DayZ
WendigoCreature
206 comentarios
CherryCoffin 14 NOV a las 18:32 
I could not get it to spawn with it's items on it :<
חיים 22 OCT a las 11:30 
I added the types, but Wendigo is still naked.
Swade  [autor] 11 SEP a las 16:38 
Doc_HolliDayZ 11 SEP a las 2:40 
@Swade your discord link is not valid anymore. Can I have a chat with you somehoo?
DaXxX 1 SEP a las 18:21 
Any idea why when I use Spawnerbubaku to spawn this brilliant creature in,... hes always missing clothing and health is 100?
DeshiaMayhem 25 AGO a las 21:24 
Added to my new server and we had 100s of wendigos spawning on players. I'm new to server setup but what do I need to change to make em more rare?
Swade  [autor] 24 AGO a las 19:43 
I do.. just a place to show some work ive done. https://discord.gg/J3D4Zh7V
NEPAHXC 22 AGO a las 19:41 
and do you have a discord link available?
NEPAHXC 22 AGO a las 19:40 
any word on when the territories setup will get fixed? you have noted in the files that territories isnt working right and when i set up static spawns all nominal spawn at only one of my static spawn locations.
Swade  [autor] 21 AGO a las 13:24 
It did tho had to rework some animations they were crudly made feet would go way down thru the ground as moved around. Thought was how exported from unreal but the anims in unreal behave the same way. Skelton and anims are imported to workbench. Model.cfg is setup. Much still left to do. Model import, sound events, anim graph configuration, proxy attachments and other class configurations.
Hush 1 AGO a las 10:00 
Swade, I can check and see if the model package came with animations. i think it did? And the wendigo was one of the models, I just didn't send that because.. well obviously you already have it.
ItchyTriggerFinger 30 JUL a las 19:00 
do you have a way we can contact you for help? We are unable to get the mod to work right with the boss mod also installed. We keep seeing type does not exist errors and other strange errors. We have the types loaded. We tried spawnerbubaku to spawn them in and that did not work either. then we removed the boss mod and suddenly we have wendigo's spawning at cities and such. Even though we did not import all the event locations for them to spawn in the wild. We are trying to use the mod only to spawn in boss level wendigo. We have 6 of them only trying to spawn in a location at different coordinates and they will not spawn in. We have tried everything. we get the city spawns but not the ones we want
Swade  [autor] 28 JUL a las 23:20 
No. can spawn on any map..
ItchyTriggerFinger 28 JUL a las 19:25 
and yes we did edit the path in the cfgenvironment file.
ItchyTriggerFinger 28 JUL a las 19:12 
We run Alteria and not chernarus. when the mod loads, we get errors in the server console.log and it looks like the mod is still looking for mpmissions\chernarus.... our path is empty.alteria under mpmissions. is chernarus the only map this mod will work for?
GalaxIris 26 JUL a las 15:32 
how long does it take to stop being sick after eating wendigo heart i think i ♥♥♥♥♥♥ up.
Swade  [autor] 21 JUL a las 16:35 
Yes I believe that will do. I will remove aggro heavy hit. I've also fixed some other anim lockups I've noticed after being shot at. I've adjusted transitions to fix and tweaked materials. Will soon be an update :)
UnicórnioSuicida 20 JUL a las 17:41 
What if you make it ignore heavy hits, would it solve the animation reseting until you find a way to do it?
Swade  [autor] 20 JUL a las 13:34 
Thank you :) if your talking about how its head transforms back to normal from aggro when hit heavy. That is not not a feature. Did not yet make that anim for aggro head state and don't have source animations anymore. Animations plugin won't import my animations txa to build it from. So not sure if can fix without making an animation from scratch.
UnicórnioSuicida 18 JUL a las 22:44 
Hey Swade, first of all, awesome mod.

BUT I don't know if it's a feature or a bug... after aggro everytime the Wendigo gets shot or hit it kind of reset the animation of aggro. So I can hit, wait him to stop and scream, hit again and so on until it dies.
Hush 8 JUL a las 6:21 
Well at least they're showing the feedback has been assigned now?
OneHypocrisy 6 JUL a las 12:28 
Oh nice! okay sweet I will definitely be taking a look at that @Swade, thank you and also to @Hush I appreciate the effort and consideration.
Swade  [autor] 3 JUL a las 23:20 
Ive published a repackable mod for wendigo health. WendigoBossHealth.
Hush 3 JUL a las 19:47 
@onehypocrisy I've written an override, I can send the file to you and show you where to edit it.
Hush 3 JUL a las 19:46 
sadnessssssssssssss Well soon?
Swade  [autor] 3 JUL a las 15:14 
Swade  [autor] 3 JUL a las 15:13 
@Hush - Unable to work on Mythical Creature Imports until Bohemia fixes DayZ Tools Workbench.
Swade  [autor] 3 JUL a las 12:00 
@OneHypocrisy
OneHypocrisy 1 JUL a las 19:09 
Well I am screwed because I definitely cannot do that right now with my dayz knowledge, thanks anyway man
Swade  [autor] 1 JUL a las 17:56 
You would need to make a override mod
OneHypocrisy 1 JUL a las 15:39 
Hey I want to use this for my server but how would it be possible to adjust its health? kinda want to make it a world boss type of thing and it dies in two shots from an M4..
|-_-|M.R.X|-_-| 28 JUN a las 7:14 
Wendigos either all spawn in the same spot or not at all. The provided files have been added to the specific paths but the mod doesn't seem to work. Do you have a Discord to get some helpful info?
Swade  [autor] 25 JUN a las 10:02 
Or perhaps a mistake in your spawnabletypes.xml
Swade  [autor] 25 JUN a las 9:51 
Sorry for late reply. I believe i disabled loot on the wendigo, only gives items from skinning as i dint want players to be able to detach clothing from wendigo. Are you using a spawner mod? Spawn the wendigo the old way using static spawner and events. Wendigo some reason rejected by infected spawner.
Wincker 21 JUN a las 9:20 
[CE][SpawnRandomLoot] (StaticWendigo) :: !!! No group configured for 'Creature_Wendigo', failed to spawn loot
Wincker 20 JUN a las 17:54 
Hi! First of all, thank you for your amazing mod — it perfectly fits the horror atmosphere I'm building on my Namalsk server.

