Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

DynaCulture
491 kommentarer
she loves sugar 11. nov. kl. 6:18 
does it works with not vanilla cultures? e.g. in empires of europe 1100, ROT
Sunwolf 8. nov. kl. 22:36 
I was originally a vassal of the Khuzait, having joined at clan lvl 2. I left and formed my own kingdom, choosing the laws and culture of the khuzait (they had the best kingdom perks in place at the time) on which to initially base my kingdom.

However, I started my character at lvl 1 with a Battanian background. Now, well into my own kingdom's expansion, my kingdom is solidly and consistently spreading Khuzait culture.
Manpapper  [ophavsmand] 6. nov. kl. 5:01 
Hi sunwolf,
If you still are a vassal of the khuzait it's the Khuzait Culture that it will spread
If you form your own kingdom, it should spread your own culture (Battania)
Sunwolf 5. nov. kl. 16:53 
This does not seem to be working as described. I'll explain:

My culture, on character creation, is Battania. However, the mod seems to be spreading the culture of the first kingdom I joined (Khuzait).

Any ideas?
Shumd@n 28. okt. kl. 10:56 
Манпаппер здраствуйте,а уже давно играю с данным модом и у меня проблема с верностью идет.Все королевство у меня в культуре Батании,но верность отнимается за счет народности короля.Когда я сам батанец и король своего королевство.
Shumd@n 28. okt. kl. 10:49 
MythosGames | Басти нету тут бага не какого,а показывает какой процент культуру в данном поселений.Баг тут только с верностью поселениям,а именно нету бонуса верности за свою культуру королевство.Получается в любом случай надо принимать законы на верность.
Shumd@n 20. okt. kl. 16:00 
Manpapper поиграл вообще с данным творением на текущей версий.Не работает верности вообще.Я батаниец а в Империи уже давно все ассимилировал и все ровно минус идет верности.
Manpapper  [ophavsmand] 18. okt. kl. 2:16 
Hi Shumd@n , yes it does
Previous culture troops will be replaced after beeing recruted (the mod doesn't delete older troops when the culture change)
Shumd@n 17. okt. kl. 14:40 
Автор добрый день,а влияет ассимиляция на наем войск?Я только скачал даное творение.
Pe'pe 15. okt. kl. 22:12 
Hey, still thank you so so much for updating this mod at all. And thank you again for supporting it (for release versions) on steam. Managing my various nexus mods is a pain I always like to reduce and this is hands down top 3 mods for this game. Could not play without it. It is, like, soooooo good.
Manpapper  [ophavsmand] 15. okt. kl. 10:31 
Hi it's on nexusmod
I won't update on steam until the 1.3.0 is released since it's isn"t possible to have multiple version of the mod without creating another mod in the workshop
Spad 15. okt. kl. 10:10 
please update version for 1.3
Sgt.Moody 29. sep. kl. 15:44 
Update PLS
Knight 8. sep. kl. 7:59 
Does this mod work with the latest game version? When I press ALT and hover my cursor over a settlement, there is no "influences" section.
Doctor May May 4. sep. kl. 14:03 
This mod broke my save after like 400 days and idk why
MythosGames | Basti 28. aug. kl. 7:28 
Is it a bug for me, that for example, Empiregot Khuzait/Vlandia culture mixed, Vlandia got mix from Vlanda/Empire, Battania mix from Sturgia, Khuzait got Vlandia
Yuliy Svarozhich 4. aug. kl. 2:27 
влияние видно при нажатой кнопке alt наведите на поселение и в моде shokuho работает...спасибо Вам
Snow 1. aug. kl. 22:35 
This mod has always work for me in any version and with total convertion mods like Realms of thrones, great work.
Mortifer 25. juli kl. 8:48 
doesn't work with eoe 1100, there is vlandia culture...
Abseph 19. juli kl. 17:24 
@LovelyRoo it does
LovelyRoo 7. juli kl. 10:25 
I wish there was a way to make this work for the Shokuho conversion mod
Ksarkin 5. juli kl. 1:46 
Игровое сообщество STURGIA ищет новых игроков.
Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: {LINK FJERNET}
Seelenschwarz 29. juni kl. 23:40 
For me the mod works fine (1.2.12.xxxx)

