Total War: WARHAMMER III

Total War: WARHAMMER III

Cataph's Kraka Drak: the Norse Dwarfs
508 kommentarer
Cataph  [ophavsmand] 7. okt. kl. 6:10 
had to go check but you're really overthinking it. CA just changed the animation for seemingly no particular reason, must have happened very recently.

and no, the catapults aren't coming back.
Dr. Oz The Great And Powerful 6. okt. kl. 15:59 
Btw, Frostdrakes have the wrong irondrake model. They have the trollhammer torpedo model instead of the regular open-ended irondrake. Probably a holdover from when they were called Rocksplitters (or troll splitters?) and fired the torpedos.
Dr. Oz The Great And Powerful 4. okt. kl. 22:30 
Will the Troll Melter artillery ever make a comeback?
KarlFooknTanner 4. okt. kl. 9:39 
It was a mod incompatibility. Specifically - Norse Dwarfs: Wanderers of Karaz Ankor & Scourges Vanilla ADDON + Cataph's Kraka Drak Compatibility AIO VERSION.

It's probably because that mod has not been recently updated yet. I assume others who have this crash also use that ALL in One version.
KarlFooknTanner 4. okt. kl. 9:31 
I too keep crashing as Kraka Drak in custom battle.

My only guess is there's some kinda mod incompatibility. I use a few submods for your faction, one of them gives Kraka Drak their old region back and switches Malakai to another region. The other one adds Kraka's units to most vanilla dwarfen factions. I guess I'll need to disable some mods and see if it persists.
DiViNe NeKO 26. sep. kl. 12:14 
I played TW2 lotta years back and this was one of the mods I always had loaded for playing Dwarfs, steam put TW3 on sale for $20 so I got back into playing Warhammer and I have been collecting and testing bunch of unit mods.

The mod loader will give message most of time if unit mod wont work before starting the TW.exe
so its easy to spot mods that are problematic with unit table errors

So far this mod caused a CTD and seperate from that 'The Hung' faction mod caused a mid-battle CTD, outside of these I have had no problems running +50 unit mods and never getting a crash from any of them, the Devs seem to keep making game version updates and this breaks a bunch of mods that have start date lower than 2024 I have noticed, c'est la vie.
Cataph  [ophavsmand] 26. sep. kl. 11:48 
ditto
DiViNe NeKO 26. sep. kl. 3:59 
This mod crashed my game in custom battle, it was loading up lobby okay then CTD

My guess is that there is some unit or element in the mod that no longer works with current 6.3 version of game
Cataph  [ophavsmand] 14. sep. kl. 15:08 
still impossible to reproduce here, like I said.
LilGoose 14. sep. kl. 14:55 
Keep having crashes on certain battles due to units of this mod and it incredibly frustrating because I need to fight these battles so I can win them. I usually try to skip the prebattle phase of setting up my units and that usually resolves this problem but it seems to keep happening. Select a units of longbeard garrison troops crash, units of ROR of wardbearers crash. I only have this Crash to desktop when using this mod, it is the most common bug I experience in this mod.
TheFirstThunder 20. aug. kl. 7:13 
Can you please make this mode compatible with Malakai campaign?
The Mightiest Pocket Square 21. juli kl. 15:49 
Probably been requested before, but I've noticed Malakai doesn't survive very long with this active, about 10 turns max on average. Any chance you can switch his start enemy to one of the Norsca factions nearby him so he takes a settlement close and is less likely to get wiped early?
Tag_Ur_It--> 21. juli kl. 9:43 
@Cataph That's the problem, Chaos has been hammering my north so I haven't been able to expand, I think I have to be more aggressive and expand south before the north decides to fuck with me
Cataph  [ophavsmand] 18. juli kl. 0:46 
@doritos
mod is fine. I just doublechecked and I can't verify a single recent bug report (the crash, the runesmith chain or the age of reckoning).

@jazzmonk
AOR is not delayed here. I don't touch it all.

@tag ur it
I can't speak for specific mod contexts but personally I recommend getting rid of Hellpit ASAP so that you can focus on the rest without worrying about undermining rats. Norsca and chaos you should be fine unless chorfs also join in from the east.
Cpt_Doritos 17. juli kl. 17:27 
So whats the status of this mod? Really looking forward to playing it but its hard to tell if its currently playable with all the commenbts. Btw I played this back in warhammer 2!
JazzMonk 16. juli kl. 9:54 
The Age of Reckoning is delayed for the first 20 turns . Is that intentional? Apologies if this is mentioned somewhere and I couldn't find it.
Tag_Ur_It--> 15. juli kl. 23:16 
Any tips for campaign start? I'm at turn 50 and any attempt to fight my enemies north has been met with wave after wave of enemies so I just end up selling the land for some peace agreements. What directions do people usually expand to at the start?
Cataph  [ophavsmand] 13. juli kl. 0:34 
same as before, test without other stuff
LilGoose 12. juli kl. 21:33 
game is crashing when I try to move a unit of storm-bringers in the pre-battle phase. Just clicking on them crashed the game. Also I noticed that when you upgrade the runesmith building (the one that lets you recruit storm and wardbearers) at higher tiers you lose the capability to recruit them. It may be a mod conflict but I am not sure.
Walt The Why 8. juli kl. 7:29 
I guess i need access to basic dwarfs to play this mod? or can i play them wihout it?
Drewdat72903 4. juli kl. 23:37 
@Darkwolf Did you figure out which mod was causing the crash, having the same issue but can't seem to figure out which mod it is. I have a bunch installed but none that affect the dwarves
Cataph  [ophavsmand] 3. juli kl. 13:20 
I kinda get the feeling that they poked something in the area. I'll check when I can.

