will fix this shortly. Thank you for reporting it
这个人没铭字 2022年12月13日 7時02分 
@tyrosr
There is no quotation mark in front of the small spaceship Radar Sensor in lines 56 and 57 of zh-cn.rules, which will cause the game to fail to start when the language is Chinese. I hope you can fix this bug :D
RustyDios  [作成者] 2022年12月11日 19時07分 
Thankyou for incorporating the new shield sprites :)
Much appreciated
Budthespud3226 2022年12月11日 15時20分 
@StompySquirrel In the roadmap other weapons such as missiles and bombs are planned. I agree at this point more weapons options so we can have more variety of fighter roles would be nice.
StompySquirrel 2022年12月11日 13時35分 
Please consider making a small missile/torpedo launcher with a super long reload time. I want to have fighters swoop in, fire their loadout, then fly away to safety until ready for another attack run.
tyrosr  [作成者] 2022年12月11日 10時34分 
Version 1.0.11 Should have addressed all of the Crew issues with reactors and Senors.
Budthespud3226 2022年12月11日 9時46分 
@tyrosr Until you can change the default job priorities of fighter parts, I think a disclaimer for users with this issue should be posted until it can be resolved within the mod.
tyrosr  [作成者] 2022年12月11日 9時37分 
@Budthespud3226 That was the issue I ran into. I know there is a way to fix it in the part, but have not researched changing crew priorities. Fighter Storage, I keep going back and forth on as there are other good mods out there. I wanted it for HyperDrive and Ammo to open the options for other weapon systems.
Budthespud3226 2022年12月11日 9時22分 
@tyrosr The issue I think with crew getting stuck in reactors was them trying to gather batteries, but the fighter reactors are so small it takes forever to produce a battery for transport. I found the solution was to adjust crew priorities and set battery gathering to zero, that fixed my problem. Or is this another issue with reactors I haven't encountered yet? As for the storage space, I would refer people to the More Storage Size Mod for 1x1 spaces, they seem to work very well as a place holder if you're still having issues with the fighter storage.
tyrosr  [作成者] 2022年12月11日 8時51分 
@Good_Oatmeal There was a bug were crew were getting stuck in the reactors on Fighter ships. I have added an advance version to the corvette mod that works for both, until I can come up with a better method of crew management for the fighter reactors.
@Mastermind99 I removed the 1x1 storage, however I added it to the corvette mod (both the corvette and the fighter version to allow any save issues to be fixed)
Varian Valentine 2022年12月10日 22時00分 
Unsure if your aware but, the changes for 1.0.10 broke the 1x1 storage.