RimWorld

RimWorld

Erin's Final Fantasy Animals
87 kommentarer
Yellow Mage Gaming 20. aug. kl. 23:44 
any chance of adding behemoths?
Wimpypumpkin 20. aug. kl. 17:02 
Arent chocobos suppose to be able to haul? I cant seem to train them too.
The Bard of Hearts 9. aug. kl. 13:18 
@ddrake4
Here buddy! This is the mod you are looking for. and probably more.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2587157544&searchtext=customize+animal
ddrake4 9. aug. kl. 12:57 
I absolutely love this mod. Is there any chance you could greatly increase the chocobos carry weight? Right I can't ride one if I have any armor on :(
wolfstarblade 1. aug. kl. 11:45 
Apparently its the chocobo's carry weight that's the issue? Pawns weigh around 60kg on top of their inventory and their gear weight - so 75kg is too low as a carry weight for most pawns wearing armor. And there have been chocobo fittted with metal armor, while carrying knights in full metal plate in final fantasy games, so it probably should be a much higher number?. (As an example: real world metal plate weighs about 30-40kg at the very, very least for just the basics of chest head and leg protection - full plate could weigh even more than that, even using modern steel. So those knights were probably wearing something with similar weight) Also, my pawns are definitely travelling much, much lighter than someone with light armor would, as their armor only weighs around 8kg, but is too heavy for what the chocobos in this mod can carry (75kg). Once you include the pawn's weight to any possible inventory, clothes and weapons, you can easily go over 75kg even with no armor.
wolfstarblade 1. aug. kl. 8:53 
1.5: Got giddy up 2 Forked also and had added chocobos onto the mountable list. But I cant get pawns to ride chocobos in a caravan, cos the pawns are 'too heavy' - but my pawns are underweight according to both the gear and inventory weight tooltips
AcetheSuperVillain 31. juli kl. 20:04 
can't ride chocobos with Giddy Up. :(
Bodacious Cowboy 10. juli kl. 17:21 
Will Carbuncle Conjurer ever come back?
Voidseer 7. juli kl. 21:09 
It does not seem to be properly compatible with GiddyUp 2 Forked (which is the 1.5 version and it seems the one for 1.6). It shows that the Chocobos are ridable but I can't assign any riders. Running 1.5
Lendrick 3. juli kl. 16:24 
This mod seems to be working as-is in 1.6.
Irismono 27. juni kl. 10:26 
When you update the mod to 1.6, will you include flight for Amaros and (some? all?) Chocobos?
The Intern 17. maj kl. 11:48 
Are the single packs ever getting updated to 1.5? I kinda want JUST the chocobos for my playthroughs instead of just all three if I can manage it.
avali gaming 24. apr. kl. 18:27 
we need the funny red chocobo that knows choco meteor
Zeues 11. okt. 2024 kl. 2:12 
what the use of the carbuncle gem?
FiauraTheTankGirl 22. apr. 2024 kl. 22:53 
When you update to 1.5 can you update this to work with Giddy 2? Since Giddy 2 works with a lot of mods for some reason, the Ave's (Legally Distinct Chocobo) here is does not work with.
Bosh 9. apr. 2024 kl. 8:19 
1.5?
ANIKI 14. dec. 2023 kl. 23:39 
I Love it . Thank you very very much for this <3
Kat 1. nov. 2023 kl. 8:39 
Are chocobos supposed to haul? The graphic makes it look like they should, but mine don't.
Geostigma 17. sep. 2023 kl. 18:44 
Do the Carbuncle Gems have any practical use whatsoever? Because, after months of using this mod, I've only ever been able to sell them for silver. Secondly, why do the gems have a negative 4 beauty rating? Like, even if I found a way to craft with the Carbuncle Gems, why is their beauty rating in the negative?
The Bard of Hearts 3. sep. 2023 kl. 19:23 
The Forlorn Carbunkle event happens altogether too often. I've had 6 of them in one year's time, and the year's not even up yet. considering they just give you random stuff like industrial meds and other goodies for free AND a free hauling and pack animal. Its just too OP. I end up having to police the game and kill them all so it doesn't get too ridiculous. I've tried turning off the event for them and it doesn't matter, they still come. I would love to at LEAST see a fix for the event still going off when the event has SUPPOSEDLY been removed via options.
FiauraTheTankGirl 12. juni 2023 kl. 1:34 
Can say it works fine for CE but could you get them to work with an animal armor mod?
They are great right up until enemies have industrial weapons or happen to be mechaniods and while they can still tear those enemies apart without armor, they die horrificially to weapons fire.
greensniperhat 24. maj 2023 kl. 6:44 
Hey Erin, Chochobos are still unridable - can I make a patch mod so they do?
RAT 6. maj 2023 kl. 9:12 
Ooh, that's where carbuncles went
The Bard of Hearts 4. maj 2023 kl. 19:22 
Why do chocobo's have a revenge chance, especially on tame. They canonically run away from and all threats as fairly timid creatures. Taming one usually involves distracting it for a while with food.
Owlchemist 27. apr. 2023 kl. 21:30 
To the dev, this GiddyUp2 update guide is available for your convenience https://github.com/Owlchemist/GiddyUp2/wiki/How-to-update
SHRoronoaZoro 5. apr. 2023 kl. 10:30 
So hate to be yet another one to ask, but any chance on Giddy-Up 2 (1.4) compatibility update any time soon?
Mikiwi 18. mar. 2023 kl. 14:59 
The chocobo's are so cute ;-;
The Bard of Hearts 16. mar. 2023 kl. 22:27 
Dispite turning the "Grand Carbunkle" off (as the event for it happens just way too often), I STILL get the event for the forlorn carbunkle giving me free grand carbunkles. Is there a way to turn that event off or no?
Jixxor 25. jan. 2023 kl. 4:20 
Came here for Chocobos, but my god are those (Grand) Carbuncles cute. Can't wait to see some wander in on my playthrough.
Moonshrooms 5. jan. 2023 kl. 23:25 
Hi there! First I wanna say I LOVE all these little creatures! I've never played FF so I have absolutely 0 clue on the lore, but the carbuncles and chocobo's are absolutely my favorite. They're so colorful!

