RimWorld

RimWorld

[KV] Configurable Maps (Continued)
65 kommentarer
dada 29. aug. kl. 7:15 
Thank you for your commitment to keep mods alive!

If you might want to ease your list of cared for mods - this mod might have become redundant, as it seem "World Designer" does the same, but with optional additional features.

Keep it up! <3
Tom 1105 24. aug. kl. 2:19 
Thank you for update it.
Little Dave 11. aug. kl. 0:48 
It does seem to be generating solid ice alongside other stone types, and obsidian alongside other ores, when those should only spawn in certain circumstances.
Барон Эссен 3. aug. kl. 3:48 
Finally, thanks a lot!
Mlie  [ophavsmand] 3. aug. kl. 0:13 
@WebSlug I just continued it however, all credit should go to the original author
WebSlug 2. aug. kl. 23:37 
Thank you for creating the mod and continuing to update it.
liamse 1. aug. kl. 8:24 
Now that it is updated to 1.6, am I the only one seeing solid Ice placed all across the planet?
VerucaKatt 29. juli kl. 13:38 
@mgspecter Thought it was updated already for some reason... Didn't really look at the version numbers.
mgspecter 28. juli kl. 3:46 
@VerucaKatt It hasn't been updated yet. Please wait patiently like the rest of us. The worst thing gamers can do is constantly pester a modder with "When, when, when" posts. It distracts them from updating and annoys them into not wanting to reward $h!tty behavior.
VerucaKatt 21. juli kl. 13:03 
Pro: I appreciate you keeping these abandoned mods running. Con: I don't think this one is working properly. I used to get lovely maps full of mountain. Now, even with the setting all the way up, I get tiny little slivers, even worse than old vanilla.
Darknote 13. juli kl. 5:42 
Indeed, thank you Mlie for all the hard work you do for our community.
Caz 9. juli kl. 11:35 
Thank you for all your hard work, Mlie. I know I've said this for previous X.0 updates, but your dedication to the mods for Rimworld is truly appreciated. <3
WolfShine 22. juni kl. 1:03 
Patiently waiting for the update to 1.6, thanks for your work Mile
Mlie  [ophavsmand] 17. juni kl. 11:18 
@Nhyrra Updating all mods, see discord for detailed progress
Nhyrra 17. juni kl. 11:15 
I would love it to see a update to 1.6 for this mod :3
m00nl1ght 1. nov. 2024 kl. 15:13 
@eastpaw

There is currently an incompatibility between Geological Landforms and Configurable Maps, causing the issues you described. It will be fixed in the next update of Geological Landforms. For now, I recommend not using the two mods together.
eastpaw 1. nov. 2024 kl. 14:47 
Update: Once I uninstalled this mod, both the Map Preview and can't-visit-quest-location errors went away.
eastpaw 1. nov. 2024 kl. 5:07 
This appears to be partially incompatible with Map Preview. Having both installed causes an error to occur about 10% of the time you click on a world map hex whether in-game or in game setup.