as for the rest, no promises. Like I said, I have pretty much no interest in the new dwarf mechanics.
Orthranus 2. juli kl. 10:57 
I've been having a blast playing the Kraka Drak campaign but as the prior commenter said Malakai's start was weird. It didn't look like he was at war with the Norscans so he sorta just stood there for a few turns. The deeps worked well with the playstyle but one of the buildings, the brew hall requires some technologies that obviously can't be researched. I would also love to know your stance on potentially allowing some normie dwarf units to be recruited once Malaki is confederated through his ship. Irondrake+Frostdrake armies have been so fun to play with.
原野追逐 2. juli kl. 1:46 
Malakai was originally born at sea, and in the first round, he couldn't even attack the settlement, wasting the turn.
Cataph  [ophavsmand] 30. juni kl. 23:53 
test without other stuff
Darkwolf 30. juni kl. 14:39 
Game Crashes when i try to move the Huskarls in battle.
Cpt_Doritos 20. juni kl. 11:18 
So where do they start off now that Malakai is around?
Bareback Hussein Obama 8. juni kl. 10:13 
Understandable Cataph. I’ve been playing KD for years and it worked much better but with settler units, it’s hard to RP northern dwarves when have OP units you can easily recruit with half the upkeep. Still enjoy the mod
I was really pissed when they replaced my bois with Malakai. Glad your mod, as it was a decade ago, did right to our northern fellas. Thanks for everything
Cataph  [ophavsmand] 7. juni kl. 1:46 
I don't have plans to tweak frostdrakes at the moment. The whole grudge update pushed me away from playing dwarfs as a whole and most of those settler units are OP.

if you don't want to use Braves or unlock Orgi's Blades that's your choice.
Bareback Hussein Obama 6. juni kl. 13:56 
as much as i love this mod. there is zero incentive to use the KD units early game because they are much more expensive than longbeards. you dont end up using the KD units until mid/late game. needs to have price balance.
Bareback Hussein Obama 4. juni kl. 23:29 
frostdrakes need to be buffed. zero use to put these in an army when the grudge settler version is so easy to get and 100x better
Bareback Hussein Obama 4. juni kl. 23:07 
can we make t his comptible with dwarf runic upgrades oathgoald scrap style?
Cataph  [ophavsmand] 25. maj kl. 11:41 
no it doesn't, go fish in your mod list

(there goes my monthly due diligence campaign load)
Potaschlemki 24. maj kl. 16:14 
crashes when trying to load in in the end when starting a campaign
Cataph  [ophavsmand] 3. maj kl. 0:19 
- if by updating the tech tree you mean powercreeping it for no reason, no
- not really
- not really
LilGoose 2. maj kl. 15:52 
Do you have any plans to eventually give some TLC to this mod? Such as updating the tech tree and adding in some of formations? or going over the age reckoning units?
awpanda1 13. apr. kl. 2:00 
sir, respectfully, i don't wish to troll, i would just like to understand their roll in the dwarf army, i am sorry for any misunderstandings i may have perpetrated.
Cataph  [ophavsmand] 13. apr. kl. 0:46 
k, go troll someone else
awpanda1 13. apr. kl. 0:28 
nvm they act as front infantry right?
awpanda1 13. apr. kl. 0:27 
so slightly armored slayers then.
Cataph  [ophavsmand] 13. apr. kl. 0:26 
uhhhhh, they use the same animset? aside from that, not at all
awpanda1 12. apr. kl. 22:52 
so are braves just an armored version of slayers? asking for modding reasons, not critiquing.
Dragon32 12. apr. kl. 18:39 
@MVGkaiser
Why? What's not working?
MVGkaiser 12. apr. kl. 12:33 
update please!
Dragon32 6. apr. kl. 11:55 
@ᚹᛟᛞᚨᚾᚨᛉ
That generic Lord is generally the sign of a script break.
https://tw-modding.com/index.php/Troubleshooting
ᚹᛟᛞᚨᚾᚨᛉ 6. apr. kl. 6:43 
Please update. My lands were transferred to Malikai and my legendary lord is a clone lord.
Chiviarly_Stonks 29. mar. kl. 16:17 
Is there a sub mod for Keroling Champions as non regiment of renown like in 2?
Leondegrance 26. mar. kl. 12:10 
Thanks for the quick updates to your mods, as usual, Cataph. They are essential for me.