边缘世界 RimWorld

边缘世界 RimWorld

Unbreakable Mech Chips
18 条留言
ItsBobu 8 月 29 日 下午 1:21 
does this have support for alpha mechs
AJABOOBOO 2024 年 12 月 18 日 上午 4:44 
quick ps:
was wondering if there is a mod or if someone could make one that makes it so the mechlord suit bits dont degrade over time like other gear.
its anoying that the mechlord suit degrades over time and not from actual damage recieved in combat,disasters etc.
thank you
AJABOOBOO 2024 年 12 月 18 日 上午 3:08 
thank you creator. Tynan isnt even trying anymore. Making these mech structures burnable when mechs themselves are not is stupid. making the chips just pop out of the dead mech like its a pinata is equally a dumb idea.
it should have always been you have to shred the mech in order to get the chips not have them drop out of the mech like coins from a mario boss.
Riffy 2024 年 4 月 3 日 上午 4:52 
Says mod game version mismatch as of this morning.
Willamyte 2024 年 2 月 11 日 上午 10:52 
I have lost many a boss drop to Rimatomics weapons, thank you
Latex Santa 2023 年 6 月 26 日 上午 2:36 
Wonderful quality of life mod. Thank you.
AZGreentea 2023 年 3 月 18 日 下午 7:56 
It's tough to keep them in one piece when you have an Aporophon and three diabolis walking around the map setting literally everything on fire.
Sayori 2023 年 3 月 2 日 下午 7:39 
The Diabolus enthusiasts thank you
Drahsa 2023 年 1 月 8 日 下午 11:35 
So many times have I unintentionally obliterated these chips with rimatomic weapons, thank you.
Zach, The birdman 2022 年 12 月 29 日 上午 6:33 
I needed this... on 3 separate occasions, I've lost the chip because I launched 1 too many mortar shells at the boss when i decided to cheese them.
MightyBaggins 2022 年 11 月 3 日 下午 6:59 
YES!!!! I had to do Diabolus 4 times before I got the chip without blowing it up! Thanks!
Captain Crunch 2022 年 11 月 3 日 下午 6:21 
Nice mate that was fast, will do
Dance Ninja  [作者] 2022 年 11 月 3 日 下午 4:22 
Please let me know if there are other errors :)
Dance Ninja  [作者] 2022 年 11 月 3 日 下午 4:21 
Updated, there should be no errors now. Unless Dev changes something.
Captain Crunch 2022 年 11 月 3 日 下午 3:53 
sorry about the broken error steam character limit
Captain Crunch 2022 年 11 月 3 日 下午 3:52 
(System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Captain Crunch 2022 年 11 月 3 日 下午 3:51 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML
Captain Crunch 2022 年 11 月 3 日 下午 3:51 
With this mod enabled i get this error:

XML error: Duplicate XML node name Flammability in this XML block: <statBases><Flammability>0</Flammability><Flammability>0</Flammability><DeteriorationRate>0</DeteriorationRate></statBases>

Root node: <ThingDef ParentName="MechResourceBase"><defName>SignalChip</defName><label>signal chip</label><description>A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.\n\nA mechanitor can study this chip to help unlock higher tiers of mechtech research.</description><graphicData><texPath>Things/Item/Resource/SignalChip</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><Flammability>0</Flammability><Flammability>0</Flammability><DeteriorationRate>0</DeteriorationRate></statBases><useHitPoints>false</useHitPoints></ThingDef>