RimWorld

RimWorld

FAE-Facial Animations Expanded
108 kommentarer
NinjaBeest 13. okt. kl. 16:34 
Thank you @tanyfilina
tanyfilina 26. aug. kl. 22:00 
It works in 1.6 without any problem
RoninVV 26. aug. kl. 13:21 
someone should fork this as the art was well done.
monkee™ 27. juli kl. 15:39 
@tanyfilina then it seems to me to be a Graphics settings+ issue. Or maybe it's taking other mods into account when it isn't suppose to. Odd issue
tanyfilina 24. juli kl. 22:46 
@mongee well, I see 17.5 in the mod page.
monkee™ 24. juli kl. 16:25 
@tanyfilina check to see if the folder is also 686. Maybe graphics settings+ is being silly.
tanyfilina 23. juli kl. 23:38 
Graphics Settings+ says this mod is of 686 MB, I don't understand how that is possible
Astraos 17. juli kl. 19:44 
Been working fine on my mod list with 400+ mods, haven't had any issues after about a week.
monkee™ 16. juli kl. 17:11 
Seems like it works fine with 1.6. Though this is after some initial testing with a full mod list (300). Will update if anything goes wrong with this mod
Ŧгєєzє 12. juli kl. 14:43 
Anyone can confirm it works or not?
Paul the Llama 12. juli kl. 9:08 
Favorite Facial Animation mod, love the huge amount of custom variety & combinations. Though the randomized faces look freaky sometimes.
tanyfilina 10. juli kl. 13:32 
Could you please update that, or does it work with the new version of Facial Animations?
nehemmiah 8. juni kl. 7:11 
great face variety. love it
Girthy Gooch 1. jan. kl. 11:53 
any chance you can put centaur bodies back in or make it a separate mod
Rollardinho 1. dec. 2024 kl. 7:52 
Got XML errors in

[Def Error] Nose_ShortSnout:FAE-Facial Animations Expanded\Defs\GeneDefs\GeneDefs_Endogenes.xml

[Def Error] Cheeks_Fluffy:FAE-Facial Animations Expanded\Defs\GeneDefs\GeneDefs_Endogenes.xml

[Def Error] Large_Cranium:FAE-Facial Animations Expanded\Defs\GeneDefs\GeneDefs_Endogenes.xml

[Def Error] Face_Gaunt:FAE-Facial Animations Expanded\Defs\GeneDefs\GeneDefs_Endogenes.xml

[Def Error] Cheeks_FacialGills:FAE-Facial Animations Expanded\Defs\GeneDefs\GeneDefs_Endogenes.xml
{SK} That Lamer 26. okt. 2024 kl. 2:34 
For the xenotype features like gaunt face, would it be possible to move those down to layer 50? They draw above hair and apparel in some cases. 50 also seems to put it below the mouth and skin (like freckles or the X scar) layers from my testing, which also potentially blends better. Currently they're at 70.