I just wanted to ask about a small issue: I followed the installation instructions carefully — I added the types.xml entries, installed all the CE files (events, spawnabletypes, etc.), and loaded all required mods — but the Wendigo always spawns naked (without any clothing or gear).

Is this intended behavior, or is there something else I should configure to make the Wendigo spawn with items?

Thanks in advance, and congrats again for the great work!
Hush 11 JUN a las 23:40 
Juice, you can write an override to adjust their health. You can also customize what loot drops for them in the spawnable types file too. Like this is mine:

<type name="Creature_Wendigo">
<cargo chance="0.50">
<item name="TerjeExpressTestRabiesPack" chance="1.0" />
</cargo>
<cargo chance="0.10">
<item name="TerjeAmpouleRabivax" chance="1.0" />
</cargo>
<cargo chance="0.50">
<item name="TerjeAmpouleRabinoline" chance="1.0" />
</cargo>
<attachments chance="1.00">
<item name="Wendigo_Fur" chance="1.0"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_HeadAntlers" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_BackAntlers" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_BackSkulls" chance="1.00"/>
</attachments>
<attachments chance="1.00">
<item name="Wendigo_HipSkulls" chance="1.00"/>
</attachments>
</type>
Swade  [autor] 11 JUN a las 10:42 
Not currently but i may eventually add ability to adjust some wendigo parameters via server .json
The Juice 11 JUN a las 0:53 
Hi, just another quick question regarding the creatures health, is there a way I can customise this to make them more difficult to kill?
The Juice 9 JUN a las 22:36 
Hey sorry forgot to update my last message, my spawnabletypes was malformed, everything appears to be working now, I didn't know that the event name needed "Infected or Static" in it to define the way the creature is supposed to spawn. either way very cool mod :re2umbrella:
Swade  [autor] 9 JUN a las 15:38 
Add spawnabletypes
The Juice 9 JUN a las 8:55 
ok i fixed it but they spawn naked :\
The Juice 9 JUN a las 6:04 
sorry just noticed an extra entry:
21:00:31.668 [DynEvent] "WendiSpawn" will be ignored :: failed to determine spawner type!
21:00:31.668 valid types are:
21:00:31.668 01 - Vehicle
21:00:31.668 02 - Static
21:00:31.668 03 - Loot
21:00:31.668 04 - Infected
21:00:31.668 05 - Animal
21:00:31.668 06 - Ambient
21:00:31.668 07 - Item
21:00:31.668 08 - Trajectory
21:00:31.668 [DynEvent] "WendiSpawn" failed to initialize spawner - unknown type?!

any idea what is causing this?
The Juice 9 JUN a las 4:43 
Hi, Hoping someone might be able to point me in the right direction, I am trying to specifically spawn these wendigos in certain areas using the events.xml and cfgeventspawns.xml.

Here are my entries:
---Events.xml---
<event name="WendiSpawn">
<nominal>3</nominal>
<min>1</min>
<max>3</max>
<lifetime>1800</lifetime>
<restock>30</restock>
<saferadius>100</saferadius>
<distanceradius>200</distanceradius>
<cleanupradius>150</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="3" min="1" type="Creature_Wendigo"/>
</children>
</event>
-----------------------

---cfgeventspawns.xml---
<event name="WendiSpawn">
<pos x="7342.358887" z="9023.043945" a="88.6217"/>
</event>

Log:
19:11:40.900 [DynEvent] "WendiSpawn" failed to initialize spawner - unknown type?!

Any help would be appreciated
Hush 2 JUN a las 7:10 
yes I do! I am hush1977 on there!
Swade  [autor] 1 JUN a las 18:08 
Accept friend request. Do you have discord?
Hush 1 JUN a las 16:55 
I HAVE IT. How do I get it to you? Got the pack with all of the monsters in it even though you already have the wendigo cause it was cheaper thaat way.
Sir_Rolex 27 MAY a las 2:46 
Hello i have added spawnable types, but the ones that spawn on bubaku spawn naked.
Hush 20 MAY a las 17:47 
perf! As soon as I get paid next I'll pop a message your way and get that sent to you!@