Total War: WARHAMMER III

Total War: WARHAMMER III

(OBSOLETE) Garrison and Walls for Nurgle
22 kommenttia
wisehelm999 9.6.2024 klo 12.56 
is it possible to update this? i would love some walls on nurgle still tbh.
Flashcrash 10.5.2024 klo 12.54 
Thanks for the heads up and for the work!
Assassini Cappuccini 1.5.2024 klo 19.14 
Thank you for keeping this up for us who are staying on previous patch!!
Stubby  [tekijä] 30.4.2024 klo 8.15 
Nurgle factions now have a real defensive building so this mod is no longer needed. It will remain up for anyone playing on the previous patch.
RexJayden 19.4.2024 klo 7.35 
I sincerely appreciate that this mod has been in the game long enough for Nurgle to address this game area! :Monokuma2_DGR::steamthumbsup:
Stubby  [tekijä] 14.4.2024 klo 0.39 
Looks like Nurgle is getting real defensive buildings in the Thrones of Decay update so this mod probably won't be needed anymore.
Stubby  [tekijä] 22.2.2024 klo 7.15 
Updated for 4.2.
Stubby  [tekijä] 21.11.2023 klo 3.29 
Updated for 4.1.
Stubby  [tekijä] 31.8.2023 klo 8.12 
Updated for 4.0.
MarineCARMINE 13.8.2023 klo 13.47 
My only suggestion for this would be to add a great unclean one to the tier 4 guarded warpstone building. Other than that this is great, it works pretty well with the mod that buffs garrisons and adds garrison units to all buildings.
Bree 26.5.2023 klo 19.57 
Awesome. Thanks!
Stubby  [tekijä] 26.5.2023 klo 18.06 
Yes.
Bree 26.5.2023 klo 15.34 
Does this work with SFO by chance?
Stubby  [tekijä] 25.5.2023 klo 7.48 
Updated for 3.1.
Ref 29.4.2023 klo 15.33 
Thanks dude! Making this campaign playable
Stubby  [tekijä] 13.4.2023 klo 9.05 
Updated for 3.0 and Chaos Dwarfs.
Stubby  [tekijä] 16.2.2023 klo 3.47 
Updated for 2.4.
Stubby  [tekijä] 12.1.2023 klo 0.39 
Nurgle's main building garrison used to be stronger than other factions to make up for their lack of defensive building, but when they reworked every faction's garrison they forgot to give Nurgle that boost again. Nurgle's economy buildings do add 2 units to the garrison each but that means they need 3 buildings for what other factions get from one building.

Khorne is good melee attack and weapon strength but low melee defence, Nurgle is good health and melee defence but low speed, Slaanesh is good speed and charge bonus but low armour and health, Tzeentch is good magic and shooting but bad melee.
Gleen Cross 12.1.2023 klo 0.01 
I didn't played with the daemons yet, so that's weird... Nurgle factions doesn't have a defensive building even if they are supposed to be the "tanky" archetype of the 4 gods? Khorne is melee attack, Slaanesh is speed, Tzeentch is magic and Nurgle is melee defense... is that it?
Ciaphas Cain 21.10.2022 klo 7.48 
Thought as much, would have been double the work due to different units but thought I'd just clarify.

Thanks for the response!
Stubby  [tekijä] 21.10.2022 klo 7.33 
Just the Nurgle daemons.
Ciaphas Cain 21.10.2022 klo 7.20 
Is this Nurgle Daemons and/or Chaos Champions?