Here's an example of the problem: https://i.imgur.com/1534Zz3.png It's past 4am and the game takes forever to load so no after screenshot, but it worked. :) Just looking to maybe get it as an official change, so I don't have to create a local copy that might get outdated the next time this mod is updated.
Genene 2. okt. 2024 kl. 5:09 
When a pawn is in profile, there may be not working properly with the hair layering.
Sometimes hair layers that should be drawn behind the face are drawn in front of the face.
This bug has been confirmed with the "Gloomy Hair mk2 FORKED" mod.
I am using machine translation. Sorry if it is difficult to read.
scout 25. sep. 2024 kl. 5:08 
I have a problem with the Lid 'idol'
Every pawn with this lid looking right or left has a texture glitch on their eyes.
Have tried disabling all the mods except this one, but it was same.
girk 2. juli 2024 kl. 21:27 
sadly this doesnt have crying animation
surefirecure 1. juli 2024 kl. 8:36 
This is my favourite facial animations mod. My non-binary colonists don't have faces. Now that Facial Animations - WIP is compatible with Non-Binary Gender, I'm trying to figure out what's happening. Do you know if this mod is compatible with Non-Binary Gender?
Bobkiri 21. juni 2024 kl. 2:25 
Can you do the same for the hair and cosmetic genes in the alpha gene?? Some of the races turn out so weird.
Gold Battle Moose 23. maj 2024 kl. 17:47 
Love the mod but all the kids in the colony now look really freaky .... any way to fix this?
Rokk 9. maj 2024 kl. 2:28 
Randomly generated faces definitely look a little goofy due to the wide variety of facial features, but other than that this has been a fantastic addition for recreating OC's ingame. Thanks!
Tec 14. apr. 2024 kl. 3:20 
Just to let you know. <renderNodeProperties> is just in a common Defs folder, so it gets loaded for 1.4 too in which it doesnt exist. Causes all those endogenes to not be read properly and throw errors.
Turkwise 13. apr. 2024 kl. 2:52 
I liked the visual genes in this mod because they actually properly fit the heads. Most of the ones made by other people DONT
WhiteGlove 12. apr. 2024 kl. 11:48 
Just curious, do you know how to make the teeth of the mouths appear white? I know Eiten made a framework for it to be used in tandem with Facial Animations, but it hasn't been updated yet.
tanyfilina 12. apr. 2024 kl. 8:57 
"Removed visual Genes."
How - just - removed? But what about the work you put in them? Or they now too are in separate mod? (btw, could you please put a link to this mod in the description?)
Tak0u  [ophavsmand] 12. apr. 2024 kl. 8:35 
Updated to 1.5
Removed Bodies. They are in a separate mod.
Removed visual Genes. There weren't many of them in the workshop when I started this mod,now there are plenty.
Fixed some visual issues regarding blushes
MercuryDoll 4. feb. 2024 kl. 23:22 
A lot of these look.... unhinged. Like they are just short of a fisheye lens closeup shot.
CrackaJack 30. jan. 2024 kl. 10:53 
@surefirecure try changing the head until its visible, if that doesnt work ask again :P
surefirecure 15. jan. 2024 kl. 15:31 
Neanderthals are also headless.
surefirecure 15. jan. 2024 kl. 15:07 
Would this be causing my baby to have no head?
CrackaJack 6. jan. 2024 kl. 11:45 
this mod is so good, lacking only one thing: alpha genes heads
girk 28. dec. 2023 kl. 23:23 
the body texture doesnt seem to work
Jet 22. dec. 2023 kl. 12:06 
can you use multiple animations mods or will one overwrite the other
girk 19. dec. 2023 kl. 19:41 
@Tak0u does this have crying animation when hurt or badly injured?
RAD EMERALD 11. dec. 2023 kl. 1:52 
YESSSSSSS!!!!!
Rex705 16. nov. 2023 kl. 9:56 
Now we need someone to make beards that fit Facial Animation heads.
Stellarnuts 11. nov. 2023 kl. 23:54 
@vanogot

just delete it

Locate : 2890697696 > Textures > Things > Pawns > Humanlike > Bodies
vanogot 28. okt. 2023 kl. 9:08 
is there any way to turn off body textures from this mod? dont seem to find corresponding tab in mod settings...
Cootuan 22. okt. 2023 kl. 11:13 
Bunuffin 13. sep. 2023 kl. 10:12 
@Endevouz what i do:

go to: workshop/content/294100/2890697696/Textures/Things/Pawn/Humanlike/ and delete the Bodies folder :P
WhiteGlove 15. aug. 2023 kl. 21:01 
Hate to be like this, but any hope for an Alpha Genes compatibility patch?
Vide Noir 12. juli 2023 kl. 11:30 
sorta thicc memory usage man what can i do about that
Pepitoxxx 5. juli 2023 kl. 9:54 
Also either make a child/baby body for this gene or that it takes a vanilla body graphics at this life stage, i guess the thin body type with a smaller Draw size should work but i'm not sure how to tweak the xml for that, right now it return to uncreated texture so "Pink Square" resolve for the pawn
Pepitoxxx 4. juli 2023 kl. 11:23 
Would you consider make some change to the centaurbody so that it takes the hair color as reference for the fur, i guess it would need to create the body and the Fur as separate texture but since Rooboid Faun seems to work that way, i was just wondering if a gene could alter the bodytype and apply a texture to that bodytype, it would give this gene a lot more variety !!( This gene could be a starting point of a whole xenotype ....)
Cuz of sunshine 8. maj 2023 kl. 4:55 
Maybe it should load after tubbs.furskinNL?
Mad Catter 25. mar. 2023 kl. 19:33 
Stone and Scale Faces aren't available yet?
Endevouz 9. feb. 2023 kl. 7:02 
Is there any way to disable body textures?
Chillary Clinton Official 7. feb. 2023 kl. 21:26 
Could you please release a version without the changes to the torso?