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It was a good map. Now I have to re-play it to get a three star rating.
So you'd have to go through a street, preferably undetected, enter a building and do your work, then extract.
That could be a 2-man team job, or more guys with two coordinated assaults.
I think I will keep the map how it is currently since i kind of like having two ways the map can play out. If you have any ideas for a map that you think would be fun let me know. I think from now on my maps are going to try and be on the more realistic end with a few other things sprinkled in every now and then. But thank you for the feedback I really appreciate it.
To be honest I love both version of the "story" unfolding. Going straight for the HVT indeed triggers backups, we could imagine that it's because someone called reinforcements. The cops showing up was also a big surprise
I found a Major bug where the mission just ends as soon as you capture the HVT and doesnt activate any triggers to proceed the mission. But I am debating on keeping it or removing it because it almost makes sense. If you wanna help me out please read the spoiler comment.
I am thinking about keeping it though because it kind of makes sense that if you kill all the enemies whose going to call in the waves of backup? But im still not 100% sure what I wanna do.
If some people could play through the map without killing the guys in the hotel room and just go and capture the HVT and let the map play out from there and come back and comment on what version of the map you like would be much much appreciated.
Okay, most of people don't play Door Kickers 2 for immersive stories, but I really like your map.