Second, I was wondering if it was possible to change where the center of the sprite is for carbuncles? As it is right now the carbuncles, especially the grand ones, look a little funny on their beds, with mostly just their butts in the center, rather than the main body. Same with selecting them, you gotta click at the butt instead of the body lol

Or if possible, is there a way I can make these edits myself? :)

If not, either way, thanks for the awesome work you've done on all these creatures!
Michael Tiberius 15. dec. 2022 kl. 0:59 
Along with seeing more pets and monsters added, would LOVE to have them drop different items when butchered instead of meat. (marlboros butchering into herbal meds, ect)
Mokazra 12. dec. 2022 kl. 8:22 
Hi! I am loving these little creatures running around my colonies, so thanks for that!

I would like to request something to do with the carbuncle gems other than selling. Trade for honor to the tribute collector? Use as crafting material for statues or other things? Grind them up into some medicine or food additive? Doesn't matter to me, I just want to use it for more than silver.

If you don't wanna do it, no big deal. Still love your works!
Jiopaba 5. dec. 2022 kl. 15:30 
I had two different Grand Carbuncle wandering in events a couple of years apart, and I never noticed that both were opposite genders. Started flipping out when I realized this meant I could breed more Grand Carbuncles... it even started happening by accident! I'll be curious to see what the end result is, whether it's another Grand Carbuncle or if they can somehow give birth to regular ones.
Rob the Alchemist 1. dec. 2022 kl. 10:39 
loved when it ws just chocobos, now that you've added amaro, carbys, and big carbys, love it even more. all I wanna know is will you be planning on adding the more dangerous creatures? or at least dodos/gastornis?
Tonic 29. nov. 2022 kl. 4:04 
it seems when the grand carbuncle wears something from the mod 'animal equipment' its texture breaks. i thought id say something but i understand if you have no interest bug fixing how other mods interact with this one.
AleMead 15. nov. 2022 kl. 12:26 
Soo.. Erin. From 0 to 10 how 'Giddy' are you 'Up' to the fact that Giddy Up is 1.4 now? :csd2smile:
boytype 14. nov. 2022 kl. 11:15 
Love all of Erins mods.
Thanks for the hard work!
Lari-ohgodwhy 12. nov. 2022 kl. 12:43 
Well as an avid FFXIV player, I'd love to see...

Moogles
Cactaur
Tonnberry (tiny apex predator maybe?)
Morbol (Spreads pollution maybe? Maybe causes some kind of sickness?)
Namazu
Spriggan
Mandragora
Coeurl
Adamantoise
Ahriman
Aiden1777 11. nov. 2022 kl. 21:51 
We need moogles Kupo!
The Carbuncle 10. nov. 2022 kl. 19:06 
Is the Special one a Jorisbuncle?
Erin  [ophavsmand] 9. nov. 2022 kl. 15:10 
@ZeroFrag - Never, since you pestered me. :) :) :) :)
Lari-ohgodwhy 9. nov. 2022 kl. 13:00 
Also, Cactaur when?!?!?!?! :)
Lari-ohgodwhy 9. nov. 2022 kl. 13:00 
Moogles when?!
FlareFluffsune 1. nov. 2022 kl. 3:49 
Well that's a bugger.
Erin  [ophavsmand] 1. nov. 2022 kl. 3:08 
@FlareFluffsune - It won't stop the textures from loading, turning them off in the options just prevents them from spawning.
FlareFluffsune 31. okt. 2022 kl. 17:33 
I've been seeing a lot of people condense animal mods into packs. I suppose it might be convenient but all I want are the carbuncles. If I turn off what I don't want does it stop the other sprites being loaded into the memory or atlas to save memory? I only have 2GB of VRAM and it tends to fill quickly.
Mikan-m 31. okt. 2022 kl. 2:51 
I see, thanks for the reply.  Fingers crossed we get a pair!
Erin  [ophavsmand] 31. okt. 2022 kl. 2:46 
@Mikanmusi - They breed very quickly, I feel 20 years is already quite generous. ^^
Mikan-m 31. okt. 2022 kl. 2:37 
Excuse the translation tool. Thanks great mod.
Grand carbuncle very cute. I want it to have a longer life span.
I think 20 years is a short lifespan....
Inari 26. okt. 2022 kl. 9:28 
Thank you very much for the quick response.