Crusader Kings III

Crusader Kings III

Elder Kings - Hold Cities and Academies - Updated 8/18/2025
65 kommentarer
morihaus 20. sep. kl. 8:25 
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Asidian 20. sep. kl. 0:02 
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Inari 18. aug. kl. 8:32 
Thanks bro
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Jllusion 3. juni kl. 18:56 
pain
MayknPix 1. juni kl. 1:42 
all of them are out of date
MayknPix 1. juni kl. 1:42 
I checked but couldn't find anything
Dihart 23. apr. kl. 12:17 
Is there a similar mod that works?
Ck ₭-$ 31. mar. kl. 21:47 
update pls
Bitcoin 22. mar. kl. 5:11 
UPDATE
Gorgs 5. mar. kl. 21:37 
is it fixed?
Illuminare 8. feb. kl. 22:41 
hey bro, could you maybe fix this please :D
dijo 16. sep. 2024 kl. 0:09 
change "building_requirement_tribal_holding_in_county = no" in ek_academy_buildings.txt to "building_requirement_tribal_holding_in_county = yes"
primeambitions 2. sep. 2024 kl. 16:26 
needs an update/fix ;v;
DickGamesh 2. sep. 2024 kl. 1:05 
Does anybody here know a way to fix the bug?
Temperus 23. aug. 2024 kl. 3:04 
i am reporting the same issue of not being able to build academy buildings
Dolphinous 16. aug. 2024 kl. 13:42 
Same here, cant build academies. Had to turn it off, build them, turn it on again xd
SolidSpaceDisk 14. aug. 2024 kl. 23:15 
There is a bug you cannot build academies with this mod, it seems paradox flipped (so yes becomes no) building_requirement_tribal_holding_in_county definition last year.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 30. juli 2024 kl. 10:51 
ty!
Pepper  [ophavsmand] 29. juli 2024 kl. 21:25 
updated
Dihart 29. juli 2024 kl. 6:48 
please update
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 14. juli 2024 kl. 0:11 
ty
Pepper  [ophavsmand] 13. juli 2024 kl. 23:51 
Next time EK2 updates i'll update this
Timotheseus 6. dec. 2023 kl. 7:27 
DEad mod.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 3. dec. 2023 kl. 4:07 
:C
TiraboTurbos 25. nov. 2023 kl. 2:02 
@SolidSpaceDisk
No longer updated enough.
Dagoth Brain Made Of Tired 27. feb. 2023 kl. 13:53 
Works
Stalinator9000 16. feb. 2023 kl. 0:40 
Does this mod still work?
I seem to have some issues with it, and want to know if it is my mod list or if the mod needs a an update. :)

Great mod idea none the less, thank you for making it :)
ILLY 12. feb. 2023 kl. 22:42 
Hoping for an update <3
IGLESIAS 10. feb. 2023 kl. 12:11 
Does this mod conflict with Cities of Wonders 3?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 25. jan. 2023 kl. 13:20 
awesome mod
Arnie 18. jan. 2023 kl. 17:02 
nvmmmm im tribal!!! soz!!!
Arnie 18. jan. 2023 kl. 2:16 
Yoooo, not working... pls update thx love you
Generalissimo 16. jan. 2023 kl. 7:09 
Is this still working? I couldn't get to make it work.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 20. dec. 2022 kl. 1:21 
plox d00d
kerriganfred12 17. dec. 2022 kl. 5:29 
Will this be updated for the newest version of Elder Kings
naked jesus 14. dec. 2022 kl. 9:50 
Doesn't work.
Chimaera 29. nov. 2022 kl. 13:27 
doesnt seem to be working anymore, im not able to hold a city as the arana of loriansel
Bardorp 27. nov. 2022 kl. 7:21 
Thanks for the mod mom.:steammocking:
NoShotz 25. nov. 2022 kl. 14:44 
btw, a new trait was added, so you may want to update the mod to include that. https://i.imgur.com/SlCesrL.png
Pepper  [ophavsmand] 24. nov. 2022 kl. 19:40 
@Squirtacus that's basically what this does for academies, although I'd also argue that even then they aren't very good.
HolyMolyOllyPolly 24. nov. 2022 kl. 10:44 
@Pepper I was pretty disappointed that building one of the academy types locks the rest of the building slots so the ability to build more than just one building per academy would be a nice improvement. In CK2 you could build multiple "wings" on university great works. Maybe something like that.
Squirtacus 24. nov. 2022 kl. 9:28 
@Pepper The problem with academies right now is that the bonuses don't carry over when you upgrade them. So level 2 doesn't keep the bonuses from level 1, instead only giving the bonuses that were intended to be added to the existing ones. It has been reported to the team and I assume the person who set them up just hadn't made custom buildings before.
QuesoAssassino4 22. nov. 2022 kl. 5:37 
Not sure if it's a conflict with another mod, but this doesn't seem to be working for me with the new update. I'm guessing its a conflict with City of Wonders if that is the case, for anyone wanting to use both mods.
Deadcurze 21. nov. 2022 kl. 8:13 
@Pepper I'll be damned, that worked; I guess it was just the displayed requirements being missing, then. Surprising, since even dev mode didn't show the correct requirements.

The lower ranked buildings seem to work perfectly too - it's strong, yet fairly reasonable IMO. Makes Academies worth capturing!

I quite like @quietliving2.0's idea of basing options on the schools of magic! I could see Restoration giving health too / as an alternative, Alteration increasing income (possibly in the Duchy, but a fairly low number?), etc.
LoraxGuy 20. nov. 2022 kl. 21:01 
@Pepper maybe some stuff pertaining to the different schools of magic? for example, a hall of destruction could give bonuses to warmages, a hall of restoration could give less friendly fatalities, something like that. :)
Pepper  [ophavsmand] 20. nov. 2022 kl. 13:35 
If anyone has ideas on how to improve academies (given that they are currently, in base EK2, very weak) I am open to ideas.
Pepper  [ophavsmand] 20. nov. 2022 kl. 13:32 
@Deadcurze The way academies were designed was that only a single building line can be constructed in a given academy. I modified it so that higher level academies can support the default amount of buildings but only 1 at a high level. (For example, a level 1 academy can have a single building up to level 2 while a level 2 academy can have a single building up to level 4 and 3-4 buildings up to level 1 and a level 3 academy can support a single building up to level 6 and the remaining 3-4 buildings up to level 2) For the Mage's Towers that you couldn't upgrade - was the academy itself still level 1? That would explain why it couldn't be upgraded further.
Deadcurze 20. nov. 2022 kl. 10:55 
Cities seem to work just fine, but Academies are a bit wonky - the only building that can be built is the Mage's Academy line and I can't seem to upgrade that line farther than 'Mage's Towers'. The button to upgrade to 'Greenhouse' is greyed out, but the 'All of these:' requirements are empty.

Interestingly, the requirements for the step after that are present.

I know Academies are a bit wonky for EK2 as a whole at this stage, but I figured I'd let you know since you've changed that building line.

(I noticed it in an ongoing save game, then tested it using only EK2, this mod, (and advanced cheat menu, just to speed things up), in that load order.)
VurduGolOldu 20. nov. 2022 kl. 4:16 
tf theres an ES mod already?