I had a problem with hideout plus, the option to secure villages let the game crash.
GR.Evzonas 22. maj kl. 14:30 
if i press alt, it has no infuence section
FERR/\TA 21. maj kl. 15:39 
It would be really neat if influences could be split into village vs town.
Hugo Squishnao 15. maj kl. 4:13 
Started crashing tf out of my game. Worked fine but once you claim so much land it bricks your save
Hugo Squishnao 13. maj kl. 14:14 
I'm not seeing the Influences section. The menu does show up in MCM however.
aтi- 10. maj kl. 11:56 
buğraya teşekkürler
✪Puuuuciiik1337 | ム🍒 10. maj kl. 9:18 
v1.2.12 ?
Mushi 18. apr. kl. 9:53 
this is just a cosmetic issue, but some mods use the original factions as templates for new factions they create (like EOE). In the tooltip that shows influence on the town, if you change it to use the culture name field instead of culture ID, it could show the "right" faction names.
Remor 14. apr. kl. 5:26 
still work 1.2.1.2 ?
✟ Ulman Begović 13. apr. kl. 14:29 
awesome mod! thanks a lot, friend :Vodka:
Richard Ramirez 7. apr. kl. 12:20 
Great mod for preventing rebellions. There is 2 options for culture influences, either the owner's kingdom or the local governor determines the culture. Unfortunately there is no 3rd option for the owner's clan leader determining the culture which is the most useful.
SteuerVerbrecher 4. feb. kl. 13:02 
Will the Culture Change affec twich tropps are recruitable there?
好大一铲子 31. jan. kl. 21:09 
Can it still work on v1.2.12 ?
Manpapper  [ophavsmand] 29. jan. kl. 9:09 
Hi Zeloraz,

You can try to delete the mod save file
Reinstall the mod, load the save, save exit deinstall the mod again
Zeloraz 28. jan. kl. 13:32 
hey I removed the mod but most of the cultures are still vladia. I had removed as once I installed it for whatever reasons tons of villages were vladia culture despite not being owned by vladia. How do I fix this?
CamaradaDiego 22. jan. kl. 10:07 
does this work with eoe 1100?
PekLaLaLa 14. jan. kl. 7:31 
@BoneDaddy

yes,it does
Erlindos Adolphus 29. dec. 2024 kl. 14:17 
Dpes this mod work on realm of thrones?
Argon 22. dec. 2024 kl. 1:58 
Love this mod.
If you could merge two cultures so that you can recruit units from both cultures, the mod would be awesome 😅
VladRendrax 18. nov. 2024 kl. 12:31 
Hi!

No I don't change any parameter, at least not voluntary, but I will check it.

Thank you for the advice, I think that I will try to let other faction conquest the city and then reconquest it again, maybe i will reset.

The strange poin its that works in the rest of the others cities and castle but something happen in Sargot. Thank you again!

Amazing mod btw!
Manpapper  [ophavsmand] 18. nov. 2024 kl. 10:27 
Thanks.
Just a little question did you set this parameter to off ?

Change Notables Culture (on/off):
This allows you to control whenever you want notables (and so new volunteers) to change to the new settlement culture.
Notables who already changed culture will keep it. You can delete dynaculture save file if you want to reset notables who already changed culture (but keep in mind it will reset the culture of all settlements)
VladRendrax 18. nov. 2024 kl. 8:57 
Sorry for the dealy, thare are.

https://i.imgur.com/i9cFH9C.png

https://i.imgur.com/FvTVy3b.png

Thank you Manpapper! If need something more just tell me.
Manpapper  [ophavsmand] 11. nov. 2024 kl. 15:28 
Yes please send a picture
VladRendrax 11. nov. 2024 kl. 12:47 
Hi @Manpapper,

Nop, the lords still being battanian, if you want I can share with you the save or a picture, the city have the culture of Vlandia (98%) but 5/6 gangs from city only train battanian soldiers.
Manpapper  [ophavsmand] 10. nov. 2024 kl. 13:38 
Hi @VladRendrax,
How can the landowners still be battanians if you conquer it back ?
The landowner should be the culture you choose at the start of the game or of the faction you are in if you are a lord.
Then the culture of the city should change gradually to change to Vlandian at some point (depending of the surrounding cities)
VladRendrax 10. nov. 2024 kl. 12:47 
Hi @Manpapper! I have a problem The Battanians conquered Sargot, I'm from Vlandia culture and have conquered it back.

The problem is that the villages don't give Vlandia troops anymore, only Batanians because the landowners are Batanians, is there any way to fix it? By commandos or something? Thanks in advance!
6. nov. 2024 kl. 6:38 
still useful in 1.2.10?
Manpapper  [ophavsmand] 17. okt. 2024 kl. 10:29 
Hi Sir Spoony , I think the mod do what you want
By default it affect every city
But you can enable it only for you by default it's everyone
Assimilate Player Kingdom Only (on/off):
This allows you to control whether AI kingdoms will be affected by the mod features. By default, all kingdoms are affected.