Portal 2

Portal 2

Crossroads
36 kommentarer
可砸 9. aug. 2024 kl. 18:22 
Very clever!:steamthumbsup:
Mr.Unreliable 16. juni 2023 kl. 22:18 
pretty sure I cheesed it but good test besides that. :steamthumbsup:
Nobody No-One 5. juni 2023 kl. 11:24 
Cool puzzle!
stoddardc 2. dec. 2022 kl. 14:26 
Have you tried Sector 5's "Do the things!" Sorry, I couldn't resist.
Andy T 29. nov. 2022 kl. 21:43 
No it's not, I just enjoy this kind of chamber from time to time, although I can''t think of how to do return trips I think I'll need to checkout the video.
Test Chamber Junkie  [ophavsmand] 29. nov. 2022 kl. 19:30 
@Andy T Thanks for trying, but I don't think this is the kind of map that makes it to most popular.
Andy T 29. nov. 2022 kl. 0:42 
Still drawing a blank on the Cube Swap in the middle, the stuff before is trivial and after is well-trodden gameplay by Sector 5. But there's no relief to trigger necessary return trip.
Sloi 28. nov. 2022 kl. 12:39 
Very nice!

Definitely tickled me for 25m![.spoiler]
Test Chamber Junkie  [ophavsmand] 27. nov. 2022 kl. 19:18 
Thanks for playing and the feedback Aneonen!
Aneonen 27. nov. 2022 kl. 17:58 
Definitely better with that extra space!
Test Chamber Junkie  [ophavsmand] 27. nov. 2022 kl. 16:46 
Thanks for playing jandlml!

Thanks for all the help bullfrog!
jandlml 27. nov. 2022 kl. 15:42 
faved :steamthumbsup:
jandlml 27. nov. 2022 kl. 15:42 
all right !! finished! that what a definite brain scratcher. excellent! :steamhappy:
bullfrog  [ophavsmand] 27. nov. 2022 kl. 12:48 
Brilliant update, another :steamthumbsup: and added to favourites :)
Test Chamber Junkie  [ophavsmand] 27. nov. 2022 kl. 11:29 
@Aneonen I added about 2 blocks worth of space, I hope that helps.
Test Chamber Junkie  [ophavsmand] 26. nov. 2022 kl. 22:21 
Thanks Aneonen! I'll see what I can do to fix that, probably tomorrow. :p2cube::p2chell:
Aneonen 26. nov. 2022 kl. 21:37 
Nice puzzle! I quite liked that bridge-assisted cube swap. Perhaps worth noting that currently the laser angle from the near-laserfield area to the bridge-relay forces some awkward placements/somewhat tight angles; maybe could be improved by making that room a little larger? Not sure
Test Chamber Junkie  [ophavsmand] 26. nov. 2022 kl. 20:49 
@ jandlml thanks! I'm sure you'll get it!
jandlml 26. nov. 2022 kl. 20:13 
i am totally stuck. been working on this map for 2 days. hmmm
Test Chamber Junkie  [ophavsmand] 26. nov. 2022 kl. 7:51 
@Libby I wish that was the case but it was off the whole time.

I made some changes one of which implements your exit idea, so credit where due.
Libbybapa 26. nov. 2022 kl. 7:21 
The cube loses its aim due to the 'laser cube wakeup timer' setting on the BEE style/item properties palette. That setting prevents the floating laser cube glitch. Can that glitch be abused in this map? I don't see how. If not, then setting the timer to 0.0 and publishing an update would eliminate the cube shifting.
bullfrog  [ophavsmand] 26. nov. 2022 kl. 0:07 
I’ve only just realised that I didn’t need to disable the tall fizzler, so perhaps this is an unintended solution ?
bullfrog  [ophavsmand] 25. nov. 2022 kl. 23:06 
I also had problems "because the aim of the cube shifted." I understand that you've fixed the trap, but it was pretty damn annoying having to redo stuff and spoiled the experience a bit - is there any way of fixing the problem, or making it less likely? I watched parts of the videos and both players did the move I was unsure of by the same method as me :) I'll probably record a full walk-through, just to check that all's good, but I think it will be.
bullfrog  [ophavsmand] 25. nov. 2022 kl. 22:53 
I'm out again, but I'm still not convinced it was by your intended method. I'll look at @Tom and @Libbybapa's videos and record my method, if different.
Frigga 25. nov. 2022 kl. 18:40 
interesting map with moving platform
took me a bit long to figure out taking the cube from the platform to the main area
blind run: https://youtu.be/yWA2hdbg3RI
Test Chamber Junkie  [ophavsmand] 25. nov. 2022 kl. 17:46 
Thanks for playing Libby, I added a rescue path so the player can get back to the main side.
Libbybapa 25. nov. 2022 kl. 17:03 
Fun map. This is the solution I used: https://www.youtube.com/watch?v=ZOj3K8A_qPU At ~4:47 in the vid I got trapped because the aim of the cube shifted. You might want to add a rescue path from the far side as there are several ways the player can get trapped there. I think you could have a more subtle exit condition for example, instead of the two cube buttons, you could have the exit actually open, require the light bridge to get to the exit platform, and require a single cube climb to the exit. The logic would otherwise be the same. Regardless, thumbs up.
Test Chamber Junkie  [ophavsmand] 25. nov. 2022 kl. 9:47 
Crossroads v3 is now live and ready for testing!
Big thanks to bullfrog for finding some unintended solutions!
bullfrog  [ophavsmand] 25. nov. 2022 kl. 0:04 
Understood, in which case I'll hold off looking at @lapicidas's video. For completeness (and just to check that I haven't cheesed anything else) here's a complete walk-through.
Test Chamber Junkie  [ophavsmand] 25. nov. 2022 kl. 0:00 
Thanks bullfrog, i'll have to patch that but I'm too tired to do it right now. Update coming soon!
bullfrog  [ophavsmand] 24. nov. 2022 kl. 23:25 
It's the first bit of this that I'm not too sure about: intended middle to end sequence ?
Test Chamber Junkie  [ophavsmand] 24. nov. 2022 kl. 23:16 
Thank you to bullfrog for the playing and the end sequence video as well as lapicidas for playing, the vid, and the Favorite. (that was very kind)
bullfrog  [ophavsmand] 24. nov. 2022 kl. 22:51 
oops ...record the rest.
bullfrog  [ophavsmand] 24. nov. 2022 kl. 22:50 
This is the end sequence I used: intended ? Now to
bullfrog  [ophavsmand] 24. nov. 2022 kl. 22:42 
Well I'm out as well :steamhappy: I'll record what I did (if I can remember!) and then look at @lapicidas's video.
lapicidas 24. nov. 2022 kl. 22:39 
It tickled my brain :steamhappy::steammocking::steamthumbsup:
Playthrough: :p2orange: https://youtu.be/Su6Rf-hZ4Hs :p2orange: