RimWorld

RimWorld

NoNegativeCompatibility
23 kommentarer
TwistedRuse 27 sep @ 12:15 
This is fantastic, I cannot count how many hours I've spent trying to get pawns to be compatible, either editing the save file directly or using character editor to clone and remove one pawn until they get along. It's even more of a nightmare when you want multiple people to just get along.

I always wanted to create a few characters from a story I like but didn't want to deal with seeing two characters I like randomly kill each other cuz they called their mom a toe.

thankyou.
Tunnel Warrior 2 jul @ 10:30 
Such a great mod. Thank you so much for making it
recatek 29 aug, 2024 @ 20:29 
This mod is great! Would it be possible to only apply the abs/minimum to relationships for pawns within your colony? So their compatibility with outsiders, and outsiders' compatibility with each other could still be negative?
Syok (You) 19 aug, 2024 @ 9:27 
Does what it says on the tin, safe for adding to existing saves as of today, thank you!
CaptainRedBeard 26 apr, 2024 @ 2:32 
@OMGSplat Dang I was hoping not I saw some stuff online on how to use notepad++ but I think the coding has changed or something. Anyway just thought I would ask I still love this mod and can achieve what I want with it. I appreciate your effort and time making it!
OMGSplat  [skapare] 25 apr, 2024 @ 18:49 
@CaptainRedBeard It would require a far more complicated mod to do so. It would need a way to set and save the player's choice of picking two pawns and setting a value and I have no idea how to do that.
CaptainRedBeard 25 apr, 2024 @ 10:22 
Is it possible to set compatibility for certain colonists like if I wanted a pair to be lovers but wanted others to hate each-other?
Refolde 16 apr, 2024 @ 21:44 
Thanks for this. Literally looked for mod like this after a recent social fight between two of my starting pawns ended with one of them getting their brain smashed, and then finding out about the Pawn Compatibility value on the wiki.

Might also explain why this very same playthrough literally started with two pawns immediately having a social fight
McFunk 18 mar, 2024 @ 6:59 
woah, nice! Thanks so much!
OMGSplat  [skapare] 17 mar, 2024 @ 21:20 
Updated for 1.5.

While I was the code I also added a new option for 1.5, a minimum value option as McFunk requested. This option isn't in 1.4 right now as I'm lazy and don't want to compile for both versions at the moment while doing these updates. Could still happen if people want it though.
McFunk 19 aug, 2023 @ 13:17 
No problem - thanks once more for the mod!
OMGSplat  [skapare] 19 aug, 2023 @ 11:28 
Possibly, but beyond the scope of this little mod. All the calculations that get the random numbers are still done rimworld side, this mod comes in after to make the resulting number positive. (Or overwrites the value with whatever you put into the option for it)
McFunk 18 aug, 2023 @ 15:13 
Hey, thanks for making this! Supremely helpful mod for a relatively obscure want of mine. Quick question - is there a way to modify the calculation? I've been wanting to have all compatibility still be random but start at, say, 1.00 instead of 0.00.
jimlahey 16 aug, 2023 @ 20:30 
Nice! Been running a small self-made mod with a single harmony patch to accomplish this but I recently lost everything on my ssd. I'll just use this instead of redoing that. love that this is configurable too
骁、 5 feb, 2023 @ 3:37 
rimworld is lobed by so many people ,mostly because of these great mod authors!
骁、 5 feb, 2023 @ 3:25 
good:steammocking:
★𝓢𝓽𝓪𝓻★ 3 jan, 2023 @ 3:31 
Yeah this is very underrated. Is there still nothing else that does this?
Sasha Pines (no brain) 30 dec, 2022 @ 4:43 
top tier mod finally i dont have to worry about pawn trait any more
OMGSplat  [skapare] 3 dec, 2022 @ 0:19 
I've also seen suggestions about going into the save file and changing numbers about. I was kind of surprised that this didn't exist before now for how many times I found posts asking about it on forums, some going back many years. I finally bit the bullet and decided to learn how to c# up a Rimworld mod, rather than just changing XML's.
Sir Buggles 2 dec, 2022 @ 20:46 
i was just thinking about this the other day... before, my strat was using character editor to randomize people until their compatibility was how i wanted it, and then just manually change everything else about them back to how it was before.
KnightedWarrior 1 dec, 2022 @ 12:03 
Nice mod bro, I take
ParagonRenegade 30 nov, 2022 @ 17:42 
This weirdly niche mod is quite literally the exact thing I've been looking for. Thank you :)
d_valroth 25 nov, 2022 @ 13:12 
Nice! That's one annoying thing that just cannot be changed due to how the data is seeded. So annoying when you create lovers (or bitter rivals) and the game goes "akshually..."