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Oh, sorry, I accidentally confused K-08 Thanatos with K-09 Prometheus and edited K-09 hehe.
Yes, there are no extra vents in Thanatos's brig, so I'll add a couple.
They are non-interactive, just to get more oxygen in there.
If you're already in the middle of a campaign, you'll have to edit the submarine in your save file and add ventilation yourself (see how I did it in the new version).
Or just try to buy upgrades for the oxygen generator.
Heh, thanks, enjoy!
In fact, oxygen is connected to the brig, there are even 2 extra hidden vents.
How many prisoners are you carrying and do you have an oxygen generator upgrade?
I'll add another extra vent there though.
Oh thanks for the extended review, glad that the character of the submarine was a success and you are enjoying it.
Hey, I tested this in SP/MP campaigns. The crew always spawns on the sub with unlocked airlocks.
The "purchase and switch" option after loading a save will also spawn the crew inside. So I can't reproduce the problem :\
But I found it strange that in multiplayer the top airlock siren flashes (but no sound) while you are docked and the outer hatch is open, although it should be deactivated until you undock. In the editor and SP it works correctly. Weird.
In any case, if you have a wiring problem, try unsubscribe and subscribe again, it helps to fix wires and logic that could be broken when the mod was installed, I have already encountered this a couple of times.
Cheers.
Ah, sorry about the docking wire!
Fixed, thanks!
But the airlock locker switch should be in the green position, weird..
So, there's no wiring between the nav controls and the docking port, and certain wires about the sub are editor-locked, making it impossible to dock, or fix it, ingame. Also the airlock lock-switch wiring is wired up such that it prevents players from entering the submarine from the outpost at the beginning of the campaign.
Ok that's over with.
Lovely submarine!! Absolutely wonderful interior work and aesthetics, love it, instant favorite!
This is for balance so that they can't be destroyed to avoid layout flaws.