I'm also now facing a problem where my caravan cannot visit a quest location (no map spawns and the caravan sleeps endlessly on the target hex). Am uncertain if that is caused by this.
Rohzdear 2. juli 2024 kl. 22:25 
Just tested [KV] Configurable Maps (Continued) all by itself (with Harmony).
Either the 'Walls Made Local' setting doesn't work or it does something entirely different from what I think it does. Whatever it could be I had no idea.
Mlie  [ophavsmand] 2. juli 2024 kl. 22:07 
@Rohzdear No idea, never used a mod like that. If you link to it I can have a look
Rohzdear 2. juli 2024 kl. 19:34 
Is there a known incompatibility with the 'Walls Made Local' feature?
From what I understand, having this set to true should make the walls and other materials from Ruins be made from the local resource types available (no Marble ruins if there's no marble on the map), but I don't see any change in behavior with enabled.
Carl 11. juni 2024 kl. 1:13 
do you think there's a way to influence the chances of larger ruins spawning instead of small ruins?
Carl 10. juni 2024 kl. 14:40 
ran a couple tests, seems ruins is the broken-down structures and shrines are ancient dangers.
Mlie  [ophavsmand] 10. juni 2024 kl. 13:47 
@Carl Not sure, they are just different types of map-features in the code
Carl 10. juni 2024 kl. 11:08 
what's the difference with ruins and shrines in the config?
Torven 18. apr. 2024 kl. 12:28 
Cool. Thanks for all your work.
Mlie  [ophavsmand] 18. apr. 2024 kl. 10:32 
@<eVa> Torven Should be fixed now
Torven 17. apr. 2024 kl. 1:56 
Just as a heads up, something in this mod doesn't play well with the Pit Gate's undercave and keeps the pocket map from generating correctly. I'm assuming it has to do with the flesh blocks not being part of the standard map generation options.
Pozzo 15. apr. 2024 kl. 9:06 
Good stuff :radiantheart:
Mlie  [ophavsmand] 14. apr. 2024 kl. 22:18 
@酸橙茶 Please see the Reporting Issues section described above
酸橙茶 14. apr. 2024 kl. 18:02 
There is a blank space in the mod options,When I opened it today
Mlie  [ophavsmand] 27. jan. 2024 kl. 12:29 
@Fnord72 Please see the Reporting Issues section described above
Fnord72 27. jan. 2024 kl. 12:28 
I get mud, biome doesn't matter, it's all mud
Sunlight88 26. jan. 2024 kl. 10:34 
Most important mod! Thanks for maintaining it, Mlie! :-}
Mlie  [ophavsmand] 20. jan. 2024 kl. 22:52 
@Sammich They have their own code for generating their maps so there is little I can do to affect it. You should ask on their page for such settings instead
Sammich 20. jan. 2024 kl. 20:00 
the mod doesnt seem to affect the biomes from biomes! caverns. i upped the mountain amount so i could make a proper mountain base in fungal forest but nothing changed
Ted Jerro 19. nov. 2023 kl. 8:40 
This is causing some bizzare issues when combined with Cupro's Stones (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2018621294) and VFECore (https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2023507013) . The postfix in VFECore is getting nulls passed as result from the prefix for "World.NaturalRockTypesIn" in this mod. Removing Configurable Maps seems to fix the issue.
BlueLeafy 5. aug. 2023 kl. 16:39 
Okay I found the problem. It was a... corrupt preference file...? I don't really understand it, but deleting everything in the rimworld app data folder fixed the issue.
BlueLeafy 10. juli 2023 kl. 10:51 
I only see one entry for 1.4 and it was updated 5 months ago, which I think is when this started. Guess I'll have to find an alternative means of altering stones on my planets... Thanks anyway.
Mlie  [ophavsmand] 10. juli 2023 kl. 7:28 
@BlueLeafy All previous versions are available on github
BlueLeafy 10. juli 2023 kl. 5:47 
Hm... Well, it worked before. I don't suppose you have an older version on hand for me to use? The one before the last update?
Mlie  [ophavsmand] 9. juli 2023 kl. 16:11 
@BlueLeafy Im not sure but it might be due to it fetching private fields to modify using some method that does not exist in the Mono-version of .Net. Not sure what to do about it as I have no Linux to test on
BlueLeafy 9. juli 2023 kl. 15:49 
For the past few months I have been unable to open the world settings window of configurable maps. It throws a thousand errors. Windows has no problem loading this window at all, so it seems to be a ubuntu problem. The log uploader doesn't seem to be working either, so I had to upload this to google drive. Hopefully this works... https://docs.google.com/document/d/1V3w0sVqBfW_s64qxuk1Q3MyKASYnU9ZkHJqV-j6CBrc/edit?usp=sharing
Caz 17. feb. 2023 kl. 3:47 
Thank you for continuing this mod, Mlie! Being able to adjust geysers and ancient complexes and stone types is invaluable. As always, you are amazing! Thank you again!
Rohzdear 5. feb. 2023 kl. 19:12 
Everything seems to work together now. Thank you.
The options are a bit cramped when used alongside 'ReGrowth: Expanded World Generation (Continued)', but everything is availailable as long as the World Preview option is hidden.
Mlie  [ophavsmand] 5. feb. 2023 kl. 13:30 
Fixed the button placement when Faction Control 1.4/Random Goodwill 1.4 is loaded. Should work better now
Rohzdear 5. feb. 2023 kl. 9:40 
@GoopsterDoop Doesn't work for me.

Putting this mod above Faction Control 1.4 and Random Goodwill 1.4 simply replaced the button settings for one of the two. The button names will be those of the two lowermost mods in the load order, but the settings inside those buttons will be of the two highermost mods.
Vartarhoz 5. feb. 2023 kl. 4:40 
I don't think fertility option works at all. Even with lowest setting map is full of soil. Even in deserts.
GoopsterDoop 4. feb. 2023 kl. 22:56 
Was able to get it to work with all my mods including Faction control 1.4 and others (has to order it above Faction Control), only thing that wasn't working was with Map Reroll, regardless of where I placed it in the order, my game functioned properly without this mod once I removed it from my save (aka, didnt get Map Rerolls automatic message about a bug with another mod)

tldr: wasnt working with Map Reroll, wasnt sure where to put it on my list